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However I agree the AI needs to be improved on tasks and how villagers act when sledges are available to help with the tasks
ive never had any of the issues i see posted in these forums. my people dont wander off, dont starve or freeze, always do the tasks assigned as long as limits arent preventing it, ie: arent making more than they are supposed to.
the only time ive had some one wander off was when they were pulling a megalith and wanted to drink. the closest water source to them was in the opposite direction of my settlement. so i sounded the horn and they ran home, turned off the horn and they got their drink. problem solved.
harvesting is always priority 1 as far as i can tell. no matter what i have tasked, they always harvest first, then store it.
In winter there is no harvesting. Crops that are left out will just disappear
You can't just build many fields and expect your people to harvest everything, there has to be a balance. If you see that they dont make it in the given time you have too many fields for the amount of villagers, or you have too many other things to do.
i think as a rule of thumb, about 1 or 1.5 tiles of grain field per population is probably enough to feed them. that's 2-3 bread per year which i think is close to how often they eat (not sure about exact number). add some secondary food sources like fish, milk, slaughtered old sheep/goats etc. and you have enough food.
if you have enough sickles (set at least 75% of population, better 100%), each person basically only has to havest the 1-2 tiles that feed them. they can *easily* do that even if there are other pending jobs in the queue.
if you don't massively overbuild fields, the fields should be harvested and the grain and straw stored before the autumn is even half over. usually even within the first quarter of the season if they don't have to finish other tasks first
Yet that's exactly how it is during harvest season even today... No time to fish, hunt or cut down trees -- it's time to get the crops off so it can be sold to market. Makes total sense to me that harvest time would be "stop everything else, we need to get the harvest in so we can survive winter and have grain to sell to market" in the past.
When a unit skins an animal they fill up their inventory with parts before going back to town. Why wouldn't the same be for harvesting?
Once all your straw is harvested, I don't normally concern myself too much with it on the ground since it can be picked up early winter if necessary, then you can start your thatch construction projects. :)
I don't really worry about food levels, I usually have over 200 food for <60 pop I just find it annoying that they leave all that out to rot.