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if you recall, and your probably jump for joy at their decision, all future changes are going to be amd ebased on an experiment CCP did, where they took a bunch of people who had never even touched EVE before and put them in front fo the game for 30 minutes, they want to change the game to be the game they EXPECTED to play, rather than anything similar to what it has been. (in toher words, winter 2015 welcome PvP-free highsec and lowsec with a pvp flag, welcome dogfighting in 15km spaceships with cockpits [because somehow that makes sense] and welcome NPC mission quests giving levels and free ♥♥♥♥ because everyone wants WoW)
I can understand the WASD movement thing, because that seems intuitive. But at the end of the day, WASD is still going to be way less efficient that the approach/orbit/keep at range combo in combat, because commands react instantly to target behavior, while manual control from a human doesn't. Even when you're trying to change your vector on the fly in order to escape damage, a double-click in space is going to be more time-efficient than manual turning.
Oh right, you can also move the textboxes where the notification text appears on screen. Here's a pic of it: http://i.imgur.com/DiYm0.png
And "enter moving mode for messages" does not let you move the ship movement info text or the jamming notification....
http://i59.tinypic.com/119m32f.png
Edit: It's improved but I have to get used to switching the windows with tabs instead of closing them when I'm done (hitting the close window X closes all the tabs in the window)