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currently singular strike with split shot doesn't pan out too well because of the delays. charged shot/SS works better with less rapid fire weapons though, like grenade, dart, rail, etc
it would certainly be nice if SS could work better with split shot. split shot needs a buff in general.
Grenade, Vortex, Pulse, Salvo come to mind.
Stuff like railgun should be naturally singular - the mod should be primarily for weapons that are only singular unnaturally.
But I guess it doesn't work because charged shot doesn't neglect the rate-of-fire delay even though you're not "firing" the weapon in a conventional sense?
Did you get antimatter rounds? I'm pretty sure it's mandatory for split shot.
Fusillade + antimatter => six mods.
With singular strike, this split shot should be 1733 DPS.
From what I understand, the blast damage doesn't affect the primary target, so we can ignore it in this case.
A comparable railgun build using volley, velocity, and fire rate instead of fusillade and antimatter should be 1076 DPS.
Charged shot should add the same % [weapon damage] to both numbers, and the bonus velocity isn't over 80% which it would need to be for railgun to match split shot (theoretical) DPS.
If charged SS split shot isn't doing devastating damage, something has gone extremely wrong.