EVE Online
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If you're an Alpha clone please read this
Hi, welcome to EVE online!

My name is Rikilamaru and you can find me in EVE Online as Rose Darksun. I'm a Dojo officer for Brave Newbies, an in-game Corporation dedicated to letting everyone experience the full panoply of EVE, regardless of their skill level. I am here to help you learn the game!


First, there are two levels of clones (players) in the game: Alpha and Omega. Omega clones require a subscription or a PLEX (in-game object that can be used to subscribe accounts, activate multiple pilot training and do several other things, including getting blown up in shuttles by people who try to move them). Alpha clones do not require a subscription. For Alphas there is a (rather comfortable) limit on the skills available to train.


As an Alpha player you can do a lot of different things!

* PVP
* Mining- Easiest and second best way to make ISK (the in-game currency), especially combined with industrial.

* Mission Running - Just what it sounds like, take missions from NPCs in stations and go blow up other NPCs in space. Occasionally involves a damsel in distress.

* Ratting - Best ISK making route for alpha clones. Killing pirate npcs (rats for short) for their bounties.


* Industrial - building ships and selling them (I believe this is limited on alpha's).


* Hauling- space truck simulator, move stuff and assets aroud for npc missions or player contracts (look up red
frog)


* Exploration- going around looking for data/relic sites excellent way of making isk, slightly harder with out cloak

* Faction warfare- is great for learning pvp and earning isk


For your first steps as a new alpha clone I highly recommend you complete the Tutorials and then the Sister Of EvE Epic Arc witch be started by talking Sister Alitura. This will teach you a good portion of the mechanics. For more info please look here http://wiki.eveuniversity.org/The_Blood-Stained_Stars


Now when you're finished with the Sisters arc and you're exploring EVE and its many possibilities, here are some tips on what to do when your ship inevitably undergoes unexpected catastrophic dissassembly due to the actions of another player:


* First don't get mad and rage in local. This is silly, ships in EVE are absolutely meant to be exploded by other people.

* Initiate a conversation with the people who blew up your ship. Tell them you are new to the game and then ask them what you did wrong.

* Most people are mature and nice in this game and are most likely to help you. AFTER they blow up your ship.


EVE is a highly community oriented game. There are dozens of mechanics built in that require the concerted action of several, many, hundreds, even thousands of players. I highly recommend joining a New Player Corporation. New Player Corporations will further help you learn the game and make it more enjoyable.


Here is a list of newbie corps

* Brave Newbies (my corp) - Based in Nullsec: We focus on teaching newbro and increasing fun per hour; we accept all newbros. Our Reddit page: https://www.reddit.com/r/Bravenewbies/


* Pandemic Horde - Based in Nullsec: they're the largest newbro corp ingame currently. Their Reddit page: https://www.reddit.com/r/pandemichorde/


* karmafleet - Based in Nullsec: karmafleet is a newbie corp in Goonswarm, the Alliance of players that started off in the SomethingAwful forums. Here is their Reddit page: https://www.reddit.com/r/Karmafleet/


* EVEuni - a newbie corp primarily focusing on teaching others how to play EVE and all of its different playstyles. Their site: http://www.eveuniversity.org/


* Dreddit/test -Is one of the major alliances with many alpha friendly corps in it. Here is there reddit page http://www.reddit.com/r/evedreddit


* Mercenary Academy: Is a new newbro corp located in low sec. here is there https://www.reddit.com/r/evejobs/comments/5dfm6f/mercenary_academy_alpha_omega_clone_pvp_training/


* DnG - is a FW Corp that is based in Amarr space. They typically fly "Dessie's and down" and niche into armored/laser fits. Super cool group and at times topped the kill boards due to their constant small gang PvP. Always willing to teach and always willing to have fun. update: dng has joined The ♥♥♥♥♥♥♥ Cartel and moved to Curse (NPC controlled null-sec).


* Red vs Blue - They are a very old newbie-oriented alliance in highsec where the two corps are locked in a forever war against eachother. They follow rules, like no headshotting FC's and are very much about teaching pvp to new players. They also primarily do frigate pvp so it is easy for a alpha to be a contributing member.
heres there site: https://rvbeve.com/forums/index.php?/portal/


* Pancakes - That's Waffles version of a alphacorp, they operate primarily in lowsec. This article is the best info link that I've seen about them. http://evenews24.com/2016/11/23/new-free-to-play-player-alliance-pancakes-hits-eve-online/


* I would also like to there also allot of good non newbro corp/alliance's out there who are very happy to recruit alpha clones!


