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My common setup is always 3* blanket for FF and +1 doc in ambulance. 3rd card is always depending on what the demand unit bars say.
- For high demand on FD i use the +1 FF in Fire Truck
-> Exception is here Countryside as i here mostly use the Water Tank for Fire Truck instead of the +1 FF in Fire Truck due Country has way less water sources what makes handling fires more tricky without the Water Tank
- For high MD demand +1 Para in Ambu
- For high PD demand +1 SWAT Unit in SWAT vehicle
- For high TD demand +1 Tech in Crane or tech vehicle
-> If PD and TD should have a high demand it may also be better to take the 3* Bomb whisperer instead as high PD in combo with TD can mean that a few bombs can show up that must be disarmed and 3* Bomb Whisperer stops the timer while a Tech is disarming the bomb.
3* blanket gives you the advantage that it stops deteration from injured persons + chaos generation at all from persons with a blanket. As my FF are mostly the 1st on the scene anyways i have always 2-3 balnkets every 30 seconds and belive me taking out chaos generation from injured will make shifts much easier.
1 Slot has most of the time the ambu with the Doc so that i can treat and transport while the other 4 slots are used with the units needed for the tasks at hand.
In most situations i end an extreme shift with 0% chaos or if things should go sour due of an more complex emergency can still recover even if chaos meter should raise to max without the usage of any of the booster cards.