Imperator: Rome

Imperator: Rome

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Koro May 3, 2019 @ 10:40am
Click to convert and assimilate..
My first thought when I found this function was... are ya serious? That function is neither fun nor interesting. So the player has to go through every county to convert culture? That honestly just sucks.
As for being a game play mechanic, why don't I just have one big button that says "youwin" basically.. there is no choice here, no sacrifice or anything for converting cultures.
It could be a choice where to focus on changing culture or perhaps you give up some tech to convert new lands.
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Showing 1-15 of 20 comments
Bomber May 3, 2019 @ 10:44am 
You have no idea how the game works or what the game is about if spending the precious power points is "no sacrifice" and an instant win for you... Learn how to play the game.
boom_badda_boom May 3, 2019 @ 10:49am 
Only convert and assimilate your pops if you intend colonising an empty province next door to it. With the rest, where you select the focus for you province (wealth generation, trade routes, etc) just set it to cultural and then religious conversion.
coughy capybara May 3, 2019 @ 10:54am 
In the provincial policies there is "Religious Conversion" "Cultural Assimilation"

these are choices that require blue/oratory mana to deploy and clog up traderoute freedom, but they provide I think a base 25% to convert culturally each month and a base 15% to convert religiously each month.

Mean time to happen culturally is four months, but there are always laggards in the MTTH curve so you may still have religious "zealots" holding out for three years in a 30-population city. Culturally the the MTTH is more like two, two and a half years for a 30 pop province.

This is where you're spending 400% more resources to instantly convert some pops instead of letting them trickle in. You might want a few citizens converted if you have huge aggressive expansion and rulership issues, but religion issues can be left alone in your home region for long time.

Point is you will struggle to get the great trade routes if all your green is spent moving, your yellow converting, your blue assimilating. I prioritize my trade so I get 5 traderoutes in my home city, 2 default, 1 from focus, 1 from an event and 5th from reduced traderoute taxes.

That's how I import grain to get 10% manpower across all provinces (think of it as a free barrack across EVERY SINGLE CITY) or Dates that give +5% commerce income across my entire nation. If you snatch up Marble from befriending Egypt you can get civilization into the ♥♥♥♥♥♥♥♥♥, nastiest hellholes full of disloyal baboons.

The pop to avoid is Freemen. No money, they're just people that can join the military. Their barracks clog up granary slots and cost too much. A good idea for Greeks is to get a warchest, hire a couple 8~12 cohort mercenaries, train your own elite 14-18 royal army of heavy infantry, archers and hcav/lcav and use the Royals to win battles while the mercenaries suffer the attrition of sieges. You won't be that badass hero but several of the mercenary captains have a crazy high 30% chance to capture slaves while ordinary armies roll 5% to enslave more than 1 pop.
Last edited by coughy capybara; May 3, 2019 @ 11:10am
Iskander May 3, 2019 @ 10:59am 
Originally posted by Cobra Commando:
In the provincial policies there is "Religious Conversion" "Cultural Assimilation"

these are choices that require blue/oratory mana to deploy and clog up traderoute freedom, but they provide I think a base 25% to convert culturally each month and a base 15% to convert religiously each month.

Mean time to happen culturally is four months, but there are always laggards in the MTTH curve so you may still have religious "zealots" holding out for three years in a 30-population city.

Culturally the the MTTH is more like two, two and a half years for a 30 pop province.

I honestly think this is a function buildings should fulfill and when they've fully converted, give small unrest bonuses and tiny civilization bonuses.

You'll find as the Diadochi die out the Hellenic super-powers start to collapse from within, as happened for the Phrygians, Egyptians and Seleukids. The leaders of Macedon, Thrace, Phrygia, Egypt and Seleukid are not simple men; they are the best of those that conquered with Alexander. If you're playing a greek faction take that into account as your heirs can really ♥♥♥♥ things up for you as I think he's forced to govern your seat of power.

As Thrace I let my first-born get murdered by my consort because he had 1 military pip, 1 finesse pip and would cause loyalty to drop by .1% a month.

The chance to convert (culture or religion) is based on the governor's civic power.
coughy capybara May 3, 2019 @ 11:12am 
Originally posted by Iskander:
Originally posted by Cobra Commando:
In the provincial policies there is "Religious Conversion" "Cultural Assimilation"

these are choices that require blue/oratory mana to deploy and clog up traderoute freedom, but they provide I think a base 25% to convert culturally each month and a base 15% to convert religiously each month.

Mean time to happen culturally is four months, but there are always laggards in the MTTH curve so you may still have religious "zealots" holding out for three years in a 30-population city.

Culturally the the MTTH is more like two, two and a half years for a 30 pop province.

I honestly think this is a function buildings should fulfill and when they've fully converted, give small unrest bonuses and tiny civilization bonuses.

You'll find as the Diadochi die out the Hellenic super-powers start to collapse from within, as happened for the Phrygians, Egyptians and Seleukids. The leaders of Macedon, Thrace, Phrygia, Egypt and Seleukid are not simple men; they are the best of those that conquered with Alexander. If you're playing a greek faction take that into account as your heirs can really ♥♥♥♥ things up for you as I think he's forced to govern your seat of power.

As Thrace I let my first-born get murdered by my consort because he had 1 military pip, 1 finesse pip and would cause loyalty to drop by .1% a month.

The chance to convert (culture or religion) is based on the governor's civic power.