If you have any questions, feel free to message me here or message me in game.
This guide will be expanded and updated

A blog from a newbro

https://marrocsevestory.wordpress.com/page/2/


As per request, here is the list of usable skills for Alpha clones
https://docs.google.com/spreadsheets/d/1zSAmxqlqyWjPNxgfadJD8gSIwDFw58i6bPD7NA7AwIU/edit#gid=0


Also for a bit more info on skills and life as an Alpha https://wiki.braveineve.com/public/dojo/wiki/alpha-clones#life_as_an_alpha_clone_in_brave


Alphas are limited in that they are disallowed from using the following:

* tier 2 modules (can use some t2 stuff)

* cynosural fields (used to bridge in jump-capable ships)

* cloaking devices

* Planetary Interaction

Addenda: (from EvEuni)


Security Levels of Space:


High Security


High Security systems are those with a security level of 0.5 to 1.0. CONCORD will react to hostile actions between pilots, with the response time ranging from almost instant in 1.0 space to up to 10 seconds in 0.5 space. Players also commonly use the terms High-sec, Highsec, Hi-sec, HS, and Hisec.
In these systems, stargates may be patrolled by NPC CONCORD, customs, and/or faction navy ships, and stargates and stations will have sentry guns. Aggression (i.e. committing a Criminal-level offense) will provoke a response from CONCORD and any nearby sentry guns. Aggression resulting in the destruction of another player's ship and/or pod will result in a loss of security status. (special note CONCORD won't save you, but they will always avenge you)


Low Security


Low Security systems are those with a security level of 0.1 to 0.4. Players also commonly use the terms Low-sec, Lo-sec, Lowsec, LS, and Losec.
In these systems, stargates and stations will have sentry guns (although fewer than in Highsec), but CONCORD will not react to hostile actions between pilots, although any nearby sentry guns will still open fire on the attacking player(s) and unprovoked attacks will cause losses of security status.


Null Security (Null for short)


Null Security systems are those with a security level of 0.0. Players also commonly use the terms Null-sec, Nullsec, NS, and 0.0 (pronounced "zero zero", "zero dot zero", or "oh dot oh").
These systems are essentially lawless and no NPC organizations will respond to aggression, nor will actions of any kind result in a loss of security status. In nullsec the gloves are off: stealth bombers can use bombs and players can deploy bubbles; players frequently fly under not-blue-shoot-it ('NBSI') rules of engagement.


Wormhole space


In terms of security mechanics, Wormhole Space ("w-space") is similar to nullsec: CONCORD does not monitor what happens in wormhole pockets, and players can use bombs and bubbles at will.
W-space also functions differently from known space ("k-space") in that players do not appear in the Local chat channel until they speak in it. This means there could be 1 player or 100 players in a wormhole system and you would not be able to tell the difference just by looking at the local window.


EVE has some of the best, deepest and most thrilling lore in any media. There are mountains of fallen empires, conspiracy theories, exploding stars, powerful weapons, even more powerful immortal humans and a million other treasures, waiting to be discovered.
EveReader has audio sort stories
https://www.youtube.com/playlist?list=PL17mxkH4sIb2XOferjcTcS27xFwq9B0KZ
EvE official channel(has scope videos)
https://www.youtube.com/channel/UCwF3VyalTHzL0L-GDlwtbRw


Here is a fleet with omegas and newbros/alpha clones taking down a dreadnought.
https://www.youtube.com/watch?v=FZMclQbCPls


Venture fitting ( top 2 are alpha friendly)
http://wiki.eveuniversity.org/Venture/Fittings



Apha caracal fit

[Caracal, Alpha Caracal]

Ballistic Control System II

Ballistic Control System II

Ballistic Control System II

Damage Control II

10MN Afterburner I

Large Shield Extender I

Warp Disruptor I

EM Ward Amplifier I

Small Electrochemical Capacitor Booster I

Prototype 'Arbalest' Rapid Light Missile Launcher

Prototype 'Arbalest' Rapid Light Missile Launcher

Prototype 'Arbalest' Rapid Light Missile Launcher

Prototype 'Arbalest' Rapid Light Missile Launcher

Prototype 'Arbalest' Rapid Light Missile Launcher

Medium Anti-Thermal Screen Reinforcer I

Medium Anti-EM Screen Reinforcer I

Medium Hydraulic Bay Thrusters I

Acolyte I x1

Caldari Navy Scourge Light Missile x1000

Navy Cap Booster 400 x32

Caldari Navy Inferno Light Missile x1000

Caldari Navy Nova Light Missile x1000

Caldari Navy Mjolnir Light Missile x1000

Nanite Repair Paste x50

Update: Some How to solo pvp vids for different fregates (you may need to meta downs some modules)

