EVE Online

EVE Online

Sarum Magnate or Nereus?
Which to keep?
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Menampilkan 1-15 dari 47 komentar
Shotgun 14 Nov 2013 @ 4:03pm 
One is a frigate with bonuses to scanning, and another is a hauler with a focus on defense. They're completely different ships, wth completely different roles.

It's like asking whether you should keep a chair or a window.
Yawzheek 14 Nov 2013 @ 4:13pm 
OK...

Well between the chair and the window, which one would be better to focus on improving and use as a main ship for a new player?
Shotgun 14 Nov 2013 @ 4:24pm 
You can't really use a hauler until you have something to haul. The Magnate is fine, but as a completely new player you simply don't have the combat skills to do even the low-end sites you scan out.

My advice? Keep or sell both ships, and get a combat frigate instead. Start doing some level 1 missions and flying around asteroid belts to get a hang of very very basic combat for your first few days.

What race do you want to focus on?
Yawzheek 14 Nov 2013 @ 4:51pm 
I think I'm Gallantean or something like that? Not entirely sure.

So which frigate do you suggest? I didn't see anything specifically called a combat frigate, so I'm guessing you meant something specific yourself.
Shotgun 14 Nov 2013 @ 5:03pm 
Combat is a general concept. I asked you for your racial preference to give a suggestion for a specific ship.

Here, let me ask you this way:

-Do you see yourself as becoming a pvp player in this game?

If no, then just choose Caldari like all the other carebears.

If yes, then your first race should be turret-focused, preferably medium range. I would suggest either Minmatar or Amarr ships.

Answer that and I'll recommend a specific ship and give you a general fitting guide for it.
Yawzheek 14 Nov 2013 @ 5:10pm 
At first, no, I'd not like to try PvP, but later, yes.

For now, however, I'd just like to mine and do other things until I get a better feeling for the game.
Shotgun 14 Nov 2013 @ 5:19pm 
Diposting pertama kali oleh Vladimir Putin:
At first, no, I'd not like to try PvP, but later, yes.

For now, however, I'd just like to mine and do other things until I get a better feeling for the game.
I just want to let you know that that's a bad attitude. I'm just going to tell you right now that if you become a carebear, the odds of you enjoying and staying in the game for the long term are stacked heavily against you.

Also, if you really want to mine, then have a separate account/character specifically for that. Cross-training core competencies (mixing industrial and combat skills) on one character is a very bad idea.

All of that said, you should consider training Amarr frigates to start off with. Get a "Punisher" frigate and fit it something along the lines of...

Lows: small armor repairer, one or two omni-resist mods like the "energized adaptive nano membrane" (you can use specific resist hardeners, which will give a higher %, but only apply to one resist type, if you know what you'll be fighting), and maybe a damage control, or a capacitor power relay if you really need cap

Mids: an afterburner, and a cap recharger

Highs: pulse lasers of the highest size you can fit with your remaining fitting resources, but try to keep them uniform; for ammo you'd be using crystals, but make sure to check the stats of each crystal type, as they have range/damage tradeoffs, and don't rainbow mix-and-match your crystals

Rigs: probably 2x auxiliary pumps, to make your armor repairer repair more HP, and maybe a capacitor control circuit for extra cap recharge

With this, you should be able to do level 1 missions without much problems. Remember to check the stats on all of your modules, and stay within optimal range of your guns to the enemy so you can actually hit it, etc etc.
Comstock 14 Nov 2013 @ 11:09pm 
Greetings Mr President,

Welcome to the game and please do not give Mr Shotgun a free ticket to Siberia for his disrespectful attitude.

I can recommend the following plan:

http://blog.beyondreality.se/Newbie-skill-plan-2

As a new player it has served me well in the few weeks I've been playing.

Also this:

http://wiki.eveuniversity.org/Getting_Started_In_EVE_Online

has great guides for ships and just about everything else.
Terakhir diedit oleh Comstock; 14 Nov 2013 @ 11:17pm
Shotgun 14 Nov 2013 @ 11:18pm 
Yeah, trying to keep a player in the game beyond his first loss is disrespectful, got it.
Comstock 14 Nov 2013 @ 11:23pm 
Again, you're proving to be the best advertisement for EvE.

