EVE Online

EVE Online

code 16. Nov. 2023 um 12:54
Why this game is boring now
1. I Understand casual players are not the primary focus of CCP, (Their money is in you sweaty mouth breathers mutiboxing)
2. I understand how hard it is to balance and run an in game economy.
3. I have 2.5k hours in the game.

I created my account back in 2011 and come back for a few weeks every year to play, I just jumped in because I've been watching WoW videos and wanted to play an MMO. My account net worth is around 6B isk, I maxed PI, and Mining, and was building an orca right before the patch came out that changed the command components, messing up my plans because of some major exploits people did to screw over the economy.

This game is extremely boring now, it's devolved into a core group of people multiboxing so many accounts that it's no longer welcoming or fun to find anything to do.

Want to focus on commerce? Sure, now compete with the others who are selling at a loss just to buy you out.

Want to focus on running missions? Sure, here's a cookie cutter (Go here, do this, come back) that hasn't changed in 20 years.

Want to focus on creating a corp? Nah, you missed the boat 8 years ago, join corp A or B or dedicate a fulltime job to this game to maybe afford a POS that's going to be ganked in less than a week.

Want PVP? Great, spend 2 hours sitting on a gate and maybe you'll find someone worth it.

The only ones having fun in this game are the ones who are suicide ganking for some kill report that they live for. Or the ones who have put in 100k hours and have little real life responsibilities.

This isn't even discussing the major exploits that funneled hundreds of trillions of isk into corps wallets, and the effects that had on the actual game.
Zuletzt bearbeitet von code; 16. Nov. 2023 um 13:46
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Beiträge 1630 von 46
Sounds right,some of the reasons why I stopped playing myself.
Best move right now would be to shrink highsec zones to just trade hubs, noob systems and some connecting hops so there's at least some safe route between, and move lv4 agents to lowsec.
Cabal 19. Nov. 2023 um 9:56 
Thread opener has been banned lol
Ursprünglich geschrieben von FREEZED:
i agree, suicide ganking is worst game mechanic they have in game, i do understand why they want to keep it in but still it makes no sense on bigger picture.

early times of EVE it was more about tricking carebears to do dump things and then kill them , now you just calculate how much you need dps to kill some before concorde comes.

old time highsec pvp with complex agro mechanics was best, it was hard to keep track who can shoot you and how much time you have left to kill someone, only those who could master tracking all those timers were really successful, now it is just suicide ganks for dummies.

Yea, I played since release. Left 6 years ago. Mostly because the ganking thing was out of hand.

Still miss it sometimes. I had been multi boxing since 2005.

But, games need to be fun. And it stopped being fun.
FREEZED 19. Nov. 2023 um 23:56 
Ursprünglich geschrieben von Spirit_RETRO:
Ursprünglich geschrieben von FREEZED:
i agree, suicide ganking is worst game mechanic they have in game, i do understand why they want to keep it in but still it makes no sense on bigger picture.

early times of EVE it was more about tricking carebears to do dump things and then kill them , now you just calculate how much you need dps to kill some before concorde comes.

old time highsec pvp with complex agro mechanics was best, it was hard to keep track who can shoot you and how much time you have left to kill someone, only those who could master tracking all those timers were really successful, now it is just suicide ganks for dummies.

Yea, I played since release. Left 6 years ago. Mostly because the ganking thing was out of hand.

Still miss it sometimes. I had been multi boxing since 2005.

But, games need to be fun. And it stopped being fun.
i also often get feeling to get back playing, i update client and log in then i see all my 200+ fitted ships with out dated fits and reality hits , too much effort just to undock.
R131 20. Nov. 2023 um 1:03 
Ursprünglich geschrieben von anarcher:
Best move right now would be to shrink highsec zones to just trade hubs, noob systems and some connecting hops so there's at least some safe route between, and move lv4 agents to lowsec.
yea because killing uncoordinated newbs running PvE fits with no backup really fuels my ego and when everyone sees the carebear killmail they think "gee this guy is such a skilled PvP pilot"
Cabal 20. Nov. 2023 um 2:15 
Ursprünglich geschrieben von FREEZED:
i agree, suicide ganking is worst game mechanic they have in game, i do understand why they want to keep it in but still it makes no sense on bigger picture.

early times of EVE it was more about tricking carebears to do dump things and then kill them , now you just calculate how much you need dps to kill some before concorde comes.

old time highsec pvp with complex agro mechanics was best, it was hard to keep track who can shoot you and how much time you have left to kill someone, only those who could master tracking all those timers were really successful, now it is just suicide ganks for dummies.