Beam Tormentor Solo PvP [After Action Breakdown]
https://www.youtube.com/watch?v=LXMRkUvx5lg

The Blaster Atron
https://www.youtube.com/watch?v=9Mh36u28pYg

Dual Web Kestrel Solo PvP [After Action Breakdown]
https://www.youtube.com/watch?v=Iuzn5MlM3No

150mm Rail Atron [Solo PvP After Action Breakdown]
https://www.youtube.com/watch?v=WWiRbb4bVwo
Τελευταία επεξεργασία από Rikilamaru; 7 Δεκ 2016, 10:31
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Εμφάνιση 46-60 από 61 σχόλια
Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Shotgun:
Incorrect. You can always undock in your pod.
Yeah and watch how fast you get ganked. Weather in empire or especially in null, ganking is an every day occurance. Why? Because of the ♥♥♥♥♥♥♥♥ combat pilots that think that it is fun to "Collect tears" as they call it. As I and most other games call it, "Griefing".
I haven't seen gankers camp random high-sec stations for pods. Ever. And I'm part of that community. So the odds of a rookie Alpha player getting his pod suicide-ganked are lower than getting attacked by a shark in real life.

It can, and does, happen to older characters, usually with bounties, outside of major hub stations. However, if you're in that position, you're also completely responsible for your fate, and would have to downright go AFK after hitting the undock button, because pods warp in less than a second, which is to say under a single server tick, which is to say that they're impossible to lock in time without the assistance of area-of-effect interdiction, which isn't even possible in high-sec.

But hey, if it makes you feel any better, if I ever saw a pod and knew that it belonged to you, I would take a stab at it, because your tears are delicious. :B1:
Αναρτήθηκε αρχικά από ☭ ϟε✖ƴ ℐεṧüṧ ℳαᾔ ☭:
Αναρτήθηκε αρχικά από Rikilamaru:
this is not a commercial

Tech it is a subtle way of posting up half of an advertisement towards new players or returning. I see the information informative until you start adding in corps and what they provide. If you're going with this view, you may as well add in every other single corp who may do the same, I mean, why not?

You list the noobie corps alphabetically incorrect, focus on your own corps approval exuding the other corps whether they accept all newbies, teach them specifics, etc. (increasing fun per hour) Who's to say the other corps do this? I'm feeling this is a biased review on which corps to join whether you have provided informative info for new players.

What's the reason to add additional info for groups: DnG, RvB, Pnks if you're not keen to adding additional info for the rest, even if reddit links are provided? You provide a tier based look on corps.
most of the other corp/alliance info was copied and paste from the suggestion they gave me, check this post in reddit
Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
Yeah and watch how fast you get ganked. Weather in empire or especially in null, ganking is an every day occurance. Why? Because of the ♥♥♥♥♥♥♥♥ combat pilots that think that it is fun to "Collect tears" as they call it. As I and most other games call it, "Griefing".
I haven't seen gankers camp random high-sec stations for pods. Ever. And I'm part of that community. So the odds of a rookie Alpha player getting his pod suicide-ganked are lower than getting attacked by a shark in real life.

It can, and does, happen to older characters, usually with bounties, outside of major hub stations. However, if you're in that position, you're also completely responsible for your fate, and would have to downright go AFK after hitting the undock button, because pods warp in less than a second, which is to say under a single server tick, which is to say that they're impossible to lock in time without the assistance of area-of-effect interdiction, which isn't even possible in high-sec.

But hey, if it makes you feel any better, if I ever saw a pod and knew that it belonged to you, I would take a stab at it, because your tears are delicious. :B1:
Man in 12 years of off and on Eve play time I have seen a lot of ♥♥♥♥. And that is just one thing I have seen often enough for it to be mentioned. How many years have you played? If your answer is any thing less then 12, just give it time.

Also good luck even finding me, as I don't play any more, and never will. The only reason I came back this time was to see how 'free' this model was. And I got my answer, not really.
Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Shotgun:
I haven't seen gankers camp random high-sec stations for pods. Ever. And I'm part of that community. So the odds of a rookie Alpha player getting his pod suicide-ganked are lower than getting attacked by a shark in real life.

It can, and does, happen to older characters, usually with bounties, outside of major hub stations. However, if you're in that position, you're also completely responsible for your fate, and would have to downright go AFK after hitting the undock button, because pods warp in less than a second, which is to say under a single server tick, which is to say that they're impossible to lock in time without the assistance of area-of-effect interdiction, which isn't even possible in high-sec.

