Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, you need to promote Freeman (Manpower) Tribesman (little bit of manpower, little bit of tax) or Slaves (Tax) to get Citizens (research) If you're not careful, you will either run out of Cash or Manpower.
Also, there some inventions that will increase tech rate as well.
TL;DR: Get bigger. Moar Mans means Moar everything.
No, that's wrong. And actually getting bigger is making it worse.
Science is all about research efficiency. Small empires are usually much more research efficient than large empires and able to progress faster because of that (e.g. small greek states).
There are two options to increase research efficiency:
a) Increase citizen population in relation to total population.
b) Increase happiness for your citizen population (most important aspects: culture, religions and civilization level).
Getting bigger and bigger, without paying attention to cititzen to pop relation and their happiness isn't going to help you at all.
Little example:
In my current game in 283 BC the small city state of Megara has tech levels 5/5/5/5. 9 out of 14 pops are citizens (75% happiness). The roman empire on the other hand is just at 1/1/1/1 - which is actually the same level as most tribes right now, despite a significant larger population.
not from tribes not of your culture
of your culture
of your religion
in high civilization cities
in your capital province
in your capital city.
Each of those increases happiness by about 20%, which is about the happiness of a same-culture same-religion citizen in a frontier province. A citizen of a foreign tribal culture will often produce no research at all. The value of these changes is high enough that they're often worth doing the monarch point upgrades, at least if it's just one step (so while usually you want your governors to assimilate foreigners, you often want to go ahead and click-convert the citizens.) It's also often worth moving citizens in a city next to your capital province into your capital province, and moving to the capital *city* from adjacent cities (which are generally in the capital province, obviously).
There are also trade goods that boost citizen happiness.
In a tribe start, you need more people because you start off with so few; if you promote a bunch to citizens your economy will evaporate and you'll die. Best to conquer someone and grab their pops.
Many many thanks chaps. It seems I am already doing a few things right, such as assimilating pops as I grow and increasing happiness across all provinces.
Depending on your nation there are some ways you can solve it.
Usually the easiest way is to assimilate or convert pops to your culture/religion, esp. in case for most civilized nations.
In case of the tribes it's a little bit more of a longterm problem. Because even if your citizens are already part of your culture and religion it's usually an issue based on the lack of civilization in your provinces. You need to improve the civilization level in your provinces first, before you can actually make use of any citizen - or relocate the citizens to your capital (or another province with a higher civilization level, e.g. due to markets).
Playing as a (migrating) tribe myself too. But even then it's not so much about lots of citizens. A small tribe with 10 pops and 5 citizen is pretty much as efficient as a larger tribe of 100 pops and 50 citizens.
You don't need to grow bigger - you can just promote your slaves/tribesmen/free men to citizens and that's it.
After a couple of decades conquering other barbarians gets less useful because they come with all these wrong-culture citizens you have to assimilate and even after that they're kind of mediocre because the civilization value isn't good and they're not in your capital, and too far to move them there.