EVE Online
Hey guys would anyone be interested to help out a newbie with Planetary Interaction?
Hey guys would anyone be interested to help out a newbie with Planetary Interaction? i heard about it these days and i find it quite interesting :X
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It's not THAT profitable in high-sec to be honest. It's the lower security systems where you start actually getting some money.
Автор сообщения: Laptop65
It's not THAT profitable in high-sec to be honest. It's the lower security systems where you start actually getting some money.
Well im kind of stuck in -1.0 sector at my corp's homebase,i set it didn't know it was gonna be that hard xD as in ,im untrained to fly most stuff useful there xD so probably PI and mining are my only choices before i can get to do PVE and later PVP decently xD
Tried with Velator &pod to go back to Caille university but the Stargates campers pfff they'd waste good expensive ammo to get nothing in return xD
The short of a simple PI system is:
-Find some planets with large quantities of a resource you wish to harvest AND have POCOs with low tax rates
-Set up planetary command centers (can be purchased off the market, they take up some space so be sure to have a hauler) on those planets. 1 per planet
-Upgrade the command center (as high as your skills allow) so your PI system has as much power as possible
-Deploy the extractor, storage, processors, and launch pad you'll be using (have the extractor deposit the resources it gathers into a storage building to avoid waste)
-Link the buildings and route the inputs/outputs
-When your launchpad is full of product ready for harvest, launch the stuff and collect from the POCO. Beware of pirates

More advanced set ups will involve moving products between planets for processing into more advanced products.

As the above poster stated, high sec PI is a waste of time (planets don't produce many resources and tax rates are much higher (the minimum tax in high sec is 10%, then the corp that owns it adds their tax rate on top of that)... so be sure to set up in a non-high-sec system.

One doesn't need to be in the same system as one's planets for most of the PI process (only when deploying command centers and taking/sending product to a planet).

Take your time and look around for some good planets, as good planets are absolutely critical to making worthwhile revenue off PI (again, look for good resource quantity and tax rates, and also keep in mind you'll eventually want to bring the stuff to market (or to wherever you're manufacturing stuff)).

Also keep in mind POCO ownership (and thus tax rates) may change as corps DO wardec to seize POCOs. Also be sure to avoid POCOs with confiscatory tax rates (100%); some corps don't like sharing planets.

Some useful links:
http://wiki.eveuniversity.org/Planetary_Interaction
http://wiki.eveuniversity.org/Creating_a_Planetary_Interaction_Alt
http://wiki.eveuniversity.org/Planetary_Buildings#Command_Centers
http://alysii.com/eve/pi/
Автор сообщения: MANDALORIANS-Shae Vizla
Автор сообщения: Laptop65
It's not THAT profitable in high-sec to be honest. It's the lower security systems where you start actually getting some money.
Well im kind of stuck in -1.0 sector at my corp's homebase,i set it didn't know it was gonna be that hard xD as in ,im untrained to fly most stuff useful there xD so probably PI and mining are my only choices before i can get to do PVE and later PVP decently xD
Tried with Velator &pod to go back to Caille university but the Stargates campers pfff they'd waste good expensive ammo to get nothing in return xD

If you train into scanners, you can use wormholes to find a safer route out of null (I.E. turn a 30 jump trip into a 3 jump trip). Just be aware wormhole connections last less than a day.
Автор сообщения: battlecattle
Автор сообщения: MANDALORIANS-Shae Vizla
Well im kind of stuck in -1.0 sector at my corp's homebase,i set it didn't know it was gonna be that hard xD as in ,im untrained to fly most stuff useful there xD so probably PI and mining are my only choices before i can get to do PVE and later PVP decently xD
Tried with Velator &pod to go back to Caille university but the Stargates campers pfff they'd waste good expensive ammo to get nothing in return xD

If you train into scanners, you can use wormholes to find a safer route out of null (I.E. turn a 30 jump trip into a 3 jump trip). Just be aware wormhole connections last less than a day.
How can i do that?:D
Автор сообщения: MANDALORIANS-Shae Vizla
Автор сообщения: battlecattle

If you train into scanners, you can use wormholes to find a safer route out of null (I.E. turn a 30 jump trip into a 3 jump trip). Just be aware wormhole connections last less than a day.
How can i do that?:D

Equip a core probe launcher to your ship (it's a high slot module) and load it with core scanner probes. The skill you'll need in order to equip the probe launcher is astrometrics (I'd say get it to at least 3, preferably 4) and you'll also want a skill level or two in astrometric rangefinding to start with (get it higher if you ever decide you want to focus on exploration).

To search for wormholes, click the scanner button on your hud (to the left of the capacitor, looks like a radar) and select probe launcher. You'll see a window that lists the various anomalies and signatures in the system... for the purpose of finding a wormhole you can ignore the anomalies, as all wormholes are signatures (but not all signatures are wormholes).