But hey, if it makes you feel any better, if I ever saw a pod and knew that it belonged to you, I would take a stab at it, because your tears are delicious. :B1:
Man in 12 years of off and on Eve play time I have seen a lot of ♥♥♥♥. And that is just one thing I have seen often enough for it to be mentioned. How many years have you played? If your answer is any thing less then 12, just give it time.

Also good luck even finding me, as I don't play any more, and never will. The only reason I came back this time was to see how 'free' this model was. And I got my answer, not really.
I played longer than that. But more importantly, unlike you (as far as I can tell by what you've written), my play style is significantly divergent from yours, and has exposed me to the entire game, and not just carebear filler content. So I know exactly what goes into PvP, ganking, et cetera, instead of operating from under a veil of frothy-raged assumptions. And because of that, I'm able to tell you in no uncertain terms that you're wrong.
Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
Man in 12 years of off and on Eve play time I have seen a lot of ♥♥♥♥. And that is just one thing I have seen often enough for it to be mentioned. How many years have you played? If your answer is any thing less then 12, just give it time.

Also good luck even finding me, as I don't play any more, and never will. The only reason I came back this time was to see how 'free' this model was. And I got my answer, not really.
I played longer than that. But more importantly, unlike you (as far as I can tell by what you've written), my play style is significantly divergent from yours, and has exposed me to the entire game, and not just carebear filler content. So I know exactly what goes into PvP, ganking, et cetera, instead of operating from under a veil of frothy-raged assumptions. And because of that, I'm able to tell you in no uncertain terms that you're wrong.
Dude just because I chose to play the industrial side does not mean I'm a 'carebear' as you call it. I have mined in null. I have mined in empire. I go where I'm needed. And it's attutudes like that, that is the reason for most of the Vet indrustrial players leaving including myself.

You combat ass hats think your better than indy pilots just because you take a diffrent path. You hurass and gank us, and have retarded sayings like "If you don't have enough isk to rebuy your ship you shouldn't be flying it". When indy ships cost 10 to 20 times more than almost any combat ship. But you wonder why the economy is somewhat stalling.
Αναρτήθηκε αρχικά από Wandering Mania:
Dude just because I chose to play the industrial side does not mean I'm a 'carebear' as you call it.
Correct, playing industry doesn't make someone a carebear. Their mindset does, and you have the mindset of a carebear.

How can I tell? Well, for one, you have literally just complained about "ganking" in null-sec space, which is absolutely asinine. The fact that you feel entitled to safety even there tells people everything they need to know about you as a player.

Αναρτήθηκε αρχικά από Wandering Mania:
I have mined in null. I have mined in empire. I go where I'm needed. And it's attutudes like that, that is the reason for most of the Vet indrustrial players leaving including myself.
If only that were true. Reality, however, shows us that the game has a higher proportion of industrial players than ever, based on the market's levels of resource and product saturation.

Αναρτήθηκε αρχικά από Wandering Mania:
You combat ass hats think your better than indy pilots just because you take a diffrent path. You hurass and gank us, and have retarded sayings like "If you don't have enough isk to rebuy your ship you shouldn't be flying it". When indy ships cost 10 to 20 times more than almost any combat ship. But you wonder why the economy is somewhat stalling.
Now I think that you're not just a carebear, but are also completely clueless with regard to the game.

The prices of ships reflect the costs of their resource requirements, and the requirements of most industrial ships are very low. It costs less than a million to manufacture a T1 hauler. All of the T1 barges can be had for less than the value of a battlecruiser. And every T1 ship insures really well, which is further helped by the fact that industrial gear is cheap. T2 barges are on par with T2 cruisers, which is reasonable.

Being a carebear, or being incompetent, is sad in itself. But being an incompetent carebear is unspeakably shameful. In your twelve amazing years, you never progressed beyond the capabilities of a three-month-old player who just migrated from mobile Facebook gaming to his first PC experience. That's rare.
Τελευταία επεξεργασία από Shotgun; 8 Δεκ 2016, 12:37
Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
Dude just because I chose to play the industrial side does not mean I'm a 'carebear' as you call it.
Correct, playing industry doesn't make someone a carebear. Their mindset does, and you have the mindset of a carebear.

How can I tell? Well, for one, you have literally just complained about "ganking" in null-sec space, which is absolutely asinine. The fact that you feel entitled to safety even there tells people everything they need to know about you as a player.
I said ganging was a problem, YOU assumed and added the "in null" part. So I will quote another great saying in responce to this part. "...And everyone knows when you make an assumption, you make an ass out of you, and umption..."