It makes no sense?! lol

Ganking is necessary and it does make totally sense.

It's not only about the kill, but more about the loot. Every victim knows about them... yet folks with billions worth of stuff still choose to fly through Uedama everyday or think, they can afk mine and comfortably haul stuff and get wealthy with no risks involved. They take no precautions, are stubborn enough to repeat mistakes again and again to make their point; afterwards they land here.

They fly expensive stuff which they can't afford to loose, they don't utilize tools like eve-gatecheck... and literally ask for their own destruction. In the moment of undocking EVERYWHERE, you consent to PVP.

Space is not mentioned to be safe.

I man wtf is wrong with all of you? It's no "ganks for dummies" but exploiting the naivity of folks like you who sit in expensive ships incl. a crazy loads of stuff and didn't learn anything; acting like noobs after getting killed... a noob in a friggin capital.

Folks like you make the high income from it possible.

Miners of all sorts (afk'ers especially...) get heat as well in highsec. Either you pay for a permit or you will get some heat. No risk-free freebies.

Afterwards, y'all visit the Steam forums to cry; talk about griefing, EVE dying etc. and you are not even embarassed.

There is a saying: just because you didn't know about a law/rule, doesn't mean you can't get penalized for breaking it.

@code
Besides, speaking of a boring game. Dynamic games aren't boring. You are just pissed (and banned btw) because it's not as easy as you want it to be.
Zuletzt bearbeitet von Cabal; 20. Nov. 2023 um 2:17
Ursprünglich geschrieben von Cabal:
Ursprünglich geschrieben von FREEZED:
i agree, suicide ganking is worst game mechanic they have in game, i do understand why they want to keep it in but still it makes no sense on bigger picture.

early times of EVE it was more about tricking carebears to do dump things and then kill them , now you just calculate how much you need dps to kill some before concorde comes.

old time highsec pvp with complex agro mechanics was best, it was hard to keep track who can shoot you and how much time you have left to kill someone, only those who could master tracking all those timers were really successful, now it is just suicide ganks for dummies.

It makes no sense?! lol

Ganking is necessary and it does make totally sense.

It's not only about the kill, but more about the loot. Every victim knows about them... yet folks with billions worth of stuff still choose to fly through Uedama everyday or think, they can afk mine and comfortably haul stuff and get wealthy with no risks involved. They take no precautions, are stubborn enough to repeat mistakes again and again to make their point; afterwards they land here.

They fly expensive stuff which they can't afford to loose, they don't utilize tools like eve-gatecheck... and literally ask for their own destruction. In the moment of undocking EVERYWHERE, you consent to PVP.

Space is not mentioned to be safe.

I man wtf is wrong with all of you? It's no "ganks for dummies" but exploiting the naivity of folks like you who sit in expensive ships incl. a crazy loads of stuff and didn't learn anything; acting like noobs after getting killed... a noob in a friggin capital.

Folks like you make the high income from it possible.

Miners of all sorts (afk'ers especially...) get heat as well in highsec. Either you pay for a permit or you will get some heat. No risk-free freebies.

Afterwards, y'all visit the Steam forums to cry; talk about griefing, EVE dying etc. and you are not even embarassed.

There is a saying: just because you didn't know about a law/rule, doesn't mean you can't get penalized for breaking it.

@code
Besides, speaking of a boring game. Dynamic games aren't boring. You are just pissed (and banned btw) because it's not as easy as you want it to be.
i am sorry , but i am one of those how make most of money from pvp, pvp itself is pretty boring if you just gank people sure it is good money but...
Cabal 20. Nov. 2023 um 8:22 
Ursprünglich geschrieben von FREEZED:
Ursprünglich geschrieben von Cabal:

It makes no sense?! lol

Ganking is necessary and it does make totally sense.

