Dawn of Man

Dawn of Man

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conejeitor Feb 27, 2022 @ 7:04am
Town size
I have noticed that when I expand the town too much, because of the game mechanics for individual behaviour, they start starving and dieing. Any way to avoid this? Is it possible to expand the town farther?
Originally posted by pdoan8:
Don't stretch out too far too early. Like you said, people will take task from any place at any distance from the task. This would be very inefficient if you are stretching out too thin and don't have enough people to make up for the inefficiency. As long as you have enough people to cover all the tasks, meet all the needs, then you just be OK.

Tasks are usually given to the closest person if your workload is low or very low (30% and lower in my experience). Things go bad when there is no better choice (high workload).
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Showing 1-15 of 15 comments
threethreethree Feb 27, 2022 @ 7:14am 
You can't really have your layout be too sparse, nor try to make 2 or more separate villages, or outposts...without it becoming a struggle for the people or how it all works. Villagers having issues getting cold, thirsty, hungry, or tired when they are traveling far away from town is a matter of management...you have to keep an eye on them sometimes and not let them do just however they'd do automatically if they're going far away.

I once tried something along these lines that might be about as ridiculous as it can get. I technically made it work, but only up to a point. It got more and more tricky as time went on. But this might give some insight if you feel like reading through all of it (I was way too jabbery in this thread) -

https://steamcommunity.com/app/858810/discussions/0/3088898048342489434/
threethreethree Feb 27, 2022 @ 7:30am 
But on the other hand, you can have a large village if you learn how to manage and set up things. This is an example just to give you an idea if you're new, and I don't even claim or brag that this is big...other players have done more I think:

https://steamcommunity.com/sharedfiles/filedetails/?id=2400423008
conejeitor Feb 27, 2022 @ 8:05am 
Originally posted by threethreethree:
But on the other hand, you can have a large village if you learn how to manage and set up things. This is an example just to give you an idea if you're new, and I don't even claim or brag that this is big...other players have done more I think:

https://steamcommunity.com/sharedfiles/filedetails/?id=2400423008
I see, thanks, your village looks terrible by the way (nothing personal :-), just not how I imagine 3.000 BC. I guess if you want a large population, you´d need to resource to strategies wth such an architecture. I personally feel I wont sacrifice the beautiful game esthetics though (it can be just so pretty). Thanks again!
Last edited by conejeitor; Feb 27, 2022 @ 8:06am
Schwifty K Feb 27, 2022 @ 8:15am 
If you have enough "replenishment areas" you can stretch your settlement very far.

https://steamcommunity.com/sharedfiles/filedetails/?id=2767509481

Wells with get Water Task disabled + Warehouses + Houses + Food + Burial / Morale Structures + campfire to heat food - people really do that!

Different angle: https://steamcommunity.com/sharedfiles/filedetails/?id=2767513704

Probably the most spread settlement ever built in dom:
https://steamcommunity.com/sharedfiles/filedetails/?id=2062671630
(On Very Happy Farmer - no raiders)
Last edited by Schwifty K; Feb 27, 2022 @ 8:20am
threethreethree Feb 27, 2022 @ 8:37am 
Originally posted by Schwifty K:
Probably the most spread settlement ever built in dom:
https://steamcommunity.com/sharedfiles/filedetails/?id=2062671630
(On Very Happy Farmer - no raiders)

No raiders and short winters notwithstanding, was that very hard to do? And, do the walls here and there affect things in any way noteable? And did it run ok with that high population (often wanted to try a mod that raises pop cap)?
Last edited by threethreethree; Feb 27, 2022 @ 8:59am
Schwifty K Feb 27, 2022 @ 9:19am 
This is an example of how far a settlement can be spread in regards to ai, with raiders it's not so easy because people are walking/running a while until they reach the heart of the battle.

The shot is from buds, I think he might answer if you just ask in the comment section of the shot. afaik it was mostly done with x1 speed and OK fps :D - my fps would most likely go to diashow mode with 1k people, 300+ people already seem to much for my old flintstone.

The walls might keep animals in but iirc they were more for aestethic reasons.

I think it's not important if it was "hard" - it for sure required some planning and well placed structures.
threethreethree Feb 27, 2022 @ 9:58am 
Yea I use walls for aesthetic purposes, as well as the spiritual structures versus just practicality.

Not important if it was hard? What do you mean?

