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2. It's also a factor to "balance" the game so you don't get too powerful too quickly. Additional personnel in vehicles is extremely powerful, because you not only get the synergy between the vehicles and the crew, but you also save vehicle slots that can be used to bring out other vehicles and their crew, which increases the overall power of your entire lineup.
I wouldn't bring these cards along until you have the first upgrade, though. The -40% reduction without the upgrade does more harm than good, since your units will be really slow that way. And you definitely don't want to put even more time on crane and engineer tasks, which already take quite long.
Same thoughts. Didn´t pick this card as it doesn´t make any sense at all getting punished for finally being lucky to find/get offered a card that is/could be a bit better than the standard ones.
At 2* the effect is already pretty minor with just -15% iirc where the passive attributes counter it good enough to make those cards usable at least. It gets however even more crazy if you combine 2 +1 unit cards for the same vehicle as the penalty adds up so that you could have a penalty of -80% (2 1* cards); -55% (1 1* and 1 2* card) or -30% (2 2* cards).
But as Tankfriend already mentioned it is a reason to upgrade the cards 1st before using them and i think there wasn´t really any other way how those cards could have worked in terms of their bonus cus 2 units in 1 vehicle save 1 slot that you can use for another vehicle is already a huge bonus alone and is kinda the 2nd passive ability of those +1 cards.
The most expensive ones however are the +1 doc; FF and Medic as those are legendary and cost 30k each to fully upgrade them.