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
I have mined in null. I have mined in empire. I go where I'm needed. And it's attutudes like that, that is the reason for most of the Vet indrustrial players leaving including myself.
If only that were true. Reality, however, shows us that the game has a higher proportion of industrial players than ever, based on the market's levels of resource and product saturation.
Are you an economist? Supply and demand is what rules any economy. With less supply, comes higher demand, and higher prices. 12 years ago most things where a few million isk and the supply was high. Now things are up to a few trillion and the supply is extreamly low. Even CCP has admitted to the Eve economy having troubles.

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
You combat ass hats think your better than indy pilots just because you take a diffrent path. You hurass and gank us, and have retarded sayings like "If you don't have enough isk to rebuy your ship you shouldn't be flying it". When indy ships cost 10 to 20 times more than almost any combat ship. But you wonder why the economy is somewhat stalling.
Now I think that you're not just a carebear, but are also completely clueless with regard to the game.
That is just the mindset one can expect from an EMPIRE GANKER. Yes I had to specify this time because of your retarded assumptions.

Αναρτήθηκε αρχικά από Shotgun:
The prices of ships reflect the costs of their resource requirements, and the requirements of most industrial ships are very low. It costs less than a million to manufacture a T1 hauler. All of the T1 barges can be had for less than the value of a battlecruiser. And every T1 ship insures really well, which is further helped by the fact that industrial gear is cheap. T2 barges are on par with T2 cruisers, which is reasonable.

Being a carebear, or being incompetent, is sad in itself. But being an incompetent carebear is unspeakably shameful. In your twelve amazing years, you never progressed beyond the capabilities of a three-month-old player who just migrated from mobile Facebook gaming to his first PC experience. That's rare.
And the resources are not being mined as much as they where a while back. Because of the mass leaving of indy players and the rampant hurassment of them with 'Hulkageddon', and 'Hulkageddon Infinum' not to mention 5 two day old accounts that warp in in destroyers to try and EMPIER GANK an orca. And with less raw mats, comes higher prices on the ones that are in circulation and higher cost of everything else.

You call the indy players clueless to what the goings on are, but in fact it is you combat ass hats that are the clueless ones. You hurass, extort, and wardec us to no end just because you want some 'fun'. But in doing that you end up forcing us to leave the game. Not because of 'rage quitting' as some would call it. But because we are just trying to have fun in Eve (just like you) and get that ♥♥♥♥♥♥♥♥ instead. And there is only so much ♥♥♥♥♥♥♥♥ any one can take before there is no fun in the game any more.

CCP has made the Hulk into a 10billion isk piece of scrap metal, permant bounties and rewards for empire ganking any exumer or ICS (Industrial Command Ship A.K.A. the Orca) by Helicity Bosin (I might have spelled his/her name wrong) and the Goon Swarm. And you combat ♥♥♥♥♥♥♥♥♥ are blind to it all. Yet Eve keeps losing industrial players.
Τελευταία επεξεργασία από Wandering Mania; 8 Δεκ 2016, 14:28
Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Shotgun:
Correct, playing industry doesn't make someone a carebear. Their mindset does, and you have the mindset of a carebear.

How can I tell? Well, for one, you have literally just complained about "ganking" in null-sec space, which is absolutely asinine. The fact that you feel entitled to safety even there tells people everything they need to know about you as a player.
I said ganging was a problem, YOU assumed and added the "in null" part. So I will quote another great saying in responce to this part. "...And everyone knows when you make an assumption, you make an ass out of you, and umption..."

Αναρτήθηκε αρχικά από Shotgun:
If only that were true. Reality, however, shows us that the game has a higher proportion of industrial players than ever, based on the market's levels of resource and product saturation.
Are you an economist? Supply and demand is what rules any economy. With less supply, comes higher demand, and higher prices. 12 years ago most things where a few million isk and the supply was high. Now things are up to a few trillion and the supply is extreamly low. Even CCP has admitted to the Eve economy having troubles.

Αναρτήθηκε αρχικά από Shotgun:
Now I think that you're not just a carebear, but are also completely clueless with regard to the game.
That is just the mindset one can expect from an EMPIRE GANKER. Yes I had to specify this time because of your retarded assumptions.

Αναρτήθηκε αρχικά από Shotgun:
The prices of ships reflect the costs of their resource requirements, and the requirements of most industrial ships are very low. It costs less than a million to manufacture a T1 hauler. All of the T1 barges can be had for less than the value of a battlecruiser. And every T1 ship insures really well, which is further helped by the fact that industrial gear is cheap. T2 barges are on par with T2 cruisers, which is reasonable.