I'm wondering how different it is between doing that way versus in my attempt instead of a mostly continuous village that is really big and spread out, I had nothing but isolated sites that were kinda glorified outposts I guess. I didn't do very good in that...didn't even have but maybe 150 pop and got too hard for my skill and I gave up. But in my defense lol I had vanilla seasons and some raids.
Schwifty K Mar 1, 2022 @ 11:15am 
I think its not important because not really measurable.
Buds might had a lot of fun while building the settlement, not hard at all :D

But for sure he can give more details about the experience - except hard lag after reaching a certain limit.
pdoan8 Mar 2, 2022 @ 1:05pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2771018330

The most difficult aspect of stretching out too far is defense. Having your people sprinting from one end to the other is very tiresome and time consuming. Other than that, you can stretch out as far as you can as long as each of the locale group have all of the production they need (food, tools, clothes,...)
conejeitor Mar 2, 2022 @ 3:51pm 
Originally posted by pdoan8:
https://steamcommunity.com/sharedfiles/filedetails/?id=2771018330

The most difficult aspect of stretching out too far is defense. Having your people sprinting from one end to the other is very tiresome and time consuming. Other than that, you can stretch out as far as you can as long as each of the locale group have all of the production they need (food, tools, clothes,...)
Are you sure? I have the feeling a given individual will take any task anywhere, no matter if it is far (except for drinking and eating). If what you say is true, defense wouldn´t be an issue: you´d just need enough people at a given sector. But the issue is that they distribute, they don´t stay in one place, even if they have everything they need.
The author of this thread has indicated that this post answers the original topic.
pdoan8 Mar 2, 2022 @ 5:02pm 
Don't stretch out too far too early. Like you said, people will take task from any place at any distance from the task. This would be very inefficient if you are stretching out too thin and don't have enough people to make up for the inefficiency. As long as you have enough people to cover all the tasks, meet all the needs, then you just be OK.

Tasks are usually given to the closest person if your workload is low or very low (30% and lower in my experience). Things go bad when there is no better choice (high workload).
threethreethree Mar 6, 2022 @ 10:12am 
Originally posted by pdoan8:
https://steamcommunity.com/sharedfiles/filedetails/?id=2771018330

The most difficult aspect of stretching out too far is defense. Having your people sprinting from one end to the other is very tiresome and time consuming. Other than that, you can stretch out as far as you can as long as each of the locale group have all of the production they need (food, tools, clothes,...)
It looks like you made that work. I KNEW it could work, I just wasn't able to. But I was second guessing myself maybe - started out wanting to use certain criteria but didn't stick to all of it so much because i doubted it. I gave up at less than half pop as you i think. Unless you don't really have isolated "sites" in this shot like i tried...i still wonder if that made a difference.
Last edited by threethreethree; Mar 6, 2022 @ 10:13am
Casey Miller Mar 15, 2022 @ 3:14pm 
im still looking for a answer im trying to get to 500 pop but can only get to 340 max before they die out randomly. like they dint even show their deaths just dips in the pop my workload is balanced and i have plenty of res. save as of now is around 300 pop.
Aigle édenté Mar 17, 2022 @ 2:25pm 
I have trouble : my population won't grow. I had 194 and wanted to reach 200 so I built some more houses but it's stuck, now my population won't exceed 188. Yet :
- there are pregnant women in my town
https://steamcommunity.com/sharedfiles/filedetails/?id=2780530398
- my welfare is more than 90%
https://steamcommunity.com/sharedfiles/filedetails/?id=2780533237
- I now have enough buildings to house 204 people or so...
Schwifty K Mar 19, 2022 @ 11:08am 
Originally posted by Aigle édenté:
I have trouble : my population won't grow. I had 194 and wanted to reach 200 so I built some more houses but it's stuck, now my population won't exceed 188. Yet :
- there are pregnant women in my town
https://steamcommunity.com/sharedfiles/filedetails/?id=2780530398
- my welfare is more than 90%
https://steamcommunity.com/sharedfiles/filedetails/?id=2780533237
- I now have enough buildings to house 204 people or so...
Build more Houses.

Add the 20 to the 182 like the game does. You are at 202/204.


Originally posted by Casey Miller:
im still looking for a answer im trying to get to 500 pop but can only get to 340 max before they die out randomly. like they dint even show their deaths just dips in the pop my workload is balanced and i have plenty of res. save as of now is around 300 pop.

You've reached the vanilla soft limit. Subscribe to a workshop scenario with higher limits or turn your save into a new scenario:
https://steamcommunity.com/sharedfiles/filedetails/?id=2431476343

Cheers!
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Date Posted: Feb 27, 2022 @ 7:04am
Posts: 15