It's not only about the kill, but more about the loot. Every victim knows about them... yet folks with billions worth of stuff still choose to fly through Uedama everyday or think, they can afk mine and comfortably haul stuff and get wealthy with no risks involved. They take no precautions, are stubborn enough to repeat mistakes again and again to make their point; afterwards they land here.

They fly expensive stuff which they can't afford to loose, they don't utilize tools like eve-gatecheck... and literally ask for their own destruction. In the moment of undocking EVERYWHERE, you consent to PVP.

Space is not mentioned to be safe.

I man wtf is wrong with all of you? It's no "ganks for dummies" but exploiting the naivity of folks like you who sit in expensive ships incl. a crazy loads of stuff and didn't learn anything; acting like noobs after getting killed... a noob in a friggin capital.

Folks like you make the high income from it possible.

Miners of all sorts (afk'ers especially...) get heat as well in highsec. Either you pay for a permit or you will get some heat. No risk-free freebies.

Afterwards, y'all visit the Steam forums to cry; talk about griefing, EVE dying etc. and you are not even embarassed.

There is a saying: just because you didn't know about a law/rule, doesn't mean you can't get penalized for breaking it.

@code
Besides, speaking of a boring game. Dynamic games aren't boring. You are just pissed (and banned btw) because it's not as easy as you want it to be.
i am sorry , but i am one of those how make most of money from pvp, pvp itself is pretty boring if you just gank people sure it is good money but...

But?
For me, this game died outright when they brought in Alpha and skill injectors. It went from a skilled game that rewarded your time playing and made your 100m skill points char something impressive and valuable to a corp and a game worth investing your time into. To a generic pay to win micro-transaction pile a faeces.

Once upon a time you could build a corporation of REAL people, build a community, have mining sessions and beer fleets on voice comms, laughing, joking, being happy and socialising all while working together to actually accomplishing something like building a capital ship to expand the corporation with, or joining an alliance building a bigger community. It was more than a game back then. It was real, I was there. Fighting in them big fleet battles with filled with adrenaline and terror and excitement. Everything had real consequences that would echo throughout the whole galaxy.

Then CCP killed it. They made it about greed. Made it free to play but pay to win. Made these long time players like me obsolete overnight and turned everyone into piece of s#'t scumbags just out to grief you and ruin your community and break up friendships etc. Trolls. Not even spies for other corps, no just trolls.

I tried to get back into this game a year or so ago, and just nobody is real now. Everyone is just a fake multiboxing alpha and the community of gamers doesn't exist anymore.

And don't get me started on all the in game advertising and real money microtransaction storefronts and lotto mechanics etc... Oh boy wtf is all this? No thanks.

EVE is dead. I am heart broken, I played this game since 2007 for many hours per day and built up my own corporation of over 100 players and had the best time in my life. But EVE is dead now. The DEVs don't understand what they used to have. Sad indeed.
Ursprünglich geschrieben von Robin192000:

Then CCP killed it.

Wasn't CCP taken over at that point by an other company (that also has the Black Desert MMO)?
Heathy 23. Nov. 2023 um 9:52 
the character bazaar existed for a long time, the problem was that only the most knowledgable and dedicated ppl bothered to use it, for most ppl it was too obtuse. you were able to sell your characters LONGGGGGG before alpha and skill injectors. its just never been a convenient system that sees mass adoption. to the point that it would be fair for everyone.

on the other side of things, you could get new players into the game, even have them wait out the training periods 2-3 -4 weeks or so until they were somewhat useful as more than t1 tackle. shower them with ships and modules but there was never a way to lower the time it takes for ppl to become more useful. for a lot of ppl they just burn out before they get that far. the skill injectors were meant to help alleviate this, seeing as the isk was never the bottleneck. you could throw billions at a new player but it wouldn't matter if they couldn't be bothered to wait months for training.

