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these are choices that require blue/oratory mana to deploy and clog up traderoute freedom, but they provide I think a base 25% to convert culturally each month and a base 15% to convert religiously each month.
Mean time to happen culturally is four months, but there are always laggards in the MTTH curve so you may still have religious "zealots" holding out for three years in a 30-population city. Culturally the the MTTH is more like two, two and a half years for a 30 pop province.
This is where you're spending 400% more resources to instantly convert some pops instead of letting them trickle in. You might want a few citizens converted if you have huge aggressive expansion and rulership issues, but religion issues can be left alone in your home region for long time.
Point is you will struggle to get the great trade routes if all your green is spent moving, your yellow converting, your blue assimilating. I prioritize my trade so I get 5 traderoutes in my home city, 2 default, 1 from focus, 1 from an event and 5th from reduced traderoute taxes.
That's how I import grain to get 10% manpower across all provinces (think of it as a free barrack across EVERY SINGLE CITY) or Dates that give +5% commerce income across my entire nation. If you snatch up Marble from befriending Egypt you can get civilization into the ♥♥♥♥♥♥♥♥♥, nastiest hellholes full of disloyal baboons.
The pop to avoid is Freemen. No money, they're just people that can join the military. Their barracks clog up granary slots and cost too much. A good idea for Greeks is to get a warchest, hire a couple 8~12 cohort mercenaries, train your own elite 14-18 royal army of heavy infantry, archers and hcav/lcav and use the Royals to win battles while the mercenaries suffer the attrition of sieges. You won't be that badass hero but several of the mercenary captains have a crazy high 30% chance to capture slaves while ordinary armies roll 5% to enslave more than 1 pop.
The chance to convert (culture or religion) is based on the governor's civic power.
Oh. Then I will assuredly be murdering bad heirs then.
I was perhaps slightly exagerating by "Iwinbutton" but I still think it's a silly mechanic as described.
Only depends on the civic power of the governor, not the ruler. Although the ruler is also automatically the governor of your capital region... So yeah... Republics are way better than monarchies, as you at least won't get stuck with bad rulers for too long.
Oratory is sorta up to your play style. If you want to secure certain trade goods, improving diplo relations is nice. Otherwise you spend them fabricating claims.
Though frankly, spending it on converting pops is also feasible.
Supposedly the next big update will remove the instant convert mechanics?
This. I was playing Macedon and beyond the first 20-30 years or so I have nothing to spend my religious/oratory points on and I have hundreds. I don't see any reason not to just use the instant clicks, but at the same time it's a stupid mechanic that sucks the fun out of that particular aspect of the game
You're not interacting with Gauls, Egyptians, Germans, Pannonians, Dacians, Getai are you? If you're centered in the heart of that civilization spiritually and ethnically, you'll need to travel a long way to meet people that don't speak your language, understand your lifestyle or stab you for disrespecting the gods of the rainbow. If you haven't conquered anyone that is not in the hellenic ethnic group or outside the hellenic religious group, of course you will have an abundance of resources that depend on these.
It seemed what they were describing was you'd spend points to make people convert faster on a curve, so you dump 100 points into it and it slowly ticks up to a higher % (then maybe ticks back down?). You can dump more than that and make it tick up faster. I think it will end up being kinda the same, but with less micro.
Not suggesting this is good or bad, just that is how I understood it.