Nova Drift
Ten wątek został zamknięty
Chimeric  [producent] 29 marca 2019 o 0:10
FEEDBACK
Hello, fellow drifters!

We appreciate all the feedback and feature requests you've given us! As the community continues to expand across more and more platforms, though, it's becoming trickier to make sure all of your ideas get the attention they deserve. We want to make sure all of your ideas get seen. We'd also love a way for everyone to see which requests are the most popular and which are already planned or in progress.

We want to have one central place where we can gather feature requests from the whole community - Discord, Steam, itch.io, GOG, and any other platforms that the game may expand to in the future. As a result, we're moving to a single centralized platform for managing feature requests, called Feature Upvote: https://novadrift.featureupvote.com/

You can suggest your own ideas there, and upvote or comment on others' requests as well. In order to post, you only need to provide a name and email address (visible only to us) - no login required. New submissions require approval before becoming publicly visible, so don't despair if yours doesn't show up right away.

Some of the existing feature requests from the Discord and the Steam forums may be added to Feature Upvote over time, but feel free to resubmit your own ideas there if someone hasn't already suggested it there! There's a lot to sift through, and you probably understand your own ideas better than we do. Make sure to search whether someone has already suggested your idea before making a new post!

As a result, we'll be locking this thread; you won't be able to leave new replies here going forward, but you can still browse the thread for existing ideas (whether to copy them over or just for inspiration). You can still make a separate post to brainstorm ideas you haven't fleshed out yet; when you think they're ready for "prime time", you should suggest your idea on our Feature Upvote page. You can also join our Discord server, where you can chat with Chimeric (the developer) or discuss your ideas with the community (in the #feature-discussion channel): https://discord.gg/Zp2MkPJ

We look forward to seeing what you think of next!
Ostatnio edytowany przez: Chimeric; 25 lutego 2020 o 19:10
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Chimeric  [producent] 2 grudnia 2019 o 20:35 
Początkowo opublikowane przez Anrita:
For the most part, I love this game already. The variety of possible builds and the wildly different gameplay experiences they create are very engaging. I haven't found anything I can clearly say is a bug, but there are a few issues I've noticed.

First, the button mapping for mod selection... the "A", "Y", "L2", and "R2" buttons on my gamepad all seem to select a mod, but I think only the "A" button should. The "Y" button enters the menu, so an accidental double tap results in the acquisition of a random mod. "L2" and "R2" are frequently held/tapped during gameplay and an accidental or poorly-timed "Y" press can quickly be followed by a trigger button with the same result. Accidentally acquiring the wrong mod can completely ruin a build, so this change would be a big help for me.

I notice the play area extends beyond the boundary of the screen, leading experience to sometimes drift into the screen immediately before expiring. Also, stray heads from the worm enemies have a tendency to wander into the invisible area and delay progress until I eventually manage to randomly hit all the segments while firing blindly. I'd rather be able to see the entire play area so these things wouldn't happen.

This one isn't frustrating, but rather amusing. The Architect can only deploy one construct at a time, but it's possible to assemble a network of constructs as another ship and switch to the Architect. As long as you don't try to deploy anything, all the constructs remain in play and benefit from Architect bonuses. It obeys the letter of the law, but perhaps not the spirit. (Edit: I just tried doing the same thing with Hidden Power; existing constructs stay in play.)
Thanks! Agreed.
JudgeTy 2 grudnia 2019 o 22:12 
Początkowo opublikowane przez Shidou:
Początkowo opublikowane przez JudgeTy:

Using what ship?
Have you tried torrent recently? It literally slows you and pushes the enemy away. I'm playing with the difficulty on mayhem. The boss and the mini boss add guys always juke easily. Maybe 1 or two fringe projectiles hit him. It takes about 8 minutes and this is me trying every type of attack (holding attack down) (diving into range THEN attacking) the torrent literally pushes the boss just out of range and slows me.

https://streamable.com/i0gfx

Here's a 1 minute video, current patch on Mayhem, Torrent only and I got knocked back 2 times because I was too lazy to do it properly and trail him like I explained. Spitfire lasted 10 seconds barely, you can get that down doing it the precise way.

Do you play on controller or kb/mouse?

Controller, I guarantee you it will not be that easy to do, I suppose I can keep the base ship might make it easier. The other ships change the effects of the weapon and propulsion.

