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stealth ship
warp
Split shot
Velocity
Snipe
Calibrate
Incendiary Strike
Rapid Fire
Burst Fire
Warpath
Siege Weaponry
Volley
Focus Fire
Fusillade
Magnitude
Payload
Blast Radius
Concentrated Blast
Targeting
Wild Mods to get:
Obsession
Twin Strike
Double Tap
Genetic Niche
Defiance
Bravado
This build lets you make full use of being able to kill bosses in single hits. Use calibrate and stealth for bosses, use tap shooting for big waves of minions, or go siege mode. be sure to avoid Saturation fire as it will nuke your ability to handle big waves easily.
if you decide to go antimatter rounds, then masochism and core shielding are probable good ideas too
Split shot with fusillade would be 9 projectiles and without doing all the math, I'd think each projectile would do about 30-40 damage before stealth with the given mods. With stealth, you'd do 90-120 per projectile and fire a burst of 27 projectiles. Assuming all hit due to calibrate, your peak damage from a single burst would be around 3200, which is barely worth mentioning when you can easily take railgun with this exact mod set, take singular strike, and be dealing 25-30k with every shot and 75-90k per volley.
Am I missing something? To me this build looks really bad in basically every way.
I'd recommend Barrage, Splinter, and EVERY red weapon mod, plus Loaded Mines and Minefield. Take Charged Shot early, so it's easier to transition to Charged Mines (which restores Barrage functionality to your own weapon). I wouldn't take Warp Strike at all.
There's more I'd add but that's the base build. Note, however, that an Engineer Wingman build can easily drop your FPS to ludicrously low levels, this way; I've achieved (literally) 1 FPS =x .
Ahhh, my bad. Misunderstood that as the full mod list, not the weapon highlights. I still see problems with the build concept, but it makes a lot more sense if that's not 100% of the stuff it uses.
no idea if that is any good anymore tho