Do you have a blog I can subscribe to?
Shotgun 14 Nov 2013 @ 11:38pm 
A player trying out the game and quitting is no different from a player not trying it at all, save for the tendency of quitters telling the people they know not to try it either.
Yawzheek 15 Nov 2013 @ 4:03am 
Well, and here's the thing guys: I already just started training random skills yesterday not knowing any better.

So now what? Am I screwed? Is it OK? I went to make another character to start over, and it tells me that aint happening because my other character is training, so...
Baneken 15 Nov 2013 @ 4:10am 
Just complite the training you're currently running and then focus on skills that feel more useful to you.
You don't lose anything by tarining "redundant" skills (or stopping the training) aside from time it takes to train them but no skill in EvE is complitely useless, no matter how limited in scope they might be.

That being said you can train 2 even 3 characters at the same time by paying extra for the subscription but it's hardly necessary in the beginning of the game and rarely even after 5 years I might add.
Shotgun 15 Nov 2013 @ 4:13am 
No no no no no, don't remake a character. Remember that the skills you have trained are there forever, so any character with some skills trained will be better off than a completely fresh character.

Let me make an example.

Let's say you trained mining to level 4, and light missiles to level 2. Then you read my post and decided you don't want to be a miner. Now, the mining level 4 becomes completely irrelevant. However, if you start a new character, you will lack the light missiles level 2. Understand?

Now, if you don't like your character's name, or something along those lines, it's fine to remake the character early on, since you won't lose much.

Also, I want to tell you something slightly off-topic. Your character has something called "attribute points." These determine how fast skills of different types get trained. If you go to the character sheet, you can remap those attributes, however remaps are limited. I think you start with two, and if you use them up, one regenerates every year.

Here is my advice to you: if you've decided to be a combat-focused player (which I encourage), you should go and remap your attributes. For your first year, put something like 70% of available points into perception, and the rest into intelligence. You won't need charisma at ALL, and perception and intelligence appear more often as primary skill attributes than willpower and memory. In a year or two, once your support skills are in place, you should put as many as you can into perception, and the rest into willpower.
Yawzheek 15 Nov 2013 @ 4:30am 
Ah! Thanks you three!

I didn't know if I was completely screwed for this character or not, but I also didn't want to make an entirely new character either, especially since it didn't seem logical to be required to start all over fresh, since skills don't seem to leave, and the time is lost regardless.

I don't think yesterday did any permanent damage in any case. I trained all those level 1, 10-30 minute skills while I was just flying around, doing missions and whatnot. It's not like I got halfway through a day long skill and changed my mind mid-way, and I made sure to get some long skills training for when I slept (and I've got another day worth for work loaded).

I grabbed 123's suggestion page and started work on some of those. I wish there was a simpler format for figuring out what I did and what needs done, but it looks like I'll just have to install SpreadSheet again and go from there.

I saw about remapping, but I didn't fully understand it. Said I have 2, but I also read I shouldn't go messing about with it just now. I have zero understanding of what perception does, but I can only assume intelligence speeds up training time?

I would like to get into combat, but I'd still like a viable way to make income, since I'm unsure about combat as a potential way to make the funds to acquire better things. You would know before me. I'm also quite bad at the combat, but it's interesting enough. I can tell you now I have ZERO interest in playing the business aspect of buying and selling on the market like a game in itself. I'm not against making things and selling them, but I am against running more spreadsheets and citing references for price while making travels to acquire things at less than value to sell at... I'm not playing the EVE stock market.

Combat seems interesting, and mining a bit to acquire things to build other things seems cool.

Right now I'm just going through the tutorial guys (business, industry, military, etc.) for the rewards and a bit of knowledge they provide. I don't know what I'll do immediately after that's complete, since I'm not big on the idea of losing everything going into a pure combat role that I'm still shaky as to ability to compete thus far, ya know?

What would you guys advise to do?
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Tanggal Diposting: 14 Nov 2013 @ 3:49pm
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