Oh. Then I will assuredly be murdering bad heirs then.
Koro May 3, 2019 @ 11:14am 
Originally posted by Bomber:
You have no idea how the game works or what the game is about if spending the precious power points is "no sacrifice" and an instant win for you... Learn how to play the game.
Do enlighten me then.. I've got 5000 religious points.. where do I spend it then? On what? And near 3000 oratory points.
I was perhaps slightly exagerating by "Iwinbutton" but I still think it's a silly mechanic as described.
Iskander May 3, 2019 @ 11:39am 
Originally posted by Cobra Commando:
Originally posted by Iskander:

The chance to convert (culture or religion) is based on the governor's civic power.

Oh. Then I will assuredly be murdering bad heirs then.

Only depends on the civic power of the governor, not the ruler. Although the ruler is also automatically the governor of your capital region... So yeah... Republics are way better than monarchies, as you at least won't get stuck with bad rulers for too long.
Der Dutchman May 3, 2019 @ 11:42am 
Religion is actually an easy one to spend. You do no-CB wars and use it to re-up your stability. It's about 400 RP per war to go from -1 to +1.

Oratory is sorta up to your play style. If you want to secure certain trade goods, improving diplo relations is nice. Otherwise you spend them fabricating claims.

Though frankly, spending it on converting pops is also feasible.

Supposedly the next big update will remove the instant convert mechanics?
Koro May 3, 2019 @ 11:44am 
I can up stability at laest as Rome by sacrificing a bull. It does cost some points but I havent had any stability issues so far. Not much is happening really
Dusty Dimmadome May 3, 2019 @ 11:46am 
Originally posted by Koro *T*R*Y*:
Originally posted by Bomber:
You have no idea how the game works or what the game is about if spending the precious power points is "no sacrifice" and an instant win for you... Learn how to play the game.
Do enlighten me then.. I've got 5000 religious points.. where do I spend it then? On what? And near 3000 oratory points.
I was perhaps slightly exagerating by "Iwinbutton" but I still think it's a silly mechanic as described.

This. I was playing Macedon and beyond the first 20-30 years or so I have nothing to spend my religious/oratory points on and I have hundreds. I don't see any reason not to just use the instant clicks, but at the same time it's a stupid mechanic that sucks the fun out of that particular aspect of the game
coughy capybara May 3, 2019 @ 11:53am 
Originally posted by A Wild Sea Pig:
Originally posted by Koro *T*R*Y*:
Do enlighten me then.. I've got 5000 religious points.. where do I spend it then? On what? And near 3000 oratory points.
I was perhaps slightly exagerating by "Iwinbutton" but I still think it's a silly mechanic as described.

This. I was playing Macedon and beyond the first 20-30 years or so I have nothing to spend my religious/oratory points on and I have hundreds. I don't see any reason not to just use the instant clicks, but at the same time it's a stupid mechanic that sucks the fun out of that particular aspect of the game

You're not interacting with Gauls, Egyptians, Germans, Pannonians, Dacians, Getai are you? If you're centered in the heart of that civilization spiritually and ethnically, you'll need to travel a long way to meet people that don't speak your language, understand your lifestyle or stab you for disrespecting the gods of the rainbow. If you haven't conquered anyone that is not in the hellenic ethnic group or outside the hellenic religious group, of course you will have an abundance of resources that depend on these.
Tohtori Leka May 3, 2019 @ 12:15pm 
How should it be different then? It's pretty much the same in EU but with a duration which doesn't make it any more fun but nobody complains about that. Games usually are pretty much that. Just click and stuff happens. Often you need some sort of resource for that. In strategy games either money and materials or some points you spend on things. In FPS games it's bullets. You just click and a bullet flies off. You use bullet mana to kill people.
Koro May 3, 2019 @ 2:08pm 
Originally posted by Tohtori Leka:
How should it be different then? It's pretty much the same in EU but with a duration which doesn't make it any more fun but nobody complains about that. Games usually are pretty much that. Just click and stuff happens. Often you need some sort of resource for that. In strategy games either money and materials or some points you spend on things. In FPS games it's bullets. You just click and a bullet flies off. You use bullet mana to kill people.
I had some suggestions in my OP?
curtadamsCA May 3, 2019 @ 2:14pm 
Originally posted by Der Dutchman:
Supposedly the next big update will remove the instant convert mechanics?
Probably for a delayed, maybe unreliable event like EU missionaries. Which is not better and maybe worse as a game (because now you have to come back later), although it has a much better feel than just ordering a bunch of Gallic nobles to instantly become Roman.
Der Dutchman May 3, 2019 @ 2:33pm 
Originally posted by curtadamsCA:
Originally posted by Der Dutchman:
Supposedly the next big update will remove the instant convert mechanics?
Probably for a delayed, maybe unreliable event like EU missionaries. Which is not better and maybe worse as a game (because now you have to come back later), although it has a much better feel than just ordering a bunch of Gallic nobles to instantly become Roman.

It seemed what they were describing was you'd spend points to make people convert faster on a curve, so you dump 100 points into it and it slowly ticks up to a higher % (then maybe ticks back down?). You can dump more than that and make it tick up faster. I think it will end up being kinda the same, but with less micro.

Not suggesting this is good or bad, just that is how I understood it.
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Date Posted: May 3, 2019 @ 10:40am
Posts: 20