Being a carebear, or being incompetent, is sad in itself. But being an incompetent carebear is unspeakably shameful. In your twelve amazing years, you never progressed beyond the capabilities of a three-month-old player who just migrated from mobile Facebook gaming to his first PC experience. That's rare.
And the resources are not being mined as much as they where a while back. Because of the mass leaving of indy players and the rampant hurassment of them with 'Hulkageddon', and 'Hulkageddon Infinum' not to mention 5 two day old accounts that warp in in destroyers to try and EMPIER GANK an orca. And with less raw mats, comes higher prices on the ones that are in circulation and higher cost of everything else.

You call the indy players clueless to what the goings on are, but in fact it is you combat ass hats that are the clueless ones. You hurass, extort, and wardec us to no end just because you want some 'fun'. But in doing that you end up forcing us to leave the game. Not because of 'rage quitting' as some would call it. But because we are just trying to have fun in Eve (just like you) and get that ♥♥♥♥♥♥♥♥ instead. And there is only so much ♥♥♥♥♥♥♥♥ any one can take before there is no fun in the game any more.

CCP has made the Hulk into a 10billion isk piece of scrap metal, permant bounties and rewards for empire ganking any exumer or ICS (Industrial Command Ship A.K.A. the Orca) by Helicity Bosin (I might have spelled his/her name wrong) and the Goon Swarm. And you combat ♥♥♥♥♥♥♥♥♥ are blind to it all. Yet Eve keeps losing industrial players.
my corp indy bros dont have much issue since we have a standing armada that ready to swarm a ganker, goons,ph, test, and other decent corp/alliances have a similar system
Αναρτήθηκε αρχικά από Rikilamaru:
my corp indy bros dont have much issue since we have a standing armada that ready to swarm a ganker, goons,ph, test, and other decent corp/alliances have a similar system
And that is part of the problem. Having to pay/ally with strictly pvp players for protection. Smaller (25 to 50 members) indy corps that are just made up of friends, can't always find or afford that. But get hurassed to no end.

The thing is that there are a lot more of those (the smaller ones), than the bigger ones like you have.
Τελευταία επεξεργασία από Wandering Mania; 8 Δεκ 2016, 15:40
Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Rikilamaru:
my corp indy bros dont have much issue since we have a standing armada that ready to swarm a ganker, goons,ph, test, and other decent corp/alliances have a similar system
And that is part of the problem. Having to pay/ally with strictly pvp players for protection. Smaller (25 to 50 members) indy corps that are just made up of friends, can't always find or afford that. But get hurassed to no end.

The thing is that there are a lot more of those (the smaller ones), than the bigger ones like you have.
little ones can do the same just recruit pvpers and set up and standing fleet
Just for the record, I've pretty much resigned myself to the high probability of this guy being a troll. Although with 2,500 hours of Skyrim, you never know. Either way, I like to type and belittle idiots, so here we go:

Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Shotgun:
Correct, playing industry doesn't make someone a carebear. Their mindset does, and you have the mindset of a carebear.

How can I tell? Well, for one, you have literally just complained about "ganking" in null-sec space, which is absolutely asinine. The fact that you feel entitled to safety even there tells people everything they need to know about you as a player.
I said ganging was a problem, YOU assumed and added the "in null" part. So I will quote another great saying in responce to this part. "...And everyone knows when you make an assumption, you make an ass out of you, and umption..."
No, you alluded to ganking in null-sec being a problem. Your words, literally:

"Yeah and watch how fast you get ganked. Weather in empire or especially in null, ganking is an every day occurance."

Ganking, especially in null. Your words, not mine.

Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Shotgun:
If only that were true. Reality, however, shows us that the game has a higher proportion of industrial players than ever, based on the market's levels of resource and product saturation.
Are you an economist? Supply and demand is what rules any economy. With less supply, comes higher demand, and higher prices.
Actually, yes, I am an economist. I have a finance degree, and work in the field.

And your claim that the level of supply affects the level of demand is misguided at best. This only applies in very rare cases to very specific types of products (known as Giffen goods[en.wikipedia.org]). There's almost nothing in EVE that can satisfy the criteria for this kind of macroeconomic relationship. I can't think of even one off the top of my head. Normally, supply and demand are independent of each other, and change as a function of cost (or other extraneous factors) only.

Αναρτήθηκε αρχικά από Wandering Mania:
12 years ago most things where a few million isk and the supply was high. Now things are up to a few trillion and the supply is extreamly low.
What item in the game costs a few trillion ISK? Only a keepstar is in that range, and it's the largest structure in the game, intended for the biggest, wealthiest alliances.

You need to make examples of these "most things" you're talking about. Name some items.

Αναρτήθηκε αρχικά από Wandering Mania:
Even CCP has admitted to the Eve economy having troubles.
Source?

Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Shotgun:
Now I think that you're not just a carebear, but are also completely clueless with regard to the game.
That is just the mindset one can expect from an EMPIRE GANKER. Yes I had to specify this time because of your retarded assumptions.
That's great.

I do industry too. I'm just not terrible at it, unlike you.

Αναρτήθηκε αρχικά από Wandering Mania:
And the resources are not being mined as much as they where a while back. Because of the mass leaving of indy players and the rampant hurassment of them with 'Hulkageddon', and 'Hulkageddon Infinum' not to mention 5 two day old accounts that warp in in destroyers to try and EMPIER GANK an orca. And with less raw mats, comes higher prices on the ones that are in circulation and higher cost of everything else.
The ones who leave get replaced by new ones at ever-greater rates.

That's why minerals are the cheapest they've ever been, despite massive ISK inflation because of bigger mission payouts and incursions. There's a massive glut of everything: minerals, ISK, loot, loyalty points, everything.

Basically, you're spouting all of this ♥♥♥♥♥♥♥♥ out of sheer ignorance, because you don't even know how the game's economy looks like right now. In fact, I think you never did. I think your entire time in this game was spent mining the same rock, filling the same undervalued buy order for your ore, and watching Netflix.

Αναρτήθηκε αρχικά από Wandering Mania:
You call the indy players clueless to what the goings on are, but in fact it is you combat ass hats that are the clueless ones.
No, I'm calling you clueless.

Αναρτήθηκε αρχικά από Wandering Mania:
You hurass, extort, and wardec us to no end just because you want some 'fun'. But in doing that you end up forcing us to leave the game. Not because of 'rage quitting' as some would call it. But because we are just trying to have fun in Eve (just like you) and get that ♥♥♥♥♥♥♥♥ instead. And there is only so much ♥♥♥♥♥♥♥♥ any one can take before there is no fun in the game any more.
The game is open-ended. How you have your fun is not my concern, nor should it be. If you don't like it, you don't have to play it. That's the very nature of the society we live in. The game won't be any worse without you present. Other people will pick up the economic opportunities you left behind.

Αναρτήθηκε αρχικά από Wandering Mania:
CCP has made the Hulk into a 10billion isk piece of scrap metal, permant bounties and rewards for empire ganking any exumer or ICS (Industrial Command Ship A.K.A. the Orca) by Helicity Bosin (I might have spelled his/her name wrong) and the Goon Swarm. And you combat ♥♥♥♥♥♥♥♥♥ are blind to it all.
A Hulk is 230 million ISK.

Αναρτήθηκε αρχικά από Wandering Mania:
Yet Eve keeps losing industrial players.
Nah, it's just losing morons. :B1:

Αναρτήθηκε αρχικά από Wandering Mania:
YAnd that is part of the problem. Having to pay/ally with strictly pvp players for protection.
I see no problem there. You feel entitled to safety without having to work for it, and that's not what EVE is about.

If you can affect people's gameplay through your play style by messing with the market, then other people should be able to affect yours through their own means.
Τελευταία επεξεργασία από Shotgun; 8 Δεκ 2016, 17:46
Αναρτήθηκε αρχικά από Wandering Mania:
Αναρτήθηκε αρχικά από Rikilamaru:
my corp indy bros dont have much issue since we have a standing armada that ready to swarm a ganker, goons,ph, test, and other decent corp/alliances have a similar system
And that is part of the problem. Having to pay/ally with strictly pvp players for protection. Smaller (25 to 50 members) indy corps that are just made up of friends, can't always find or afford that. But get hurassed to no end.

The thing is that there are a lot more of those (the smaller ones), than the bigger ones like you have.
please take your arguement to another thread plz
Αναρτήθηκε αρχικά από Shotgun:
Just for the record, I've pretty much resigned myself to the high probability of this guy being a troll. Although with 2,500 hours of Skyrim, you never know. Either way, I like to type and belittle idiots, so here we go:

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
I said ganging was a problem, YOU assumed and added the "in null" part. So I will quote another great saying in responce to this part. "...And everyone knows when you make an assumption, you make an ass out of you, and umption..."
No, you alluded to ganking in null-sec being a problem. Your words, literally:

"Yeah and watch how fast you get ganked. Weather in empire or especially in null, ganking is an every day occurance."

Ganking, especially in null. Your words, not mine.
Well it is a problem there as well. But null also has it own 'ruleset' that being "If you ain't blue, your dead". But I am going out on a limb to assume you know what I ment with that.

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
Are you an economist? Supply and demand is what rules any economy. With less supply, comes higher demand, and higher prices.
Actually, yes, I am an economist. I have a finance degree, and work in the field.

