EMERGENCY

EMERGENCY

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Unit card additional engeneer for crane: -40% efficiency??
The unit card to upgrade the crane with 1 additional engeneer will reduce the units efficiency by -40% ?
Is that on purpose, a bug or a simple mistake?



https://steamcommunity.com/sharedfiles/filedetails/?id=3250609343
Last edited by MikefromJake; May 20 @ 1:47am
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Showing 1-7 of 7 comments
It's meant to be, check it in your collection. There you will see that the efficiency reduction goes to 0 % when fully upgraded.
Originally posted by Transformer666:
It's meant to be, check it in your collection. There you will see that the efficiency reduction goes to 0 % when fully upgraded.
Thanks for the reply! Doesn´t make too much sense to me to to reduce an unit efficiency on purpose just to upgrade it to reverse the effect using upgrades?
No problem and all the best for you! :) Well, at least to me it makes sense. At one star they're a rookie, who gets more efficient as they get experience and possibly take additional studies too.
Originally posted by MikefromJake:
Originally posted by Transformer666:
It's meant to be, check it in your collection. There you will see that the efficiency reduction goes to 0 % when fully upgraded.
Thanks for the reply! Doesn´t make too much sense to me to to reduce an unit efficiency on purpose just to upgrade it to reverse the effect using upgrades?
1. It's a factor to increase gameplay time, and get people to buy stuff. Just like in any other monetized F2P game.
2. It's also a factor to "balance" the game so you don't get too powerful too quickly. Additional personnel in vehicles is extremely powerful, because you not only get the synergy between the vehicles and the crew, but you also save vehicle slots that can be used to bring out other vehicles and their crew, which increases the overall power of your entire lineup.

I wouldn't bring these cards along until you have the first upgrade, though. The -40% reduction without the upgrade does more harm than good, since your units will be really slow that way. And you definitely don't want to put even more time on crane and engineer tasks, which already take quite long.
Originally posted by Tankfriend:
Originally posted by MikefromJake:
Thanks for the reply! Doesn´t make too much sense to me to to reduce an unit efficiency on purpose just to upgrade it to reverse the effect using upgrades?
1. It's a factor to increase gameplay time, and get people to buy stuff. Just like in any other monetized F2P game.
2. It's also a factor to "balance" the game so you don't get too powerful too quickly. Additional personnel in vehicles is extremely powerful, because you not only get the synergy between the vehicles and the crew, but you also save vehicle slots that can be used to bring out other vehicles and their crew, which increases the overall power of your entire lineup.

I wouldn't bring these cards along until you have the first upgrade, though. The -40% reduction without the upgrade does more harm than good, since your units will be really slow that way. And you definitely don't want to put even more time on crane and engineer tasks, which already take quite long.

Same thoughts. Didn´t pick this card as it doesn´t make any sense at all getting punished for finally being lucky to find/get offered a card that is/could be a bit better than the standard ones.
Last edited by MikefromJake; May 20 @ 6:45am
The penalty for every +1 unit card counts for all that are currently in game and have the same effect when obtained 1st. Basically using a 1* card with +1 unit is a big mistake as the effect is to heavy + affects all units of the vehicle it´s used on and not just the one that gets added.

At 2* the effect is already pretty minor with just -15% iirc where the passive attributes counter it good enough to make those cards usable at least. It gets however even more crazy if you combine 2 +1 unit cards for the same vehicle as the penalty adds up so that you could have a penalty of -80% (2 1* cards); -55% (1 1* and 1 2* card) or -30% (2 2* cards).

But as Tankfriend already mentioned it is a reason to upgrade the cards 1st before using them and i think there wasn´t really any other way how those cards could have worked in terms of their bonus cus 2 units in 1 vehicle save 1 slot that you can use for another vehicle is already a huge bonus alone and is kinda the 2nd passive ability of those +1 cards.

The most expensive ones however are the +1 doc; FF and Medic as those are legendary and cost 30k each to fully upgrade them.
Originally posted by Vesperion:
The most expensive ones however are the +1 doc; FF and Medic as those are legendary and cost 30k each to fully upgrade them.
Justified by the fact that they're also some of - if not *the* - most powerful cards you can bring along. Especially the doctor-in-ambulance card can be a gamechanger.
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