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Désolé pour le retard de réponse, je n'avais pas vu l'alerte de votre message.
A ce jour, je cherche toujours ce paramètre d'usure des outils et vêtements.
Le codage de Madrugal est bizarre sur ce sujet : je prends l'exemple d'hier soir, j'avais 180 vêtements chauds au cours de la partie et puis tout d'un coup, je n'en avais plus que 70 ! A la rigueur je veux bien croire que les quantités accumulées se déprécient mais là du jour au lendemain, c'est pique qu'une razzia des "raiders" ;-))
Bonne nuit
Phil
Sorry for the late response, I didn't see your message alert.
To this day, I am still looking for this parameter of wear of tools and clothing.
Madrugal's coding is weird on this subject: I take the example of last night, I had 180 pieces of warm clothing during the game and then all of a sudden, I only had 70 left! Strictly speaking, I would like to believe that the accumulated quantities depreciate, but from one day to the next, a raid by the "raiders" is a shame ;-))
Good night
Phil
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Check how to write mods for unity games - there are many good guides on the internet.
Example: https://steamcommunity.com/sharedfiles/filedetails/?id=2968763665 - have not tried that guide / melonloader myself - there are also alternatives. Just a example.
If you keep it in the saves folder, the file extension .sav should work - no compression required - extractad save for me has around 20mb
TLDR:
This is the original info from madruga:
Creating a savegame file
One of the more interesting features of the scenario system is to use a savegame as a starting point. You can even use cheats or trainers to create the savegame you want.
To do this you need to:
Create a regular scenario, as explained in the previous section.
Play your own scenario, and save the game normally.
Take your savegame from the saves folder (Documents/DawnOfMan/Saves), rename it to name_of_the _scenario.sav.bytes and put it in the same folder as the scenario.
Play the challenge again. You can keep on saving the game and replacing the savegame file if you need to make tweaks to it.
.bytes did not work for me.
Have you enable file-extensions to be shown in your operating system?
Checked they guide, the description is: Copy .SAV file, if you extract and edit, use .sav.xml (yes, 2 dots .sav.xml ).
("hardcore27" -> "continental_dawn.sav.xml")
Check this out: https://steamcommunity.com/app/858810/discussions/1/3001046778348471430/?tscn=1604134011
.SAV (all upper case) did not work for that other guy either.
Une petite question s'il vous plait :
Comme on peut constater dans le jeu que les outils ou habits que l'on fabrique disparaissent dans le temps (usure, perte ? ) il semblerait donc qu'il existe un paramètre de programmation qui supprime l'outil ou l'habit après un certain temps. Le connaissez vous et existe-t-il un moyen pour le modifier ?
Merci pour votre réponse
Bonne fin de journée
Phil
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Thank you Schwifty for this information.
A quick question please:
As we can see in the game that the tools or clothes that we make disappear over time (wear, loss?) it therefore seems that there is a programming parameter which deletes the tool or the clothes after a certain time. Do you know it and is there a way to modify it?
thank you for your reply
Good evening
Phil
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