Nova Drift
60Fps lock.
Any way to unlock Fps?
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I know, 2020, pls no fps locks.
i think the game is locked at 60 because it runs its math and stuff based on fps so having higher fps would make everything in the game faster
If i got it right, its possible to detach physics and so on from the FPS in Gamemaker3 (or however the Engine is called.)
My own copy now runs super fast on everything. It's more challenging, and I think it's more visually exciting . . . but I kind of like it slower. It was very much rogue-lite meets twin stick, but now it's just hectic twin stick. I'm a big twin stick fan, but . . . I'm just saying, it's a different game now, and I liked the other way, because it would go from very chill to regular twin stick very slowly, which I thought was unique about the game.

I guess I've got a good video card, and that's good to know, but I would be very happy if they stopped using FPS for the timing of everything. Isn't there something called deltatime? Seems very odd to use FPS for timing.
Tried it today. Still locked at 60 FPS. Video options seem to be broken. My Res isnt there anymore, changing it to any other seems to do nothing at all. But game looks fine...if you can look over that 60 FPS diashow.
>60fps
>diashow
first world problems much?
60fps and Diashow doesnt go together very well imo
The underlying game engine simply doesn't support anything other than w/e refresh rate your desktop is using, that simple, up to 60hz, AFAIK. I think it's called "GameMaker Studio 2"?

I don't think we'll see many changes on that, until after the Switch version happens, at the very earliest, although that's just my own speculation.
Ultima modifica da Bozobub; 5 mag 2021, ore 19:51
Why would you want anything more than a 60Hz framerate in this type of game?
Messaggio originale di Bozobub:
The underlying game engine simply doesn't support anything other than w/e refresh rate your desktop is using, that simple, up to 60hz, AFAIK. I think it's called "GameMaker Studio 2"?

I don't think we'll see many changes on that, until after the Switch version happens, at the very earliest, although that's just my own speculation.
GameMaker, like most game engines, is not tied to any specific framerate (see custom framerate in Nuclear Throne Together) for an example), but doing so takes effort - for example, for a game to potentially run in up to 240hz it has to be optimized 4x better, and logic related to acceleration/friction/other non-linear changes over time requires understanding physics formulas if you want the game to act the same at any speed. With most players still using 1080p 60hz screens, it is something that is commonly put off for "quality of life" updates.
Even if it's deemed unlikely, I'd love to see a frame rate unlock soon. Nova Drift was one of the first games I tried to run in my new 120hz monitor, kinda sad to see that I can't use my monitor's full potential on this game.
Messaggio originale di Snyviper:
Even if it's deemed unlikely, I'd love to see a frame rate unlock soon. Nova Drift was one of the first games I tried to run in my new 120hz monitor, kinda sad to see that I can't use my monitor's full potential on this game.

The refresh rate of your monitor is not affected by the fps of the game unless you use vertical sync. Maybe you might find this article interesting:
https://www.avadirect.com/blog/frame-rate-fps-vs-hz-refresh-rate/
Messaggio originale di cylentstorm:
Why would you want anything more than a 60Hz framerate in this type of game?

Because 60 isn't smooth enough. There is a difference between just 60 and 75 and this is me playing on 60 for the past 20 years and only going to 75 in just the last year.

So for a game like this with a lot of projectiles it is just be better if everything was even more smoother.
This isn't a game where frame perfect reflexes and high refresh rates matter. You *will* bonk into some small rock and explode, because you didn't see it among all the bright red and yellow splosions and fires happening around it and you.
And for that matter, half the mod trees are geared towards not giving a flak about where stuff happens, only for it to either be near you so it dies or far away from you so it dies over there.
Ultima modifica da anarcher; 1 lug 2021, ore 12:40
The game is locked at 60 fps, and I mean that if you have an old computer, it runs at a lower fps while the entire game is also slowed down. Reprogramming how it works (aka FPS unlock) feels like too much of an effort to be considered by Chimeric, so maybe we could have more fps options instead.

Ideally we could have a draggable bar where we choose how much FPS we want, but I'd also be ok if they included the most popular monitor Hz, like 30, 60, 75, 100, 120, ...

This should be doable.
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