And your claim that the level of supply affects the level of demand is misguided at best. This only applies in very rare cases to very specific types of products (known as Giffen goods[en.wikipedia.org]). There's almost nothing in EVE that can satisfy the criteria for this kind of macroeconomic relationship. I can't think of even one off the top of my head. Normally, supply and demand are independent of each other, and change as a function of cost (or other extraneous factors) only.
And because the only things sold by NPCs are; Skill Books, BPOs, BPCs, and basic ships (the ones allowed by the Alpha Clone I might add). How does it not apply? As everything else is put on markets by players.

Also I will admit I am most likely out of date on the market(s) prices, but then again as I said. The 'Alpha Clone' status will not let me use any of my ships. My character is Galente, by mission running for Amarr, I have become an enemy to the Galente state. That is I can not enter Galente territory without being shot on site by gates, patrolls, and other security forces.

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
12 years ago most things where a few million isk and the supply was high. Now things are up to a few trillion and the supply is extreamly low.
What item in the game costs a few trillion ISK? Only a keepstar is in that range, and it's the largest structure in the game, intended for the biggest, wealthiest alliances.

You need to make examples of these "most things" you're talking about. Name some items.
A PLEX. They may not be 1trillion in Jita. But I didn't log out in a hub or near one so I can't check the competive prices.

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
That is just the mindset one can expect from an EMPIRE GANKER. Yes I had to specify this time because of your retarded assumptions.
That's great.

I do industry too. I'm just not terrible at it, unlike you.
Mining out full belts in under 2 hours, and perfect ice mining cycle time is "terrible" now is it?
Not to mention when the exumers first came out being one of the first people able to fly a Hulk in the game.
And building from scrach my own Providence. That includes mining every single mat needed for it, then putting the parts togeather using bought BPs, then the final build itself.
Well who would have thought.

Αναρτήθηκε αρχικά από Shotgun:
Αναρτήθηκε αρχικά από Wandering Mania:
And the resources are not being mined as much as they where a while back. Because of the mass leaving of indy players and the rampant hurassment of them with 'Hulkageddon', and 'Hulkageddon Infinum' not to mention 5 two day old accounts that warp in in destroyers to try and EMPIER GANK an orca. And with less raw mats, comes higher prices on the ones that are in circulation and higher cost of everything else.
The ones who leave get replaced by new ones at ever-greater rates.

That's why minerals are the cheapest they've ever been, despite massive ISK inflation because of bigger mission payouts and incursions. There's a massive glut of everything: minerals, ISK, loot, loyalty points, everything.

Basically, you're spouting all of this ♥♥♥♥♥♥♥♥ out of sheer ignorance, because you don't even know how the game's economy looks like right now. In fact, I think you never did. I think your entire time in this game was spent mining the same rock, filling the same undervalued buy order for your ore, and watching Netflix.
Now that just makes me laugh. And it shows how little you know.

Either way the last time I really played Eve was 2 years ago. I only logged in one time lately to see what this 'Alpha Clone' was about. If you honestly think I care about any of this now, then your wrong. If you want find my character in game (or look me up) be my guest. Just add me on steam and I will tell you her name. But I still don't care. I have moved on, as all my old industrial friends have as well.

Fly safe. O7
Τελευταία επεξεργασία από Wandering Mania; 8 Δεκ 2016, 21:08
Dude, nothing you've said is even remotely brag-worthy.

You built your own Providence? That's the qualification you're using to build an argument around your own authority? Give me a break.

I hope at the very least you'll do me the honor of changing your profile pic to a rage comic meme, and posting this entire thing on Reddit or something. You got me good, scro.
Τελευταία επεξεργασία από Shotgun; 8 Δεκ 2016, 23:51
Αναρτήθηκε αρχικά από Shotgun:
Dude, nothing you've said is even remotely brag-worthy.

You built your own Providence? That's the qualification you're using to build an argument around your own authority? Give me a break.

I hope at the very least you'll do me the honor of changing your profile pic to a rage comic meme, and posting this entire thing on Reddit or something. You got me good, scro.
And there you go. The true face of the douchbag combat pilot. Brushing off 1 month of mining, at last 6 months of training (Including every skill to build, mine the ore, refine the ore, and fly the Prov), and saying it "wasn't brag worthy". All they can see as "brag worthy" is being a total douchbag to someone and killing an expencive unarmed ship.

Edit: Just an FYI mining the mins meens mining all this;
Tritanium 91,701,125
Pyerite 12,576,501
Mexallon 4,695,086
Isogen 686,668
Nocxium 202,911
Zydrine 31,760
Megacyte 11,648
Τελευταία επεξεργασία από Wandering Mania; 9 Δεκ 2016, 12:19
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