Tribes of Midgard

Tribes of Midgard

View Stats:
Thank you
Just want to say this model of game is exactly what i've been looking for, i can see this concept blowing up easily.
< >
Showing 1-8 of 8 comments
Tewchainz Sep 2, 2021 @ 12:23pm 
Personally I wish this game has a sandbox mode without the stress of giants coming in/nightly raids. Maybe players can go to XX location to spawn a giant and then fight them. Game is fun but a different mode would be nice for the people who don't like pressure in a game.
Lavi Sep 2, 2021 @ 1:31pm 
This model isn't anything new, this is just a clone of every other survival/wave defense game.
RNG_Wizard Sep 2, 2021 @ 2:43pm 
Originally posted by Lavi:
This model isn't anything new, this is just a clone of every other survival/wave defense game.

Well, it does combine an interesting combination of core mechanics that we don't normally see together. rpg rogue likes with survival elements aren't really a thing. It's definitely combining a bunch of old things into something new, but it ends up doing many things poorly instead of a few things well.

I wouldn't call Tribes a survival or defense game though. More of a looter rogue like.
Tewchainz Sep 2, 2021 @ 2:57pm 
Originally posted by RNG_Wizard:
Originally posted by Lavi:
This model isn't anything new, this is just a clone of every other survival/wave defense game.

Well, it does combine an interesting combination of core mechanics that we don't normally see together. rpg rogue likes with survival elements aren't really a thing. It's definitely combining a bunch of old things into something new, but it ends up doing many things poorly instead of a few things well.

I wouldn't call Tribes a survival or defense game though. More of a looter rogue like.

You are literally DEFENDING the tree. How is that not a glorified tower defense?
RNG_Wizard Sep 2, 2021 @ 3:39pm 
Originally posted by Tewchainz:
You are literally DEFENDING the tree. How is that not a glorified tower defense?

Tribes does have elements of Tower Defense, but they're set far in the background behind the game's other primary elements - progression, exploration, looting, and combat.

It would be dishonest to sell Tribes of Midgard as a Tower Defense game, it bears little in resemblance to the Tower Defense Genre. No choice in towers, no choice where to place them, no strategy. If this is tower defense, it's sorely disappointing.
Lavi Sep 2, 2021 @ 6:58pm 
As a looter rogue like, this game really sucks. There's almost no variety between classes, weapons, or "skills". Every run is identical except for the map layout. As a tower defense game, with 3 levels max for walls and tower, and the extra building aspect tacked on, it's really sad. As an RPG with no story, and very little reason to play any class other than Warrior, Seer or Warden, there's really not much RPG (and there is basically no skill tree).

All 3 genres combined, it works, and it's an OK game. Individually though all elements of this game are really boring and unnecessarily grindy.
You could say its a standalone game of Hero Defense from Warcraft3.

Except that your hero wont be a spastic ball of 20 attacks per frame once the game gets close to an end and hyper imbalanced heros to choose from who can get reach gold cap in one special event (^:

But still, I do like the game and yes, thanks the devs for that, but I really dont like the devs either with how buggy it is.

I am fine for 1.0 to not have that much content, but it just gives feelings that the devs wont really care about the game itself and just want money. The biggest confirm to that feel is that there is a Cash-Shop ingame eventhough the game itself costs 20€
Yes you can earn the cash ingame, but can we if we look at the future of the game... like a year or so where they maybe fixed all the rough edges and have a fun game but its now trying more than ever to get more money out of you? xd

The just biggest concern is that I still cant have +1 potion as warden in multiplayer. Its like the most basic thing ever which gives me the feels that they dont test their game properly.
Lunacy Sep 3, 2021 @ 1:48am 
It's just lacking in variety. There's no real incentive to get fire shadow or ice outside of completing a Survival mode kit. In saga, thunder is king, and a few other niche choices if you have extra damage runes. (Fire trail does pretty good total damage with those runes, but raider axe III is a billion times easier to obtain)
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 2, 2021 @ 11:16am
Posts: 8