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The only solution is going after those who run the bot farms, or "allow them on their property." If a certain area of space is being botted, the payouts there need to be reduced (or removed). The bots won't be able to move somewhere else, because they'll get shot at.
I seriously doubt less than 5 mil SP is enough for nullsec botting but other than that I totally agree. Its a losing battle and the botters just better at concealing their efforts. I also question how effective the anti-bot measures really are. I still regularly see 10 to 20-barge Orca fleets in perfect synchronization..clearly either this isn't being picked up well by automated tools or the bots are being recreated almost instantly (possibly through automation).
It also has HWID bans, which could get rid of infinite alts.
I'm basing this idea on Unturned, which became almost clean in a matter of weeks (as per server owners and public global statistics).
I still believe that these are the same things (talking about combat bots and evasive mining bots). These bots attach to the game process to read what's going on in the game (from it's memory) and apply inputs based on that. This is functionally very close to aimbots and stuff and also what anti-cheats are designed to detect (alongside with other things).
I believe that macros and stuff are allowed as they don't interact with the game in a way that isn't allowed.
Input broadcasting was allowed until about five years ago, and is now banned.
Botting automation, such as having a bot that kills NPC pirates for you while you're AFK, is not allowed, but it is achieved using legitimate software I mentioned above, so you can't simply ban people for using that software. CCP checks actual character behavior to determine if botting is occurring, and acting accordingly. If you start using anti-cheat to ban people for the presence of AHK or advanced macro driver software, 80% of the player base would be removed instantly.
Also BattlEye makes effort to not block things that are legit but functionally close to something that is considered a cheat (for example legit overlay from a mod menu). It of course also has custom detection features (written per-game by BattlEye devs) to fight hacks based on how they work in each individual game.
Info taken from Unturned changelogs where the dev was very open about BattlEye features and how it's being set up.
The primary need for API might be with regard to market bots (instead of reading the screen, just use API data to see competing market orders). But the bot component itself is probably still done in AHK for simplicity. I'm sure more advanced botters write their stuff using actual programming languages too.
It stands for "Crowd Control Productions". That's the developer of the game. It's not the "Chinese Communist Party" we're always talking about (though the overlap is humorous).