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Ein Übersetzungsproblem melden
Yea, I played since release. Left 6 years ago. Mostly because the ganking thing was out of hand.
Still miss it sometimes. I had been multi boxing since 2005.
But, games need to be fun. And it stopped being fun.
It makes no sense?! lol
Ganking is necessary and it does make totally sense.
It's not only about the kill, but more about the loot. Every victim knows about them... yet folks with billions worth of stuff still choose to fly through Uedama everyday or think, they can afk mine and comfortably haul stuff and get wealthy with no risks involved. They take no precautions, are stubborn enough to repeat mistakes again and again to make their point; afterwards they land here.
They fly expensive stuff which they can't afford to loose, they don't utilize tools like eve-gatecheck... and literally ask for their own destruction. In the moment of undocking EVERYWHERE, you consent to PVP.
Space is not mentioned to be safe.
I man wtf is wrong with all of you? It's no "ganks for dummies" but exploiting the naivity of folks like you who sit in expensive ships incl. a crazy loads of stuff and didn't learn anything; acting like noobs after getting killed... a noob in a friggin capital.
Folks like you make the high income from it possible.
Miners of all sorts (afk'ers especially...) get heat as well in highsec. Either you pay for a permit or you will get some heat. No risk-free freebies.
Afterwards, y'all visit the Steam forums to cry; talk about griefing, EVE dying etc. and you are not even embarassed.
There is a saying: just because you didn't know about a law/rule, doesn't mean you can't get penalized for breaking it.
@code
Besides, speaking of a boring game. Dynamic games aren't boring. You are just pissed (and banned btw) because it's not as easy as you want it to be.
But?
Once upon a time you could build a corporation of REAL people, build a community, have mining sessions and beer fleets on voice comms, laughing, joking, being happy and socialising all while working together to actually accomplishing something like building a capital ship to expand the corporation with, or joining an alliance building a bigger community. It was more than a game back then. It was real, I was there. Fighting in them big fleet battles with filled with adrenaline and terror and excitement. Everything had real consequences that would echo throughout the whole galaxy.
Then CCP killed it. They made it about greed. Made it free to play but pay to win. Made these long time players like me obsolete overnight and turned everyone into piece of s#'t scumbags just out to grief you and ruin your community and break up friendships etc. Trolls. Not even spies for other corps, no just trolls.
I tried to get back into this game a year or so ago, and just nobody is real now. Everyone is just a fake multiboxing alpha and the community of gamers doesn't exist anymore.
And don't get me started on all the in game advertising and real money microtransaction storefronts and lotto mechanics etc... Oh boy wtf is all this? No thanks.
EVE is dead. I am heart broken, I played this game since 2007 for many hours per day and built up my own corporation of over 100 players and had the best time in my life. But EVE is dead now. The DEVs don't understand what they used to have. Sad indeed.
Wasn't CCP taken over at that point by an other company (that also has the Black Desert MMO)?
on the other side of things, you could get new players into the game, even have them wait out the training periods 2-3 -4 weeks or so until they were somewhat useful as more than t1 tackle. shower them with ships and modules but there was never a way to lower the time it takes for ppl to become more useful. for a lot of ppl they just burn out before they get that far. the skill injectors were meant to help alleviate this, seeing as the isk was never the bottleneck. you could throw billions at a new player but it wouldn't matter if they couldn't be bothered to wait months for training.
while the training system is unique compared to grinding mobs for exp and levelling like a traditional rpg or mmo, the problem is that ppl don't play the game, they just set a long training queue and go play something else. waiting for things to train is the most brain dead form of progression when it comes to engagement. the skill injectors hit two problems simultaneously. it helps newer players get into ships and it helps older players respec (at a relatively high price) the injectors only really help newer players after 80m sp you only get 150k out of every 500k, so its pretty much not worth using them, even at 50m i think you only get 300k, so you're basically losing half an injector every time you use one. to me they are a nice way to store value, like plex, but they aren't really useful once you reach certain SP breakpoints. since plex is a store of time and value, to me it isn't really any different with skill injectors, its a store of time and therefore value. not much more. I don't see it as much more than this, as someone who has two 90m sp chars I don't mind newer players having some sort of way to bridge the 15-20 year gap, remembering that unlike other mmos, eve has never had a soft reset. the longer it goes on the more daunting it will become for newer players.
At the beginning getting skill points and you learning how to play was in balance time vise , now it is you pay to win to lose as you sure can pay but not win.
I think you're either paying the sub and waiting out the training time or you're also buying injectors, I think the injectors themselves do make decent rewards for corps to give out to their newer players in the same way that they give out ships and books, it gives them something to aim for, I agree that the game is p2w in the sense that you can directly fund anything you do with your own wallet, its typically just not worth it to do so. all you really need is omega a sub like pretty much any mmo, and ofc time to play the game. the truth is that it doesn't matter how much money you throw at the game if you don't have the numbers. if you have the numbers you don't need to fund the game with your own wallet it should fund itself.
it would be really difficult to make a pve - eve, the pve is not that spectacular. it is what it is because of what it is. if you changed the formula of what is eve, it wouldn't be eve. you just can't remove pvp from this game and expect it to be the same. since on a fundamental level it wouldn't be.