To launch the probes, either click the scanner module icon in your HUD or select either the launch pinpoint or launch spread formation button from the probe window.

After you've launched the probes, go to the solar system map (can be quickly accessed by pressing the map button in the probe window). You'll see red dots, circles, or balls indicating the approximate locations of the cosmic signatures; drag the probe formations (drag the box) over these approximations (you can resize the formations by selecting the edge of one of the blue balls and dragging it) and then select the analyze button from the probe window and the probes will attempt to scan down the signature. Repeat until the probes have found the location with 100% accuracy and then select "warp to" from the probe window (you can just press the arrow icon in the probe window). Even before you get 100%, the probe window will tell you what type of site you're scanning down (wormhole, combat, data, or relic).

Once you've warped to a wormhole, look at its info; that'll tell you what sort of system it'll lead into (it'll tell you if it goes to high, low, null, unknown (wormhole space class 1-3), or dangerous unknown space (wormhole space class 4-6)). Activate the wormhole to go through it (it acts just like a jump gate, though there's a cooldown if you've made two jumps through it in rapid succession). The info window will also tell you approximately how long the wormhole has left before it collapses and whether alot of mass has gone through it.

BOOKMARK THE WORMHOLE LOCATION AS SOON AS YOU GO THROUGH IT!!!
(That way you know the way back out and don't get lost)

It may take a bit of jumping and scanning around, but eventually you'll find a wormhole leading out of null (and if you're just running to high or low for a quick errand, you can take the same route back.. you did bookmark, right?).

An example of a typical trip from high sec to null via wormholes may look like: (high sec system -> class 2 wormhole system -> class 6 wormhole system -> null)

Be sure to stop by the exploration career agent the next time you're in high sec, as it's a pretty decent tutorial.

Here's a video demonstrating using wormholes to move around:
http://youtu.be/zigXN_jP-5k
Отредактировано battlecattle; 10 мар. 2015 г. в 18:09
So from -1.0 sector to reach back to caille university what routes must i take xD
Depends on the route you can find. Wormhole connections are temporary but can can provide either a shortcut or an alternate route past the gate camps.
Отредактировано battlecattle; 10 мар. 2015 г. в 18:35
Magron (Заблокирован) 11 мар. 2015 г. в 12:25 
PI is really quite simple if you bother to look at, say, the Eve U page on it.
fundamentally it's 'principles of programming 001'
1+1=2, 2+2=4 is about the extent of it.
Автор сообщения: Magron
PI is really quite simple if you bother to look at, say, the Eve U page on it.
fundamentally it's 'principles of programming 001'
1+1=2, 2+2=4 is about the extent of it.
But i was told if we combine the materials to make items like Robotics etc the materials get cut in half right??:D
Magron (Заблокирован) 11 мар. 2015 г. в 15:08 
Автор сообщения: MANDALORIANS-Shae Vizla
Автор сообщения: Magron
PI is really quite simple if you bother to look at, say, the Eve U page on it.
fundamentally it's 'principles of programming 001'
1+1=2, 2+2=4 is about the extent of it.
But i was told if we combine the materials to make items like Robotics etc the materials get cut in half right??:D

yeah. it's all in the tables you can easily google up.
I think a few minutes study will show you it's not nearly as complicated as you think.
at least I hope so.
k. so a few pointers on how to make money from PI:

- DST is a must for moving your stuff around or at least it beats an untanked t1 hauler for it.
- 6 planets and maxed out CC is a must if you plan on actually making money from your planets.
- system dictates what you can build and markets ultimately decide whether you come out with any isk at the end of the month.

So let's assumme you have 'proper planets' in the system including that one terrestrial for making T4's since they can only be built on terrestrial planets.

There are several options to choose for your end product but a single character can reasonably support only 2x t4 factories (ie. wetware mainframes, sterile conduits and such).
Sometimes simply selling t3's gives you better net profit because the afore mentioned factories actually consume a 6x 30 x 48 = 8640 (x 2/3) units of various t3 materials per month.

Other option is to simply go out and buy T3's this however requires billions of worth of investments with a net profit of 'only' 250-400mil ISK or so per month.
By doing everything yourself you're looking at 1,4-1,8bil per month depending what you're selling and how the markets fluctuate and whether you manage to keep your factories running 24/7 a feat that actually requires a fair amount of planning to succeed.

So from these cursory examples you can see that by selling your products as unrefined T3's can also give you a nice profit with a far less fuss then by making advanced T4 products.

the vay tiers go is:

http://games.chruker.dk/eve_online/schematics.php

You can goodle for more on http://lmgtfy.com/?q=pi+production+chart+eve
Отредактировано Baneken; 12 мар. 2015 г. в 3:12
you can always spawn in the hs station you were born at check your clone tab
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Дата создания: 10 мар. 2015 г. в 16:32
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