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If you're trying to run away from a laser you're going to die eventually, the AI is way better at aiming them than you are - you should kill them.
As far as the thermal lance... all enemies with this lance use it as their 2nd attack in their pattern, so it will always have been onscreen long enough to notice.
Bonus answer: You don't even need to notice, SFX alone gives plenty of warning. Just pick a direction vaguely away from the enemy and accelerate when you hear the ringing.
I'm glad the game is still early access, 'cause I'm guessing they will fix how difficult those combos can be. Leviathan is great but that combo ruins any good run. I got them twice in a row (yup, got Scion and wave 100 boss spawned together, then again a few waves later, 220+ range) and the second time I was already still recovering with a huge health bar that went across the screen and 35+ health regen. It still killed me.
The ONLY thing I'm thinking is me getting Dying Star screwed me, even though I had plenty of regen despite the -11/s hull self-damage, I might have survived had I not bothered to take Dying Star.
But yeah the lance enemies and anything that leaves plasma orbs (wave 100 boss when he first shows up) is just OP to me. They melt any build WAY too quick and the game screen isn't big enough to dodge it all by late game, especially with lots of thrust and rampage.
The lil red dues and Laser Worms will ♥♥♥♥ you up tho. Best bet is to keep moving when dealing with the little guys, and keep shooting the laser worms. They track really well but reset every time you break the head.
Thermal lances do tons of damage. They're only found on Scion, maxed Chompers, and the annoying ass blue mini-Spirfires. The former is a boss who loses most of his turn radius when using it, the midder is immobile and has a slow turn while using it, and the latter only does it for about a second.
Also both do a lot less damage to hull with a bit of Plating.