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Are you interested in being a purely industrial player, or are you going to train a general mix of combat skills, including support skills?
In terms of attributes, most industrial skills are (primary/secondary) intelligence/memory. Most combat skills, such as ship skills and weapon skills, are perception/willpower. Most support skills, like CPU and PG management, are intelligence/memory.
Even as a combat pilot, you will spend a lot of time during your first year training the support skills, maybe at a 40/60 split with combat skills. As such, after using a remap and unbinding all of your available attribute points from their default categories, you should probably go with a 60%/40% perception/intelligence split. You won't need any points in charisma at all (trust me), and willpower is predominantly used as a secondary combat attribute, plus in some marketing and social skills. Memory is used as a primary attribute in drones, but you will spend relatively few days training drone skills. Otherwise, memory is most often found as a secondary attribute in skills whose primary attribute is intelligence.
So remember, 60/40 perception/intelligence split for your first year or two. Then, if you continue training combat-related skills, dump everything you can into perception and the rest in willpower.
Thanks for the info Shotgun, it's very useful, I was wondering if I could use Charisma as a dump stat :)
Also, if you're so averse to combat, you probably won't emjoy EVE over the long term.
You can't "not like" combat in this game unless you want to be a total pushover.
And the significance of pvp is self-explanatory so I won't bother reiterating on that.
Per / will is the most common combination for optimal drone plan per / memory, int / memory for most science related skills.
Cha is needed for leadership skills of which leadership V is important for you, mainly because you need it to enter 10/10 plex (for reasons I still cannot comprehend), not that fleet boosting skills are a bad thing to have they are just so rarely needed from individual pilots.
Trade skills and POS skill require cha as well and some PI skills.
The formula for the speed of skill training (points per minute) is:
(primary attribute + secondary attribute/2)
Can just use Excel to figure out the most optimal split.
lol, which is the exact same thought that occurred to me when you said it would be 90% combat. I think I'll stick with it as a career choice though, it still sounds interesting and it cant possibly be worse than mining. :)
I might take a look at evemon when I get a bit further into the game. At the moment everything is a bit overwhelming.
In my opinion, exploration is a bit more fun than missions. The only reason I've ever touched missions was to get the bare minimum standings to use locator agents for pvp purposes. I do, however, enjoy doing a site or two every once in a while in an attempt to play the loot lottery. But even exploration gets tedious quickly, because there are only so many different sites. The pve content was never this game's strong point.
Oh, and as far as evemon and EFT go, you can get them and play around with the programs even when you're not playing the game. In fact, this might help you learn the game quicker.
I have no idea if that's even possible in Eve but the idea does appeal to me. Its one of the reasons I gravitated towards the explorer career, it seems logical that the same skill-set would apply to espionage. Of course it also seemed logical that exploration wouldnt involve much combat and look where that got me.