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If so, welcome to tribes. Until you become a major power, there really isn't any way to manage loyalty; the loyal cohorts that tribal chiefs recruit themselves are too many. You can bribe, hold triumphs, befriend them, and exalt important ones, but your basically trying to slow the bleed until they die.
But the easiest ways to slow that are as follows;
Befriend him. This may involve some bad events, such as spending gold, and I don't know how the process works, but a friendly tribal chief bleeds less loyalty.
Bribe them. This will result in increasing corruption, but it is one of the only ways to combat low loyalty.
Triumphs. Exaltations. These interactions are somewhat dangerous, but can be used to keep a good (high martial, or powerful advisor) chief loyal at the expense of others.
Events. Often, you can sacrifice something to make a chief more loyal; the simplest is gold, but you can also give them more cohorts, etc. A word to the wise; any event that gives them cohorts gives them troops you have to pay and staff, so they aren't free like most tribal armies, but they cost less to create and loyalty is good for discipline. If the guy is super loyal those events are good, otherwise your giving him ammo to shoot you with. And never, ever, let one chief have more than 33% of your army.
Finally, there is an oratory idea that increases loyalty a bunch and is great early game, and several inventions that can slow the bleed marginally (these stack, but I personally have found better inventions to pick; be careful you pick generic "increase loyalty" or "increase general loyalty" ones, not governer loyalty ones, though you might be able to make a tribal chief a governer if you have another province; haven't tried).
(oh, also, the anti-corruption one so you can bribe more; or you can just bribe anyway, corruption is bad but civil war is worse. I don't use free-hands though, bribing appears to be a better trade.)
But at it's most basic, you are trying to get their age increase (and thus death) to outstrip their loyalty decrease. Everyone becomes disloyal, some of them just die first. I've kept maybe one general loyal throughout his life pre-major power, and he was my friend, had a trait that helped, I had the right civic, and I kept exalting him because he was a 12 martial warchief with incredible stats and my heir.
Once you become a major power or strong regional power, with high tribal centralization, the general retinue is small enough relative to your entire army that they aren't inevitably going to betray you.
Free hands also gives all other generals disloyalty, and I am using the oratory idea.
Yes, I am still tribal, and I have already befriended him.
So getting more cohorts is an event? I couldn't figure out how to recruit more men to their armies either (kept telling me that they didn't want to abandon their cohorts when trying to merge with new units).
Thanks for explaining the way it works, I'll just have to even my armies out and eventually split up the forces more, but I need more land and gold first.
No it does not, Exalt Chieftain gives others disloyalty
https://steamuserimages-a.akamaihd.net/ugc/786352494208510559/070669D5E88666BD92782F5FB38687C91E973DF2/
The exalted one gets loyalty, the other ones get insulted.
So does free hands
Free hands gives loyalty but makes him more corrupt. It does not insult the other generals.
if you build more units. and the gnerals army is on that tile. he absorbs that unit without a general.
wel atleast for me
And bribing him is best. I think free-hands is a higher increase over time, bribes are more cost effective, I think. Bribe is 20 loyalty I think, 20 loyalty=80 months of free hands, for 20 corruption, which is a worse exchange. It costs power though, but...
Yeah loyalty for corruption which means nothing for tribals which is why it's really good