while the training system is unique compared to grinding mobs for exp and levelling like a traditional rpg or mmo, the problem is that ppl don't play the game, they just set a long training queue and go play something else. waiting for things to train is the most brain dead form of progression when it comes to engagement. the skill injectors hit two problems simultaneously. it helps newer players get into ships and it helps older players respec (at a relatively high price) the injectors only really help newer players after 80m sp you only get 150k out of every 500k, so its pretty much not worth using them, even at 50m i think you only get 300k, so you're basically losing half an injector every time you use one. to me they are a nice way to store value, like plex, but they aren't really useful once you reach certain SP breakpoints. since plex is a store of time and value, to me it isn't really any different with skill injectors, its a store of time and therefore value. not much more. I don't see it as much more than this, as someone who has two 90m sp chars I don't mind newer players having some sort of way to bridge the 15-20 year gap, remembering that unlike other mmos, eve has never had a soft reset. the longer it goes on the more daunting it will become for newer players.
Zuletzt bearbeitet von Heathy; 23. Nov. 2023 um 10:50
FREEZED 23. Nov. 2023 um 10:53 
Ursprünglich geschrieben von Heathy:
the character bazaar existed for a long time, the problem was that only the most knowledgable and dedicated ppl bothered to use it, for most ppl it was too obtuse. you were able to sell your characters LONGGGGGG before alpha and skill injectors.

on the other side of things, you could get new players into the game, even have them wait out the training periods 2-3 -4 weeks or so until they were somewhat useful as more than t1 tackle. shower them with ships and modules but there was never a way to lower the time it takes for ppl to become more useful. for a lot of ppl they just burn out before they get that far. the skill injectors were meant to help alleviate this, seeing as the isk was never the bottleneck. you could throw billions at a new player but it wouldn't matter if they couldn't be bothered to wait months for training.

while the training system is unique compared to grinding mobs for exp and levelling like a traditional rpg or mmo, the problem is that ppl don't play the game, they just set a long training queue and go play something else. waiting for things to train is the most brain dead form of progression when it comes to engagement. the skill injectors hit two problems simultaneously. it helps newer players get into ships and it helps older players respec (at a relatively high price) the injectors only really help newer players after 80m sp you only get 150k out of every 500k, so its pretty much not worth using them, even at 50m i think you only get 300k, so you're basically losing half an injector every time you use one. to me they are a nice way to store value, like plex, but they aren't really useful once you reach certain SP breakpoints. since plex is a store of time and value, to me it isn't really any different with skill injectors, its a store of time and therefore value. not much more. I don't see it as much more than this, as someone who has two 90m sp chars I don't mind newer players having some sort of way to bridge the 15-20 year gap, remembering that unlike other mmos, eve has never had a soft reset. the longer it goes on the more daunting it will become for newer players.
thing is that no matter how much you have lot of skill points or how big ship you have in EVE it does not matter if you do not know how to play.
At the beginning getting skill points and you learning how to play was in balance time vise , now it is you pay to win to lose as you sure can pay but not win.
I still play Eve Online, but wouldn't mind an MMORPG that is similar to this game in how it plays, but is PvE focused.
Heathy 23. Nov. 2023 um 11:06 
I do agree, the rate at which you train skills was somewhat on par with the rate at which you're learning the game as a whole it felt that way for me. its not meant to be an instant gratification game but at the same time, corps were fully willing and able to supply people with ships and skill books and the means to have fun, but the problem was that not everyone wants to wait months, most people really, you have to either enjoy masochism or be the most patient of bears.

I think you're either paying the sub and waiting out the training time or you're also buying injectors, I think the injectors themselves do make decent rewards for corps to give out to their newer players in the same way that they give out ships and books, it gives them something to aim for, I agree that the game is p2w in the sense that you can directly fund anything you do with your own wallet, its typically just not worth it to do so. all you really need is omega a sub like pretty much any mmo, and ofc time to play the game. the truth is that it doesn't matter how much money you throw at the game if you don't have the numbers. if you have the numbers you don't need to fund the game with your own wallet it should fund itself.

it would be really difficult to make a pve - eve, the pve is not that spectacular. it is what it is because of what it is. if you changed the formula of what is eve, it wouldn't be eve. you just can't remove pvp from this game and expect it to be the same. since on a fundamental level it wouldn't be.
Zuletzt bearbeitet von Heathy; 23. Nov. 2023 um 11:12
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Geschrieben am: 16. Nov. 2023 um 12:54
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