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They already are. As I said, it's the dashing that causes it to go wonky.
Sorry to hear that you are experiencing this issue. It sounds like the major issue bothering you is that "like if I'm pushing forward in that direction then teleport, and I try to move left, suddenly I'm going backwards or forwards like the orientation needs resetting after every dash. If you stop and start moving again it will reset, but that's not optimal for the heat of battle". To investigate into this issue, we will need some information from you. What headset and controllers are you using? What platform are you running the game on, if you are playing the game through Steam, are you running with SteamVR version or OculusVR version?
Thank you very much!
I'm playing using an Oculus Rift S, playing through SteamVR.
Cheers for following up and look forward to seeing this game update and leave early access
Thanks for your response, we will look into this issue. If you could provide a video of the behavior you are describing or the steps you follow to get into this state - it would be very helpful for us to track it down.
We have a VR video capture guide here https://www.reddit.com/r/UntilYouFall/comments/dmklq3/vr_video_capture_guide/
Thank you very much!
Dashing and turning being on the same analog stick (Oculus Touch Controls) often caused me to unintentionally dash mid-fight when I just wanted to face the enemy closing in on me, exposing me completely and depleting my dashes so I couldn't even get away.
Fencing off stronger and stronger enemies is incredibly fun, but trying not to get surrounded just isn't. I really like the game for its reaction- and skill-based gameplay, but as soon as multiple enemies close in on you, it only becomes frustrating because you are forced into hit-and-run-tactics. And the movement controls are just not made for this.
I feel like there are two main problems:
The limited amount of dashes can really throw you off mid-fight. A certain action sometimes working and sometimes not can be really confusing. In my opinion, it would make more sense to always be able to dash, but if you want to stagger an enemy you have to charge it with some kind of energy that replenishes over time.
Normal movement and especially rotation is painfully slow. I usually play in a narrow space with my back to a wall - I can't physically turn around if there's something behind me, so I'm forced to use the in-game rotation. During a fight this becomes really clunky; you have to block attacks while fiddling for the analog stick to rotate, one increment at a time. I would really like to see a quick turn option (maybe press the stick) to instantly turn into the direction your head is facing. (This would probably also solve my problem with the accidental dashes)
Apart from that, I really really like the game - keep up the good work!