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While this design decision does cause some friction from new players, a large number of players have also told me they're grateful for the unique choice. In the end, I made the game that I wanted to exist, not the game that was popular.
That said, the game has an alternate control scheme, Directional, where the stick designates the target direction the ship should rotate to face, rather than the default clockwise or counter-clockwise steering. If you're having trouble with the default controls on Gamepad, please try switching to Directional, or give the mouse controls a try (These work by default.)
Movement is arrow keys ie. Arrow key up - Move up
Thrust = Left Shift
Weapon fire 1 =Left Control (depending on your kb, Left ALT might be more comfortable)
and that's basically it.
Space bar is upgrade, use number keys for drones/constructs, R for rerolls. when you play, use left hand's middle finger for thrust, thumb for firing and your right hand to steer your ship. you'll be able to play the game purely using a keyboard and your aim/control should be rather precise. definitely recommend it. I am a controller gal but this games controller settings are a bit weird to me so I try to play using kb when I can. Best of luck!
Thanks for the answer, that actually makes a lot of sense when you say it :)
I managed to get a little used to the controls with Keyboard and mouse.
The game's really good by the way !
I'm a leftie so this doesn't apply to me at all ! I play with arrows and numeric keypad, but thanks for trying to help.
From what I gther, default control system is something used for rotation, something used for thrust, and shooting. That's right ?
Being a "Delta V - Rings of Saturn" player, I could get used real fast to that sort of control schemle, although I'd need much faster reaction than in the aforementionned game I guess.
The question is important, because, well, call it getting old if you will, but when a control scheme is too "exotic", I find myself no longer able to deal with it. There are some games I dropped entirely or refunded when able because of their terrible, terrible control schemes and inability to rebind keys.
The Evochron series, for all its qualities, is unplayablefor me because they only recognize qwerty layout, and you have no mean to check in the options what function ins actually bound to what key if you don't use a qwerty keyoard, unless you keep a picture of it at hand. A tad bit annoying when you pick up the game again after a while and need to remember what does what. There is also this game whose name I forgot, very interesting concept, but you needed to move forward / backward and rotate with the keyboard ("tank controls" if you will), shoot with the mouse click, but the mouse would only be used in the menus, and controls could NOT be rebinded. Basicaly, clic the mouse to shoot in front of your character, deal with it.
So, sorry for the long post, but this is an important question for me. Of course, I could just buy the game and refund if controls are bad for me, but I'd rather make purchase final if I may :)
Tl;dr? You're not going to see twinstick controlsf or ND, outside of a cheat session.
The game does have normal controls, it just isn't a twin stick shooter. If you want a twin stick shooter, look elsewhere.
The controls are:
1)There is a thrust key/button (this can be an analog axis)
2)Turn left/right (this can follow the mouse pointer, or be "digital", i.e one button for left, one for right, or can follow a controller direction)
3)A shoot button.
There are other controls as well, like aux. deployments, and some things from upgrades. Basically, it controls exactly like Asteroids or any "drift" game derived from an Asteroids model.
Thank you very much :D
So basically, for exemple, turn left / right with a stick, A to thrust, X to shoot, the rest for auxiliaries, or Q/D for rotation, shift for thrust, space to shoot, the whole keyboard for auxiliaries. Gotcha.
You didn't mention a reverse thrust, so I assume that like any good space game, your engine is your brake too. Sounds good !
Yes, your engine is also your brake. There are upgrades that give a bit more functionality, like a forward facing brake, so you don't always have to turn your ship 180 degrees to brake, etc. You have it correct.