EVE Online
Need ideas for medium slots.
My Thorax has an afterburner, tracking computer, target painter and stasis webifier. The webifier was useful when my optimum range was 5km, but I now find myself rarely within range to use it (and when I am it usually means I've goofed). Ideas of what I could replace it with, or improve upon the others, are appreciated.

Also, I notice that the tracking computer has slots available for something or other. Are they for scripts? Should I be filling them with something?
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pvp or pve? no scrambler so im guessing PvE, in which case, the web is good, but perhaps a bit voerkill with a tracking computer to assist against frigates

as for the target painter, thorax is a blaster boat, target painters are primarily for missile damage application and as a support module for OTHER ships to lock a tagret faster (bigger sig faster lock, but that does nothing for when you are solo)

so mayhaps remove the target painter for either another tracking, that way you can script one for max optimum range bonus, and another for tracking, OR, a sensor booster so you can target things faster
I'd imagine you kind of need cap rechargers to keep your hardeners and repairer(s) permanently running.
Postat inițial de Shotgun:
I'd imagine you kind of need cap rechargers to keep your hardeners and repairer(s) permanently running.
thorax, no hardeners, gallente armor tank shotgun

and depending on his skills and the mission, burst running a repper is likely more than fine
Yeah, the build is for PVE.

I had the target painter in mind for my drones but I don't know how useful it is. I have noticed that my shots rarely miss at 20-25km out, even though my range fall-off from antimatter ammo is 11km. I don't usually need to turn my tracking computer on, though I may be mistaken in what it's used for. I assumed it's for hit chance.

Also, should I be forgoing hardeners and just rely on my medium repairer II?
I gave you a setup to use in one of the other threads.

Target painters are virtually useless for turret-based ships.
Yeah Shotgun, that's the setup I've mostly stuck to. But for mid power slots, there's just one or two that I'm still unsure about.
Tracking computers, sensor boosters, damage controls and hardeners should be left running at all times. Run scripts in your tracking computer for tracking if you are short range (blasters)or optimal if your going long range (rails). Carry the opposite script just in case you feel the need to switch. Use a scan resolution script to lock faster or a targeting range script for longer lock range in your sensor booster. Use drones for anything that gets under your guns.
Postat inițial de Shotgun:
I gave you a setup to use in one of the other threads.

Target painters are virtually useless for turret-based ships.

Unless you're shooting sleepers / incursion rats those two types are a mofo to hit, though you have a t3's painting on C6 sites (rapier's too squichy and would get pulverized in a second).
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Data postării: 3 mai 2015 la 5:59
Postări: 8