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Stacking velocity and targeting helps a lot. Alternatively or additionally, you could go with a Broadside or Courser body and do fly-by-shootings.
The only build I've literally not tried is the "ram into stuff" build because I can't figure out how to even make it work with the upgrades that are available. Yes, there's a couple that would be very powerful, but in general I see one or two of those per run much less often enough to attempt it as a viable strategy.
Another option is instead of siege+rebuke, you go siege+channeling. Channeling makes your armor stacks (which build super fast thanks to Torrent) grant shield effect power - combined with Temporal, Halo, or Siphon shield, some pretty interesting stuff happens.
Halfshell made a guide for it.
I should note that picking up Turrets is really good as a backup weapon after the update for when you can't safely engage something, like the Reflect boss.
Would not recommend Battery hull because the -flat firerate delay kills your damage. Courser is pretty fun, wouldn't recommend it to new players though. Basically build Targeting into Convergence so projectiles can track across the screen when moving fast. From there I build Apotheosis and Celestial Lance so that I can have a pseudo crash playstyle. Afterwards I pick up Tempest Break and Emergency Systems, but this is a very technical playstyle that only works if you can reliably not get hit because Lance will break your shield constantly. Better to pick up Rapid Reconstruction so you can just fly around into stuff without a care. We don't really pick up much velocity because we are relying on moving really fast to fling projectiles around and they'll track far enough to hit what we need. Not a really great postgame build though.
Yeah you can do some gimmicky things with it's fire rate and self damage, but honestly you'd be better off with a weapon that fired 10% faster and did 0 damage, because the projectiles themselves are just that bad. The weapon needs way better shot velocity or something. High DPS doesn't matter if only 5% of your shots ever hit anything.
The momentum thing works with grenades because at least those deal the damage in a burst, it includes AoE, and it's inherently accurate. Using it with torrent is just like a really awful version of celestial surge. Spending 90% of your time moving instead of firing so half yours shots can hit isn't any better than having 5% of your shots miss to begin with.