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Zgłoś problem z tłumaczeniem
You need to plan and choose the best opportunities to succeed. You need to plan your skill training, plan your ship layouts and plan your movements as well as putting effort into making allies and tracking your enemies.
You need to think to survive in EvE Online.
As far as your immediate situation, even though it was probably said as an insult, the best advice to you was probably to join Red vs Blue. They focus on PvP and have resources to help new pilots out. They do not represent the full EvE Online PvP experience, but they are a great place to start out.
If you prefer something that requires less planning and has more insta-action, you are probably playing the wrong game. EvE in this case is not for you. There are consequences to losing battles in EvE; you don't just respawn.
Nights where i was in a 5 man cruiser/bc roam as the ONLY sober player, are the nights i got in on some of my best kills. for instance, a faction-fit vindiator baiting on a lowsec gate, warped off to a belt, we engaged, got jumped by a carrier and several battleships, carrier frogot to drop reps on vindicator, queue death of a ship worth 5 of our fleet, and we still made in out with 2 of our battlecruisers adn all of our pods intact.
this was a coupel eyars ago with all characters att hat time being less than 6 months old.
the game has survived 10 years on this, hell, CCP even made a MUSIC VIDEO titled "HTFU". believe it or not, at one point, there was almost no PvE, the entirety of the game was a free-kill zone, then highsec and concord came around. and thats it. if you want "risk-free" PvE, your free to do it in highsec, but thats as close as your going to get.
lets not forget that if resources and dev power went to maintaining a second server strictly for pve activities, a vast majority of the players on the "pvp server" would get pissed enough to quit, and since many of these old guys are waht keep the game rolling, politically speaking, the game would become even more stagnant than it is now.
Honestly, the reason you cna even be ganked in highsec is because low/null players are just bored, so they make alt characters to play in highsec with, if low/null were actually compelling "go to" places for anyone but gatecampers and null "fleetbears", then youd see a huge drop in the frequency of highsec pvp, because gankers would have elsewere to get their kicks and profit.
i prolly wandered off in this post at some point, but my purpose still stands, EVE is SAFER now than it has EVER BEEN for the "casual PvE player", CCP provides you with everything you could ever need to defend yourself, and if you die in highsec, the enemy either brought an overkill amount of material to kill you (which meant you needlessly pimped your ship with expensives cause "lulz 5 seconds off mission time", or you REALLY ticked them off" any other instance they will die to CONCORD first. If you really cant be arsed to defend yourself with tools given, then i can kindly say GTFO, stop posting, none of us want you playing EVE anyways.
1) pve and pvp servers split. "Carebears" (I don't mean to be derragatory I'm a carebear myself) leave and go to the pve one leaving all pvpers to do their thing.
2) PVE side goes about missioning without caring about ganking, everyone is doing lvl 5s and incursions all day long, and mines safely. Isk faucets work overtime because of all the missions while isk sinks decrease (because, no podding and no wardecs). Isk inflation happens.
3) Quarterly economic report comes in for the trimester, and the rebalancing of isk faucet / sink happens. Missions now award a lot less.
4) 80% of the ships in eve aren't been flown at all. Every capital (since everyware is highsec now) and pvp roleship is unusable. Of the remaining missionships and industrials hardly anything ever gets destroyed. The manufacturing part of the game is shrinked to ammo and pos fuel. Mineral prices tumble as now everyone can safely gother them and one rarely needs to make a new missionship.
5) In an efford to balance the risk CCP uses sleeper or incursion rats in all missions above lvl 2.
6) On the pvp side, just the opposite happens. Isk makers have flead and now isk keeps leaking out of the economy. Prices go down and people can't train because they can't afford the skillbooks. PVPers are forced to do missions and plexes by their corps.
CCP has the habit of making players do the NPC's work. We don't just play, we provide content for other players. PVPers and gankers play the mobs' role (and you win by warping off against those, not by killing them). They need us to make the money they use to buy their ships. If you break that interaction you throw away most of eve, and starting off from scratch keeping just the combat system against the rats. If that's the case you can just wait for Valkyrie, and that should have you covered.
Mr Eos, you do realise that you can join corps that spend all their time in high sec and mine belts.
Your not dead in 5 minutes unless your dumb enough to skip the starter missions in which you get some skills, ships and if you figure out to use the mining frigate on missions with 'roids you will make millions.
And that is something people should easily figure out, sure it's time comsuming but it's isk and it helps to be able to buy skill books when a starter mission requires one just to learn the book it gave or you want that nice destroyer etc.
Or save it ..
Me I get a Blueprint Original and make my own ammo, though it takes awhile I learn Salvaging as soon as possible and if I get 'roids to myself in a mission mine them all (yes boring but it's isk) and then you don't worry if you do get blown up .. I keep a backup ship anyway.
And watch Local chat now and then .. sometimes you'll get a warning from other players 'sometimes'
It's not slaving, it's trading. People get the materials you need to build your mission ships and modules (megacyte, zydrine, moon minerals and t3 materials) as a reward for exposing themselves to pvp-free areas of the game. So you pay money in exchange for these thing you can't get, and that exchange is the reason you DON'T have to do pvp. In the split server scenario you can't really craft anything bigger than a destroyer (you can get some zydrine and megacyte off gravimetric sites I believe, but it's so rare everything requiring it would be crazy expencive). So the fact that someone can hop over in jita and buy his ship is because his php has payed for said ship, by making the materials available. If everyone had to get his own materials it would force pvpers to go mine, and miners to go pvp, and the whole point of this thread is "I don't wanna be forced into activities I don't wanna do, namely pvp".
you do realise we've had multiple character training for months right? Sure it costs money but if your good at the game you could just buy the plex of the market.
third, if you absolutely, inarguably have to pvp at an early age, get in a corp, but do not be afraid to tell any control-freaks to GTFO and leave, best corps for newbies are active, small, fun corps, usually filled with alcoholic australians. once in this corp, propose a roam one night whiel everyones drunk, you may think tech 2 weapons and what not are "super important", but youll quickly realize in fights ov more than 5v5, that thedifference between meta-4 guns with T1 ammo, and meta-2 with T2 ammo becomes negligible, allowing noobies in full-on swarm-mode to overwhelm and blap even trained vets. dont believe me? ill reiterate my story about how 6 months intot he game with NO combat skills except barely the requirements to sit in acruiser entted me and 4 friends a Faction-fit vindicator kill (roughly 3-4 billion at that time) in a fleet that costed us less than 300 mil, and even then we only lost about half of us to the carriers that warped in to save the battleship.
yeah fleet combat makes it very easy to win combat. For example I finally got into a fleet from Bombers Bar and in a few hours I'd been been involved in 1bn worth of kills (a 600m legion strategic cruiser came along). Sure stealth bomber gate camps are probadly unfair but what the hell.