Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


If their hunger gets too low and you have no food, they will even go to random nearby berry bushes or fruit trees to feed themself.
I think they might even consume some normally cooked food raw? Not 100% sure about that.
The big exception is grain and flour. Those are inedible until turned into bread.
What actually screws things up (other than a severe shortage of stored, edible food, that is) is your Workload. If there are way too many tasks still pending you will see people actually take food from a granary and sometimes immediately start work on the next pending task - taking the food with them (which, hopefully, they will later eat before they actually starve to death while being severely overworked in this fashion). They may do this even if it's bread, milk or fruit - suggesting that there's still too much work to be done even to spare a minute to plonk down on the spot and eat something already in their inventory first... This sort of occurrence is a 'you' problem (i.e. assigning way too much work), not a 'them' problem.
I'm fairly sure I've witnessed that at some point in the past... but these days, since I never have a granary far from a hearth (or a hut with a cooking fire) - and tend to avoid overworking my people wherever possible - they do much prefer to go properly cook their cured meat & fish first, so eating it 'uncooked' is not something I can attest to for certain.
Edit: neglected to mention - if you see someone carrying food to their next task, while actually hungry, simply select them and right-click on the ground - either next to a hearth if it's something in need of cooking, or right in front of them if it's something they can just plop down and eat. This way they will usually take the hint and eat something before actually resuming work... take that time to go shorten your list of pending tasks, because you're almost certainly overworking them.
That isn't a game issue but a village issue. Gatherers will sit down and eat the berries and nuts in their own inventory (sometimes even raw meat) if their hunger dips low enough.
If your villagers lack for food or morale, they simply need more free time.
In general, if you approach the game by trying to give your villagers as much free time as possible, the village will run itself like a well-oiled machine. When you adopt the typical city-builder mindset of keeping them busy and active 24/7, the whole thing will rapidly go to ♥♥♥♥.
It DOES sound as though there is a "player failure to provide enough food" problem.
Everything works out very well when there is more than enough food.
It IS true that when there is sufficient food that your village will "thrash" which means it's using more time to meet emergencies than it is to gather food. But that's a problem with the player not the game.
Produce more food.
it's always a good idea to scan the area and see how the people are doing. In an extreme case where many people have orange or red symbols above them, sound the attack horn for just 1 blast then shut it down. It causes everyone to stop and run for defense, then when you shut it off, they take care of their needs, like food, moral, warm clothing, etc.....Then they go back to work.
If you have multiple orange or even yellow symbols in your settlement you are very likely already doing something wrong. Especially if it's a regular occurance.
I am pretty sure once people get to red needs they will actually drop their tasks on their own.
I can now confirm this for a certainty. A guy very low in the red for Nutrition grabbed a cured meat from a granary and immediately plopped down to eat it, even though very close to a hearth. I'm pretty sure there was some morale loss, but perhaps not as bad as for eating raw meat fresh from a kill.
Another guy, still in the brown for Nutrition (i.e. very hungry but not quite starving), went and cooked his cured meat first.
I've yet to observe the same thing with pulses, but it wouldn't surprise me in similar extreme situations.