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You can also go with saturation fire though, and ramp up velocity and thus damage as you fire. Railgun even makes for a decent barrage weapon thanks to its high base velocity.
And getting Interceptor allies means that you can run antimatter saturation barrage without even dying yourself.
Not the best weapon, I think, but there are good ways to use it.
You one shot stuff trust me I oneshotted both seraph and warbringer
Instead, perhaps try Charged Shot, Burst Fire, Calibrate, all of the shot velocity+ mods, 2-4 Twin Strikes (max), and Warp Strike. One charged shot will destroy just about everything onscreen *twice*. This also works quite well with Loaded Mines and Minefield, and is generally best on an Engineer, Assault, or Courser hull.
But yeah, SS only gives you 50% of the secondary projectile's damage and each additional projectile after that contributes less and less.
SS is great for maximizing the damage of (relatively) slow-firing/high-damage weapons, without using very many mods to do so. For example, it's quite good with Grenades.
You can swap charge with spectre and or then take Charge mines.
It's been a while since I played the game so things may be a little different.
I think the three major ways I've progressed with railgun to at least wave 100 consist of:
And that may be. It's more within the scope of what to do with the railgun to see if any of the routes may entice the OP toward trying some of them.
The Dart Barrage run for me seems to start off the game a bit slower, but destroy bosses and high HP enemies faster. So it may take me 25% longer to get to Seraph on average, but Seraph is destroyed before it aims at me. Where I clear most pre-100 waves faster with the Railgun Barrage, but Seraph gets to shoot several times, but then is destroyed before the super ramming attack.
When I've tried to do Railgun Barrage without Fusillade and Convergence, I seem to take much longer to clear a wave. And then if I go the charged shot route, I can delete the Warbringer in one shot, but take significantly longer on the Seraph and wave clearing in general.
I'm still learning and exploring though. Will certainly keep playing around with railgun to see if anything floats the OP's fancy.
In the debug mode I managed to create a build that (using loaded mines) achieved 48,000 DPS against the dummy, albeit briefly (2 seconds). Which is enough raw damage to take down any boss (I've estimated Seraph's hp to be in the 80k to 120k range at wave 100).
Take it from someone whom actually prefers Dart + Barrage ^^' . Again, this is easily verifiable via Debug testing.