Dawn of Man

Dawn of Man

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new scenario available - TinyTown in the big wilderness
TinyTown.

https://steamcommunity.com/sharedfiles/filedetails/?id=3064747430

However you've played in the past, now try without the benefit of sheer numbers. See if you can make it as a smaller village.

Also some interesting minor surprises, especially with it being in the context of a population limitation, which is what should make this a unique adventure. You may encounter some minor unexpected managerial challenges (especially if you use one of my custom maps).

And, enjoy it meditative asmr style as a smaller more intimate village within the attractive landscape of the custom map locations. The custom maps fit my vision for this mod better too.

Please post any feedback or issues I need to tweak here. Thanks and enjoy.
Last edited by threethreethree; May 8 @ 4:56am
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Showing 1-15 of 67 comments
Maehlice Oct 29, 2023 @ 11:03am 
I'll probably try this next weekend. I'm fully engaged with and loving Wildermyth right now.
threethreethree Oct 29, 2023 @ 1:33pm 
Did another update.
Maehlice Oct 30, 2023 @ 10:06am 
Originally posted by threethreethree:
And...did another update. This one more game-defining and important. Re-subscribe.
Good thing I'm waiting, LOL.
threethreethree Nov 7, 2023 @ 4:07am 
uploaded some improvements
threethreethree Dec 2, 2023 @ 7:25pm 
This scenario has been upgraded.
Last edited by threethreethree; Dec 5, 2023 @ 12:25pm
threethreethree Dec 17, 2023 @ 7:20am 
Added new custom maps to this scenario. They are a better match for the vision I had for this mod.

- Yonder Valley
- Oasis Valley
- Safar Hills
Last edited by threethreethree; Dec 27, 2023 @ 10:54am
This scenario has received another 'refinement'.
Note - be sure to check your settings for getting downloads of changes I make when they happen (?), so that if I actually am making the game better, you can benefit from that in your gameplay.
Last edited by threethreethree; Feb 2 @ 4:48am
Rat Jan 26 @ 7:20am 
ok ill try this mod later yes yes:Rat_Laugh::maiden::lenta::brothersword:
Btw, concerning just the raider element of the game, this is more like it. This many, against this many. And it's not as bad as it will get either.

https://steamcommunity.com/sharedfiles/filedetails/?id=3162578878

https://steamcommunity.com/sharedfiles/filedetails/?id=3162578742
Last edited by threethreethree; Feb 17 @ 6:18am
buds Apr 17 @ 7:28am 
I tried this mod and quite fun. But it’s very hard to probably play hardcore because the population is very low. On normal I played carefully and with precision reached Neolithic without death except old age and lightning.
I normally play up to Neolithic and probably up to copper age if I have time because I don’t like bronze and steel age roundhouses and stables upgrade.
So far there are 2 things that imo needs to be addressed as far as my play is concerned.
1. The raider alarm music sound is still playing even if the raiders are a bit too far. Probably it might be due to uneven raiders spawn location. Though it’s nice for them to spawn from different location but the music must be regulated properly.
2. There is no gate though it’s ok without it but I guess it will add beauty and controls of rally point.
Originally posted by buds:
I tried this mod and quite fun. But it’s very hard to probably play hardcore because the population is very low. On normal I played carefully and with precision reached Neolithic without death except old age and lightning.
I normally play up to Neolithic and probably up to copper age if I have time because I don’t like bronze and steel age roundhouses and stables upgrade.
So far there are 2 things that imo needs to be addressed as far as my play is concerned.
1. The raider alarm music sound is still playing even if the raiders are a bit too far. Probably it might be due to uneven raiders spawn location. Though it’s nice for them to spawn from different location but the music must be regulated properly.
2. There is no gate though it’s ok without it but I guess it will add beauty and controls of rally point.

Finally I got SOME feedback. I've playtested myself quite a bit, but other players might play different and have different feedback that might be important. Thank you.

- I'm glad that you at least think that it's 'quite fun'.

- You don't think it's too easy/boring or too hard? (normal)

- Do you think that it'd be too hard on hardcore just because of the low population, or because of how i did other things? (for example, hardcore timer, etc)

- I don't know how to do anything with the raider music or notification. I've noticed in my play that it happens (music) a certain way because (spoiler ahead for other readers) I have several small numbers of raiders triggered at different times, so that they might accidentally be from different places and also might just surprise a player because they don't expect a few more to show up as well as from different places. I can't control their spawn sources otherwise. But the music will keep playing if there are some still coming somewhere or if some who're leaving the map haven't left yet (sometimes). I can't address this unless I knew how to code the music differently and control where they spawn from, because otherwise that's something I want in the scenario, and how the music etc behaves is just a consequence of that. (But i did notice, unexpectedly, that subsequent raider spawns all try to first join a leader group before coming towards your village, and I'd rather it not do that.)

- (another spoiler ahead) I intentionally removed the gate option. It's supposed to be that way. I did this just as another thing different to help 'keep the game fresh' for the player and make them have to play a bit differently than what they're used to.

Thank you for your feedback. (I'd like to see how it goes for you if you go all the way to steel and play steel for some time.)
buds Apr 18 @ 2:02am 
So I continued my game last night and established my settlement in Neolithic and raiders have not kill anyone my villagers. I also established my Neolithic defenses that are a bit impregnable right now that no villagers die during raids. It remains to be seen but judging from your screenshot I guess my settlement can take more raiders if I advance to copper age. I only enjoy the game up to copper age tbh because it’s a bit more balanced in that age. The problem of the game balance lies on the armor. If you get raided during blizzard and the timing is bad you villagers will die painfully. Without armor villagers can take the cold temperature easier.
Actually this mod will require a lot of the game knowledge to succeed. Seeing that KP is a bit high it would be very difficult to get past 2 eras and prepare for better defense for raiders at very low population on hardcore. This mod is like the Very Ancient Warriors but the difference is that raiders though few spawns in Paleolithic. And yeah judging by the experience they are increasing in numbers every era. Well if the timer for raiders advancement is narrower and with increasing number of raiders it would be very difficult to do hardcore.

https://steamcommunity.com/sharedfiles/filedetails/?id=3225482438



Last edited by buds; Apr 18 @ 2:04am
wildguy Apr 22 @ 4:11pm 
I need to restart my game. Group of lions killed 4 of 7 people,,,lol. wasn't paying close enough attention, early on you should monitor the hunger level of the predators close to you base and i neglected that to my own doom :)
Originally posted by wildguy:
I need to restart my game. Group of lions killed 4 of 7 people,,,lol. wasn't paying close enough attention, early on you should monitor the hunger level of the predators close to you base and i neglected that to my own doom :)
...wish i could watch the broadcast of others playing this, just to see how it goes when a different person plays their way.
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