I beat the boss occasionally with the torrent. You did get a lucky start though. That had to be the least amount of minions I've ever seen lol. My lvl 15 start has at least 20 enemies before the boss. Generally two yellow gold orb waves 3 red heat seeker guys, and 5 blue beam guys. Generally the boss will spawn WITH two yellow gold orb guys.

My scores are around 340k, I've had the game for less than a week.
Ostatnio edytowany przez: JudgeTy; 2 grudnia 2019 o 22:16
Mr. Pharaoh 3 grudnia 2019 o 5:32 
I'm just here to give my thanks for an excellent game. I had initially bought this earlier this year but then refunded as I didnt like the control scheme. However, I just bought it again and tried the directional settings and I'm really enjoying the game now. Keep up the good work devs.
Chimeric  [producent] 3 grudnia 2019 o 19:33 
Początkowo opublikowane przez Mr. Pharaoh:
I'm just here to give my thanks for an excellent game. I had initially bought this earlier this year but then refunded as I didnt like the control scheme. However, I just bought it again and tried the directional settings and I'm really enjoying the game now. Keep up the good work devs.
<3
TechnoMax 4 grudnia 2019 o 11:39 
Boss at wave 100 too strong,8x-turrets,4x-railgun,3x-ally,teleportation,electric trap,hi-speed crush damage,big burn thrusters...impossibru! XD
My hi-wave is 160-180 just luck.
And game with no save...:steamsad:
1MantisPhoenix 6 grudnia 2019 o 3:08 
I've been struggling to play with a steam controller.

Anyone got some tips on how to keep this mouse up to date/ with the speed of the ship/ sometimes it's too slow to rotate, or too fast to focus.
JudgeTy 6 grudnia 2019 o 14:06 

Początkowo opublikowane przez {YEETOOB}1MantisPhoenix∞:
I've been struggling to play with a steam controller.

Anyone got some tips on how to keep this mouse up to date/ with the speed of the ship/ sometimes it's too slow to rotate, or too fast to focus.

I use exclusively controller. Turning rate depends on ship rotation speed and thrust. You'll just have to play more than likely to get a feel for it. There's also mods that change this. I've not played at all with mouse so I dunno. It's most likely a skill to pick up. Mouse players have the high scores after all.

--------Feedback---------

I think one of the biggest reason I die (over 40 hrs played now) is I literally lose sight of my ship when many enemies of the same color or even the back drop of certain background washes the ship out and multiple explosions occur.

There's also the 1 inch border around the whole map that I sometimes knockback into perfectly resulting of not being not seen in the screen and parallel with the edge so even my weapon direction indicator is hidden.

My highest score of 800k was because I went the flame shield route and I could pretty much always identify where my ship was. I assume this is also a skill but when there's explosions, multiple enemies that are literally the same color as your ship, it's a bit annoying.

If there was a mod that inverted the color of my ship from the background or some other visual recognition cue besides the brighter flame shield and visible outlining - plate armor (which I also get purely for visibility) that would be great. Sometimes I pick the bigger ships for this reason or the starfire.

My worst ship is the assault/fighter ship. It's small and I lose my placement frequently.

Ostatnio edytowany przez: JudgeTy; 7 grudnia 2019 o 1:16
1MantisPhoenix 7 grudnia 2019 o 1:36 
Ps4 controller is easier than steamco troller.
Saviouress 7 grudnia 2019 o 3:16 
Początkowo opublikowane przez {YEETOOB}1MantisPhoenix∞:
Ps4 controller is easier than steamco troller.
Agreed, the steam controller is of really poor quality. Either use an XBOX controller or a PS4 controller (google: DS4Windows, which are custom drivers for PS4 controllers).
I still have my PS3 controller I use sometimes and it works fine as well. Not sure about using DS3/DS4 though if that's the same thing I remember. Used to be a big adware bot and excess setting up didn't it? I started to use something like SDK Tools as you don't have to start it, or run it. Just plug and play where your PC just always recognizes the PS controller as an XBox one when you plug it in, although there must be an easier way now to not need an emulator. You can just find a driver for XBone, or X360 that works to convert PS to XBox gamepads for older controllers probably.

Początkowo opublikowane przez Saviouress:
Początkowo opublikowane przez {YEETOOB}1MantisPhoenix∞:
Ps4 controller is easier than steamco troller.
Agreed, the steam controller is of really poor quality. Either use an XBOX controller or a PS4 controller (google: DS4Windows, which are custom drivers for PS4 controllers).

