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The "max population" is defined per scenario. It is more like a soft cap and won't let you get much more than 300 people in continental dawn.
Easy way for high pop: Subscribe to my workhop items and
Harder way, but with more benefits: https://steamcommunity.com/sharedfiles/filedetails/?id=2431476343
Cheers!
The limit on most of my scenarios is greater than your current hardware might support. I've seen screenshots with 1000+ People.
unless its one of these
<!-- Parameters -->
<action type="SetMigrationParameters" min="2" max="4" period="1y" decrease_start_population="100" decrease_halfing_population="100"/>
<action type="SetBirthParameters" decrease_start_population="150" decrease_halfing_population="200"/>
<action type="SetTraderPeriod" value="0.7y"/>
<action type="SetDiseaseParameters" period="1.5y" variance="0.5y" individual_disease_chance="0.65"/>
in the savegame, i did saw <max_population value="329"/> but in the scenario file there isnt this. i also think this shows the value of max pop i ever had during that save, so i shouldnt change that value.
is the decrease_halfling_population the cause for why my pop doesnt seem to reach further than 300? is that what i need to edit in the scenario file?
https://steamcommunity.com/sharedfiles/filedetails/?id=2004902686&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2090063050&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1746097973
https://steamcommunity.com/sharedfiles/filedetails/?id=1692366130&searchtext=
For less flat space.
The Guide is about downloading the xml for continental dawn from madruga, insert into documents, copy savegame into the "new scenario", start a NEW game (with the version that is based on your savegame) and save the game - to create a new savegame [that can be loaded] - based on the custom xml that can be modified to affect stuff on load.
If you edit in your hardcore savefile and try to "Load Game" it won't work and give you the "Hardcore mode savegame has been tampered with" error.
The actions you posted are usually nested in the event that is executed while starting / loading the game. (Therefore it is pointless to alter those in the savefile [possible with normal mode] - your changes will be overwritten on load).
decrease_start_population="100" -> reach 100 people and receive less migrants
decrease_halfing_population="100" -> reach 200 people and receive even less migrants
Guess what happens when you reach 300 people with that setup :D
Switch the 100 with 9000 and don't bother any more :D
To get rid of the pop limit just increase both values to over 9000.
To receive more births [pregnant women whenever possible] I found -1 very useful, as it seems to lead to a high birth factor while the limit is compared with the current population.
https://steamuserimages-a.akamaihd.net/ugc/1693877899244064926/276F57FECE6F096CDACADC3234D0438AEE1D5799/
https://steamuserimages-a.akamaihd.net/ugc/1693877899244067130/83FF54E2E27C55D874154E9C2DBCBEFDEFBD08B7/