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I haven’t tested it out yet but is the pop ratio for having slaves not automatically get promoted in settlements 50% of the population in a settlement like it’s been for a while? Because so feel like if you are not allowed slaves in cities then perhaps in settlements you should be allowed to have something like 75% of the population there be slaves if you’re being forced to not have slaves in cities at least to make up some of the difference you’re losing from not getting that slave income.
I know for a fact that prior to recently adding the food system and the changes to it being settlements vs cities I could maintain half of the total population in any given place to be made up of slaves. If it ever went up beyond 50% then a slave pop would get promoted. But now it seems like ALL slaves get promoted which I definitely do not want. Would be nice to be able to have more slaves in settlements compared to cities if they do end up fixing it so that you CAN have slaves in cities. 60-75% of the total pops in a settlement where you mine or farm sounds pretty reasonable to me. I love getting tech to be cheaper and all but I really don’t need all of my pops to be citizens or freemen even.
I thinkt he developer diary references this?
A bug caused cities to try to have %66.6 citizens and %33.3 freemen. If it works the way I think it will, the next change to the release beta will make it default to %33.3 for citizens, freemen and slaves. That can be altered by Tyrant Kings or Manumittance in republics.
I hope so, it would make much more sense and give the player the option to customize cities to their liking.
Yeah and the way to customize this is by applying laws or choosing national focuses. I like that better than slider that says "Oh Rome needs slaves, but you don't. nannana."