Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's nice to get a random long train at the start of a run so that should still be a non nil probability, but seeing a tiny 3 segment long train on wave 200+ is never fun cause
you're gonna get basically no EXP out of it, and chances the sudden speed boost will make you mess up
From a player standpoint however, I, too, would massively enjoy the ability to become ever stronger as time goes on, as from wave 150, it becomes stale really fast, the first 150 are good because you are constantly changing and improving. I expect enemies 2.0 ( the next big update ) to shake this artificial difficulty up with creating massive and very difficult waves while letting go with the speed and frequency increase, which I find kind of lame. With the new enemy system there are endless possibilities, and we can let go of artificial difficulty, maybe also letting us get upgrades continuously.
To the best of my knowledge, self-damage resistance and all the defiance attributes have caps, so even if you could infinitely level, you wouldn't become completely OP.
I strongly agree with the sentiment in this thread. I'd prefer feeling rewarded for reaching more advanced waves rather than feeling my progression slow. It would be tough to do since the game is only balanced up until wave 100 (apparently) and there is a level cap (I think 60 but I am not 100% sure).
However, and this goes back to my previous point, from level ~200 to level ~300 in this most recent run I think that I got MAYBE 3 mods from XP, and possibly 2. I can't remember for sure because I was focused on the game but by the time a player is past level 200 or so, their build is pretty much finished unless they are either super good or playing some cheeseball build that is hard to kill so they keep going on to rack up millions. I know that I am beating a dead horse here but the XP/leveling curve is WAY too exponential.
It's not even fun playing past level 200 because I know that my build is stalled and with every wave enemies get stronger in almost every way, and there's more and more of them, including mine waves where you are basically going to take damage no matter what due to shrapnel, and sometimes a lot.
To reiterate, I am not opposed to a challenge and I expect the game to get harder as time goes on, but there must be a way for a skilled player to be able to keep progressing without cheating. I don't know if the solution is to completely re-do the way levels are calculated or if we could give players a free mod at certain 'milestone' levels.. I dunno. All I know is that right now the game goes into "lol screw u" mode after level 200. I pretty much KNOW what approximate level / score I will die at before I even start a run, and I'm not a fan of that. Also, enemies start shooting projectiles while COMPLETELY off screen, which I gotta say is pretty bogus!
Very much looking forward to an update that fixes these issues and balances a lot of things in general.
Personally, I think the XP curve is pretty much spot-on, more or less. You are NOT supposed to be able to play forever, that simple. Furthermore, the XP curve *forces* the player to make impactful choices about their build, instead of expecting to be able to add most/all of the available mods.
You probably should refrain from judgement until after the upcoming update; wave progression is going to change a LOT.
Second, have you heard of rhetorical phrases?
I don't think the XP curve is spot on by any stretch, and even the dev admitted so above. If you only get maybe 2-3 total mods from levels 200-300, how is that 'spot on?' That's basically a brick wall. As I said, the XP curve is way too exponential so basically going into the level 200 fight you pretty much have to consider that the 'end of the game' (so to speak) and anything past that is 'bonus time' because you aren't really going to get much stronger (defensively or offensively) than you are already.
Nobody is talking about playing the game forever. Who says it shouldn't theoretically be able to play forever without cheating, and why? I am talking about making the XP curve more linear rather than exponential. People are still going to die at some point because of enemy power creep outscaling player power creep but they will be able to get further than now, and try out more interesting build ideas.
I have 300+ hours invested into this game (actual playtime, not idling with the game open) so it's not like I don't know what I am talking about here. I know a broken XP curve when I see one, and I gotta say that until the game is updated it almost feels pointless to play. Not pointless for newcomers, but for I fail to see how/why anyone who has hit the ~2 million point mark (without cheesy ramming builds) would have much incentive to keep playing aside from having bragging rights in a niche game.