I'm kind of glad I couldn't get one when they were $5. I started reading more on it and it wasn't what I thought it was. Seems it's more of like a remote control mouse than a decent gamepad. Like it emulates the keyboard rather than a traditional gamepad? Terrible for FPS games i see. Thatkind of sounds like it works more like the old school gamepad on PC crap like Xpadder. :spazdunno:
Saviouress 7 grudnia 2019 o 8:08 
Sorry for staying off topic: The DS4 thing at least has been revamped and is pretty legit.
But I guess there are other options.

Personally I'm favouring the keyboard controls, somehow it feels easier to do precise steering.
cybin 10 grudnia 2019 o 9:51 
Using the steam controller to play, what I was hoping to try was using the triggers to turn left and right (as an analog range determining turning speed). Also, I think it would be really great to try out a mouse region that was always be centered on your ship. - Note, I can setup a mouse region on the controller but 1) it doesn't work in game with Nova Drift and 2) even if it did, the region wouldn't be centered on the ship, it would be centered to a specific point.
Almost lastly, I don't think that I can use a mouse while using the joystick controls for turning.

Finally, I think that the options menu is a little bit confusing. I don't understand why there are three separate sections - mouse controls, keyboard controls, and gamepad controls - then, control scheme and directional control scheme. I think I figured out the best way for me, but it is a bit hard to understand IMO
Thank you for reading!
Halfshell 18 grudnia 2019 o 1:06 
Salvo seems to be overperforming with burst fire. Got a lucky Obsession + Revelation Doubletap for 4 early burst, with Burst Fire for 7 burst. I'd end up firing a good ~40 missiles every 1.5 sec or so (while my missile count showed 5). Seems like Salvo will always fire the full burst regardless of how many missiles have stocked up and without the delay between shots that burst usually has. With Barrage that means you'll fire a continuous stream, but high burst count far out performs Barrage. I had a lot of +projectiles too since I was meaning to test Barrage, so I'm not sure how that would have affected Salvo. I could easily 1 cycle the wave 60 boss on Mayhem with Salvo, Amp shield and Specter (no shield power mods yet).

Edit: This was not on beta incase anything has changed.

Update: Tested on Beta and the burst seems unchanged on Salvo. Managed to stack 10 burst and was still filling the screen while holding down fire.
Ostatnio edytowany przez: Halfshell; 18 grudnia 2019 o 1:33
Chimeric  [producent] 19 grudnia 2019 o 4:26 
Początkowo opublikowane przez Halfshell cat:
Salvo seems to be overperforming with burst fire. Got a lucky Obsession + Revelation Doubletap for 4 early burst, with Burst Fire for 7 burst. I'd end up firing a good ~40 missiles every 1.5 sec or so (while my missile count showed 5). Seems like Salvo will always fire the full burst regardless of how many missiles have stocked up and without the delay between shots that burst usually has. With Barrage that means you'll fire a continuous stream, but high burst count far out performs Barrage. I had a lot of +projectiles too since I was meaning to test Barrage, so I'm not sure how that would have affected Salvo. I could easily 1 cycle the wave 60 boss on Mayhem with Salvo, Amp shield and Specter (no shield power mods yet).

Edit: This was not on beta incase anything has changed.

Update: Tested on Beta and the burst seems unchanged on Salvo. Managed to stack 10 burst and was still filling the screen while holding down fire.
I'm not certain, but I think this is a misunderstanding of how Salvo works. Ignoring the stockpile mechanic, think of Salvo as a 1 base projectile weapon. If you have 7 bursts, you will fire 1 missile 7 times in a row. Then, the Stockpile mechanic occurs in addition to this. So, burst fire does very little for Salvo unless you build around the primary firing mechanism of Salvo (Added projectiles and targeting). The increase to fire rate that burst fire has is highly impactful for Salvo's stockpile in any case.
Halfshell 19 grudnia 2019 o 7:49 
Its true that I have little understanding of Salvo. I guess I am expecting Salvo to work like a charge weapon based on its stockpile and not a continuous fire weapon. Seems very counter intuitive that burst firing continuously is stronger than Barrage which is made for continuous fire. It definitely feels odd that burst (from Double Tap) is adding no firing delay at all too.

So if I understand correctly: Stacking burst + projectiles is intended for a fast firing Salvo with as many missiles as possible so stacking -fire rate is ideal since firerate is almost ignored when continuously firing (thus trading charge rate for a fast firing build)? While stacking fire rate is ideal for a faster charging (stockpile) build?
Ostatnio edytowany przez: Halfshell; 19 grudnia 2019 o 7:53
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