EVE Online
Size of EVE Online World
So been wondering how big actualy is EVE online world? Does it get bigger in updates? How long it takes to Explore whole world?
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Shotgun の投稿を引用:
omgitsangrybees の投稿を引用:

That title actually goes to Elite: Dangerous now I think.
From what I understood, the universe is procedurally generated (meaning that most of the systems won't actually be visited since there's too many of them, and storing data on them all would require crazy amounts of storage). Furthermore, aren't locations within ED systems instanced? In EVE, you can go anywhere within the system grid. Can you do that in ED as well?

Well, technically, a grid in EVE is spawned around an entity in space and extends a certain radius out from it. Move too far away from that entity and you will drop off that grid and a new one will be spawned around you. An area in space in EVE only exists as a grid spawned around an entity being out of range of being spawned on another entity's grid.
KWMatsu Crunch の投稿を引用:
Shotgun の投稿を引用:
From what I understood, the universe is procedurally generated (meaning that most of the systems won't actually be visited since there's too many of them, and storing data on them all would require crazy amounts of storage). Furthermore, aren't locations within ED systems instanced? In EVE, you can go anywhere within the system grid. Can you do that in ED as well?

Well, technically, a grid in EVE is spawned around an entity in space and extends a certain radius out from it. Move too far away from that entity and you will drop off that grid and a new one will be spawned around you. An area in space in EVE only exists as a grid spawned around an entity being out of range of being spawned on another entity's grid.
Right, but it's still all space that's physically accessible to you, as opposed to space that you can never ever go to.
Shotgun の投稿を引用:
KWMatsu Crunch の投稿を引用:

Well, technically, a grid in EVE is spawned around an entity in space and extends a certain radius out from it. Move too far away from that entity and you will drop off that grid and a new one will be spawned around you. An area in space in EVE only exists as a grid spawned around an entity being out of range of being spawned on another entity's grid.
Right, but it's still all space that's physically accessible to you, as opposed to space that you can never ever go to.
and besides that, space never "stops existing" in EVE, NPC's sitting in a spot will always be there even when there are no players. unlike something like ED where if there are no players around there is literally no space in existence (again why you can actually enter a system in ED and watch as the game loads up random NPCs AFTER you arrive)
For eve map you might want to take a look at http://evemaps.dotlan.net/ which is a widely accepted standard for map tools in EVE and been around since I don't know for how long but since I started in 2007.

Basically eve is based on solar systems which are connected through star gates that allow movement between those systems, these solar systems then form constellations and finally regions.
Only way out of a system is to use star gates which is where fights happen most of the time for obvious reasons.
You can move anywhere within solar system but without warp travel it would take ages, caveat is that you can only jump to fixed stellar objects moons, planets etc. stations or gates and other players provided they're in fleet and 150km away from you (cannot warp actually to anything closer then 150km).

Because of limitations in warp travel you can have objects that cannot normally be warped in to within the solar system they have to be probed down by using scanner probes via a mini-game of sorts that once completed allows you to warp to objects and ships not normally allowed to and a wormhole entrance is one of such thing (game technically treats a wh and star gate in identical manner (even error messages are identical such as sometimes issuing warnings from a traffic control ... ) but a wh entrances have special quirks such as disappearing in 24h and you have to find a new one).

Other way to hide in systems to use 'book marks' that can be left to anywhere on your warp path creating a place for you to warp where no one else can warp in to without probes or being in fleet with you, though you can also create a bm for everyone in corp to see.

Now all systems in EVE also have a tool called local chat that tells someone is there but you cannot know where and some ships can use cloaking devices that hide them from being probed or being seen until they attack (submarine warfare of sorts).

This has been used in the past with great effect by leaving a cloaked ship in space so that everyone in system knows you're online and cloaked but they don't know if you're AFK or preparing to kill some hapless miner.
Wormholes however have no local making them unique environment in EVE where you can never tell for certain if you're being watched.

Hopefully that explained something how eve works in regards to scale and it's environments.
最近の変更はBanekenが行いました; 2015年1月24日 2時50分
The Pasta の投稿を引用:
Shotgun の投稿を引用:
*puts on nerd glasses*

There are 8031 total systems in EVE that can be visited by players.

From what I can find online, the average radius of a system in EVE is about 17AU (seems about right). The furthest an object can spawn is 4 AU from any static object, which theoretically pushes the radius to 21 AU. Systems are flat-cylindrical in nature, but that doesn't mean that you can go anywhere within that cylinder, or even the flat plane of the cylinder, since you can only warp between objects. There are systems in EVE, for example, in which warpable objects are aligned in a "straight line," making those systems pretty "small" by comparison to other systems, even those with smaller radii. To that end I will consider EVE systems completely flat for the purpose of this calculation, though in reality, they aren't. I'm simply going to be presenting the minimum physical size of the EVE universe under the assumption that you can go anywhere in any system's "pancake." In reality the actual size will likely be larger than the resulting figure presented here, but I can't do that math without having detailed system data at my fingertips (and it would take a long time/powerful modeling tools and scripts even if I did).

A = π r ²
A = π 21 ²
A = 1385.44236

8031 * 1385.44236 = 11,126,487.6 AU² = 249,005,485,200,000,000,000,000 KM²

(at 22,379,523,000,000,000 KM² per 1 AU²)

weird thing is I actually understand how you calculated this stuf....now i feel like a nerd...

I learned how to calculate the area of a circle in geometry grade 4 I think its pretty non-nerdy stuff that the average joe should have a grasp of. What my question is: how fast can the ships go to travel through that length of space?
KrizM の投稿を引用:
The Pasta の投稿を引用:

weird thing is I actually understand how you calculated this stuf....now i feel like a nerd...

I learned how to calculate the area of a circle in geometry grade 4 I think its pretty non-nerdy stuff that the average joe should have a grasp of. What my question is: how fast can the ships go to travel through that length of space?
within a system, or the greater map as a whole? within a system, ships are locked by their warp speed (modules/etc can change this) the lighter the ship, the faster it can go

as for the map as a whole, it gets complicated as all hell, depending on what ship your flying, what your route is, the size of the systems along the route, the amount of bubbles/movement hindering devices placed along the way, whether you have access to an alliance's limited jumb bridge or cyno network, etc.
Magron (禁止済) 2015年2月1日 13時09分 
KrizM の投稿を引用:
I learned how to calculate the area of a circle in geometry grade 4 I think its pretty non-nerdy stuff that the average joe should have a grasp of. What my question is: how fast can the ships go to travel through that length of space?

The average ship can make it into a solar system and to the next jump gate in something around 30 seconds to a minute or so. There is also time lost in 'aligning' for the jump..for tiny ships this is a second or two, for the biggest, minutes.
You'll spend some time traveling to areas where you want to do things but it's not a continual grind of travel like in other games. In eve, generally, once you get to the area you want, you'll travel short distances to do your business.
Distances of travel in EVE are measured either by jumps or by LY's depending if your ship has jumpdrive or not.
All capital class vessels have a jump drive that used to be as much as 14,5ly (about 3 regions depending) and it now has been greatly reduced to 5ly (roughly one region) while allowing capital class vessels the use of stargates (they also now have a mechanic called jump fatique after jumping).
All normal vessels have to use gates hence most distances are counted as jumps ie. 5j away or 45j to travel (no ♥♥♥♥♥♥♥ way I'm gonna do that).

Roughly estimating 12j is the max most people are willing to move on a daily basis from their base of operations.
最近の変更はBanekenが行いました; 2015年2月3日 5時04分
KrizM 2015年2月3日 19時25分 
Thank you all.
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投稿日: 2015年1月16日 16時40分
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