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88 metacritic means nothing.
Worst MMO for 20 years and probably for another 20.
scammed on jita
EVE Help Center: Rookie Griefing[support.eveonline.com]
Despite the steep learning curve and low retention rate of new players, all I see is new-bro's being helped and actively encouraged to join new player friendly corps.
Trying to 'learn' Eve solo is a BIG ask, even for veteran MMO players.
Tera, Aion, Ultima Online, FireFall, World War Z, Allods Online, Defiance.
You don't make it 20 years and call it the worst unless you just don't like math, precision, strategy, and can't handle being destroyed.
Most people can't handle losing things in games and not getting them back like when you play WoW / EQ / LOTRO / ESO etc.
This doesn't make it the worst MMO, it just makes it the most difficult to enjoy MMO, it's pretty much what Eve had always been.
And ?
How can be one compensated for being "killed" over and over just for fun?
Is that a game in your opinion ?
After some time of that kind of "welcome experience" that new-player will quit EVE.
And no amount of "compensations" will convince him to remain and being cloned over and over for someone else sick idea of fun !
Also,that "grief-er" has multiple accounts, and what he looses while "breaking the rules" wins ten times on his other accounts.
And good luck legally finding his multiple identities.
------
As for, imho CCP developers are all in this and they enjoy it 100%
Because they could stop it with just disabling pvp in said sectors for instance, bun nope;
... read their mental-gymnastics on this.
Seriously ? !
You cannot comprehend the problem ?!
Is in the entire text of my message AND in your quote !
(I will quote it again)
Is PvP:
As in a war, confined to a place and to a relative period of time.
Or a crime: you get arrested eventually and gone from the day to day life.
Not all the time everywhere !
Unless ur a troll, and you love "killing" new players for fun ?
Right ?
Then EVE is your place !
https://www.youtube.com/watch?v=A92Ge2S8M1Y&t=55s
(the relevant bit starts at 00:55)
So you're just flat-out wrong in all of your statements and assumptions.
"players who get ganked are actually statistically more likely to enjoy the game and stay in it"
What a joke !
"illegally" attack get punished:
what "multiple accounts" is unclear ?
Your video is irrelevant TODAY since is 8 years old.
(All started back in 2014/15 with gradual escalation)
CCP June 12, 2023 !
https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing
-
1% ... is *******
2018 intill 2022 :
"32,000 ganks, 60 Trillion ISK lost, approx.
20,000 separate victims
Annually, roughly 8k ganks, 5k victims, 15 Trillion in value lost"
( your 1% is ganker isk loss ratio per kill)
https://forums.eveonline.com/t/ganking-and-pvp-numbers-in-perspective/371852?page=14
But to each his own.
--
(one year old EVE news-)
"...11% PvP kill increase in highsec despite the additional restrictions on ganking," said CCP"
https://www.pcgamer.com/eve-online-has-two-expansions-coming-in-2023-following-a-2022-boom/
etc.
https://forums.eveonline.com/t/updated-improving-pvp-for-new-players/346537
https://forums.eveonline.com/t/the-future-is-pve-pve-gives-more-profit-pvp-is-an-option-for-those-who-like-it/392437
---
ps;
I know personally a (former) grief-er and he had 4 accounts (that I know of)
They ganged out in sec 0.8 0.9 for days.
and/or mass invasions each weekend that even concord couldn't deal in time.
Furthermore, I provided an official data point from an official developer presentation. Meanwhile, you provided links to a few forum posts written by unknown players. What I provided is evidence for my argument, but what you provided isn't evidence for yours. You'll have to do better than that.