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Laporkan kesalahan penerjemahan
It's like asking whether you should keep a chair or a window.
Well between the chair and the window, which one would be better to focus on improving and use as a main ship for a new player?
My advice? Keep or sell both ships, and get a combat frigate instead. Start doing some level 1 missions and flying around asteroid belts to get a hang of very very basic combat for your first few days.
What race do you want to focus on?
So which frigate do you suggest? I didn't see anything specifically called a combat frigate, so I'm guessing you meant something specific yourself.
Here, let me ask you this way:
-Do you see yourself as becoming a pvp player in this game?
If no, then just choose Caldari like all the other carebears.
If yes, then your first race should be turret-focused, preferably medium range. I would suggest either Minmatar or Amarr ships.
Answer that and I'll recommend a specific ship and give you a general fitting guide for it.
For now, however, I'd just like to mine and do other things until I get a better feeling for the game.
Also, if you really want to mine, then have a separate account/character specifically for that. Cross-training core competencies (mixing industrial and combat skills) on one character is a very bad idea.
All of that said, you should consider training Amarr frigates to start off with. Get a "Punisher" frigate and fit it something along the lines of...
Lows: small armor repairer, one or two omni-resist mods like the "energized adaptive nano membrane" (you can use specific resist hardeners, which will give a higher %, but only apply to one resist type, if you know what you'll be fighting), and maybe a damage control, or a capacitor power relay if you really need cap
Mids: an afterburner, and a cap recharger
Highs: pulse lasers of the highest size you can fit with your remaining fitting resources, but try to keep them uniform; for ammo you'd be using crystals, but make sure to check the stats of each crystal type, as they have range/damage tradeoffs, and don't rainbow mix-and-match your crystals
Rigs: probably 2x auxiliary pumps, to make your armor repairer repair more HP, and maybe a capacitor control circuit for extra cap recharge
With this, you should be able to do level 1 missions without much problems. Remember to check the stats on all of your modules, and stay within optimal range of your guns to the enemy so you can actually hit it, etc etc.
Welcome to the game and please do not give Mr Shotgun a free ticket to Siberia for his disrespectful attitude.
I can recommend the following plan:
http://blog.beyondreality.se/Newbie-skill-plan-2
As a new player it has served me well in the few weeks I've been playing.
Also this:
http://wiki.eveuniversity.org/Getting_Started_In_EVE_Online
has great guides for ships and just about everything else.
Do you have a blog I can subscribe to?
So now what? Am I screwed? Is it OK? I went to make another character to start over, and it tells me that aint happening because my other character is training, so...
You don't lose anything by tarining "redundant" skills (or stopping the training) aside from time it takes to train them but no skill in EvE is complitely useless, no matter how limited in scope they might be.
That being said you can train 2 even 3 characters at the same time by paying extra for the subscription but it's hardly necessary in the beginning of the game and rarely even after 5 years I might add.
Let me make an example.
Let's say you trained mining to level 4, and light missiles to level 2. Then you read my post and decided you don't want to be a miner. Now, the mining level 4 becomes completely irrelevant. However, if you start a new character, you will lack the light missiles level 2. Understand?
Now, if you don't like your character's name, or something along those lines, it's fine to remake the character early on, since you won't lose much.
Also, I want to tell you something slightly off-topic. Your character has something called "attribute points." These determine how fast skills of different types get trained. If you go to the character sheet, you can remap those attributes, however remaps are limited. I think you start with two, and if you use them up, one regenerates every year.
Here is my advice to you: if you've decided to be a combat-focused player (which I encourage), you should go and remap your attributes. For your first year, put something like 70% of available points into perception, and the rest into intelligence. You won't need charisma at ALL, and perception and intelligence appear more often as primary skill attributes than willpower and memory. In a year or two, once your support skills are in place, you should put as many as you can into perception, and the rest into willpower.
I didn't know if I was completely screwed for this character or not, but I also didn't want to make an entirely new character either, especially since it didn't seem logical to be required to start all over fresh, since skills don't seem to leave, and the time is lost regardless.
I don't think yesterday did any permanent damage in any case. I trained all those level 1, 10-30 minute skills while I was just flying around, doing missions and whatnot. It's not like I got halfway through a day long skill and changed my mind mid-way, and I made sure to get some long skills training for when I slept (and I've got another day worth for work loaded).
I grabbed 123's suggestion page and started work on some of those. I wish there was a simpler format for figuring out what I did and what needs done, but it looks like I'll just have to install SpreadSheet again and go from there.
I saw about remapping, but I didn't fully understand it. Said I have 2, but I also read I shouldn't go messing about with it just now. I have zero understanding of what perception does, but I can only assume intelligence speeds up training time?
I would like to get into combat, but I'd still like a viable way to make income, since I'm unsure about combat as a potential way to make the funds to acquire better things. You would know before me. I'm also quite bad at the combat, but it's interesting enough. I can tell you now I have ZERO interest in playing the business aspect of buying and selling on the market like a game in itself. I'm not against making things and selling them, but I am against running more spreadsheets and citing references for price while making travels to acquire things at less than value to sell at... I'm not playing the EVE stock market.
Combat seems interesting, and mining a bit to acquire things to build other things seems cool.
Right now I'm just going through the tutorial guys (business, industry, military, etc.) for the rewards and a bit of knowledge they provide. I don't know what I'll do immediately after that's complete, since I'm not big on the idea of losing everything going into a pure combat role that I'm still shaky as to ability to compete thus far, ya know?
What would you guys advise to do?