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Crops have an automatic hidden priority. So no need to put extra on top of that.
Anyway, when the season changes harvesting/planting crops becomes no1 priority. For planting you should get plenty of plows once you unlock them, and for harvesting you need to make sure all adults can grab a sickle so all of them can work on them. And that's about it.
You can also leave crop fields outside of your village walls as raiders prioritize gates/towers/villagers anyway.
I.e.:
- worker goes to harvest
- harvest 1x straw
- pickup the straw and
- goes to build the defense tower (normal prio) instead of keep harvesting (harvest is high prio)
- until worker is back, winter comes -- BOOM!, no more straws with 60% unharvested
VERY frustrating!
What's even weird is that for SOME scenarios this is actually working fine.
Maybe there are some parameters there which affects AI's logic?
Does anyone knows?
I'm talking about "Flatlands".
Thanks
Personally, I have never had any problem with harvest as long as I can keep the workload during harvest lower than 100% (much prefer 80% or lower). Make sure that I have enough scythe (default 75%A), and near by storage spaces.