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Roguelikes are a lot better when replayability is based on random power-ups that you get. Sometimes you just get screwed and get nothing good, sometimes you're blessed with the powerful item that carries the run.
For the most part this game is fine for it's price but it gets boring dreadfully fast. especially with the needlessly tedious tasks such as survive 100 days.
One - Set themselves up for success in the future with better retention by fixing the countless underwhelming systems - weapons, abilities, classes, skill trees, elements, combat, building, etc. Make the game fun, satisfying, and rewarding at every step so that current players have more to do and when players return they're more likely to stay.
Two - Add a hook to keep players returning that no other game has. My money for this one would be making the Jotunns the main selling point and gameplay element, not a side feature tacked on - they're unique and have room to be so much more. This would rekindle quite a bit of the lost interest if done well and would certainly pull back more players than a "Saga boss variant".
Three - Continue keeping players involved with future content updates, rebalances, and additions after the previous changes. Once they have retention sorted and players coming back to the game, content updates will let their community grow.
Read that twitter post by devs for an update. Ya'll are entitled.
Before you make crap up at least read what is shown to you. Kids I tell you
Ah yeah, the classic completely disregard nearly all of what's being discussed, insult everyone, and toss information around that wasn't available when the post was made. Big brain stuff there.
None of their mid-season changes or upcoming updates seem to provide anything to fix the problem of this game being completely dead, we were sitting at pathetic triple digit player counts before the patch launched and we're going to be right back there within a week because mid-season brought about one run worth of new content for most players and two runs worth of content for the completionists.
>Struggling to break 1k players for weeks now, peak player counts right before the announcement of the mid-season update were triple digit for days on end, and the update hasn't performed well in terms of player counts so far.
Actual numbers > Your opinion
I think we can safely say, the real problem is people just want to have short games in saga, and survival is for longer games.
this makes completing saga borderline impossible unless you do it solo. Because you'll always end up doing it solo regardless barring getting specific groups of people together.