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There is a lot more skills to train for a JF than 'just' the JF skill.
Anyone who doesn't know how Jump Freighters work or what they are used for certainly won't have the money to fly one. Don't do it.
Second, you won't be able to utilize the jump freighters' jump drive ability without either having a cyno-capable alt, or having a person you really trust open cynos for you. If you go with the latter option, expect to cry in the near future.
Finally, jump freighters are big shiny gank targets in high-sec. Now, I'm a proponent of ganking and other criminal activity in EVE, but I will still let you know how risky it is to do this without proper strategies. If you put over 2.5 billion or so into a freighter, you at that point pass the break even+minimal profit line for most gankers. At the 5 billion mark, you're almost certain to get ganked if you carry easy-to-loot goods, like T2 hulls, or in your case, potentially moderate amounts of middle/high-end minerals.
From what you've said so far, it seems like you have zero clue as to the pvp mechanics in this game. I'm not trying to disparage you, but you should understand that transportation skills go beyond training for the ship and clicking the jump buttom repeatedly.
The only benefit that a JF has over a Freighter is transproiting in and out of Low/Null.
so you said that buying minerals and selling in other system doesn't give this much money ? better buy "all the thing other system need" and sell ? ty for all the info
If you really want to transport there might be better money in supplying low-sec market hubs, specifically FW ones. But that requires a good knowledge of how to move around in low-sec and a blockade runner.
As for the main question, without a cyno-alt or a friend that can reliably cyno for you, a Jump Freighter will be useless to you.
A cyno can only be opened in low / null sec and can be seen by anyone in the system -> gank magnet.
You need an experienced cyno lighter to land close enough (to dock immediately) from the station, too close an you bouce too far and you die while trying to get to station.
A ship landing after jump has 0 capacitor power and therefore a sitting duck with capitals you generally generate quickly enough to warp but not so with a JF (align time still kills you should anyone care to check your cyno).
Also you cannot jump wth less then 95% of full capacitor so you cannot run once you jump.
Cynoing ship cannot do anything but sit still while the cyno is lit (no modules, no leaving from the ship, nothing) and cyno lasts for 5 minutes and that is long time to sit with hostiles in the system.
That means it's essential to have an allince controlled low sec where you land with your JF or you will die as soon as someone is interested enough to check what's lit with cyno from a D-scan.
Freighters are for High Sec - They carry WAYYYYYY more than Jump Freighters as most of a Jump Freighters cargo hold is taken up by it's jump engine.
Jump Freighters are for low sec/null sec
As far as money, I think you will make more consistent money in a Freighter as you'll have access to more contracts, epsecially if you join a hauling corp like Red Frog or Push Industries. Jump Freighter contracts make more per contract, but you wont have as many of those to work with.
For example, I can do 10 hi sec contracts that pay me 20 mil each, take a LONG time to complete but not really have to worry too much about security, or I can do 1 Jump Freighter contract in Low/Null sec that takes 5 minutes, get paid like 300 mil but there is the risk of station camps, setups ect.
As with everything in EVE, Risk vs Reward.