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I'm saying you clearly don't understand tax evasion, if a government is giving you tax breaks and credits that's literally not tax evasion. But you do have 34 hours in eve played recently so I guess you would have to have a job to pay taxes to know this.
Also what does "Aryan" have to do with anything? Are you just a racist?
Ya, and for me. It also ruins the vibe of the game being a sandbox mmo, that makes it where you can pay for many accounts to do things that a group should need to do, and it changes what can and can't happen in the game.
There is allowing and there is balancing around it. Not the same thing.
Along with other MMOs that do the same because they know while having people have multiple accounts means more revenue, it also leads to alienating the players who only have one account and makes it hard for them to compete against those who run more than one. Which in turn leads to players leaving and then having a customer demographic that's center around multiboxers and a very unstable revenue source.
In short the only people who play multiboxing games are people with fat wallets and in this economy that's a shrinking demographic, especially considering EvE's price at $20 compared to other MMOs that are around $13.
Given the economies of scale and how easy it is to make ISK entirely passively hand over fist when you are starting to involve that many characters, if you are not PLEXing them then you are doing so by choice
CCP outlawed input broadcasting before WoW did, going by their ToS, both games allow exactly the same amount of multiboxing and both games have multiboxers. As does literally every single other MMO without exception.
If CCP's entire business model was around multiboxing and pandered to multiboxers, then why do they ban you for using input broadcasting software that makes multiboxing as efficient as possible and allowed people to fly 40+ accounts at once?
all your arguments are based solely on your own assumptions, "No one who is subscribing 3+ accounts is paying for them with $$$" ...... really??? where's your data to back that up, there isn't any and you have none. You're just arguing from an imaginary presumption.
Multiboxing is bad, it's proven to be a detriment to games as proven by the fact that the vast majority of games takes steps to discourage it as much as possible if not out right banning it.
It alienates single account players and fosters an environment that caters to it because once your entire revenue source comes from multiboxers such as EvE you can't afford to lose even a single player due to them being a multi revenue source.
I'm sorry the game you like is no longer viable in the modern gaming sphere. Again it's why CCP had to be sold off in the first place because they are a failing company it they were not saved by being bought out then EvE would have been closed down long ago.
It's funny that people like to conveniently over look that fact when everyone rightfully says EvE is dead or dying, and the reason for it being dead is because CCP pandered to multiboxers, now they can't live without them which means no casual player will ever sub to EvE for the long term and will always leave.
Just answer this one question if CCP/EvE is doing so well and they business model is good then why did CCP have to be sold off in order to avoid being shut down.
Actually, I do have data lol. I have access to my coalition's full member API and I can see who is buying PLEX, when, and how much. Typically speaking, the only people who are paying for their subscriptions have 1 or 2 accounts. Although granted there's plenty of people who just wait for annual sales and sub their accounts for about $5 per month each by combining deals instead.
The first utterance of "EVE is dying" was on their forums in 2004, by the way. It was as true then as it is now lol. EVE isn't dead and isn't going anywhere for a while unless they pull the plug with frontiers.
Not all business sales are done to avoid that business being shut down. EVE continues to be profitable and has been so since before CCP's acquisition by PA.
No you don't have data, you have anecdotal evidence that you just say you have while providing nothing to show for it. And even if you did show the data you have you still don't have data for the entire player base which would still make what you have anecdotal at best.
EvE is dead in the sense that it has no actual growth and can't maintain new player retention. You are taking "EvE is dead" to literally in that it is devoid of players. That's not what people mean by it.
Yes you are correct not all business sales are to avoid shut downs BUT those kind of sales are usually for young business that have not been around for very long and are being sold to a much larger one that wants it's proprietary assets (i.e Google buying youtube a year after youtube was created, Amazon buying Twitch 2 years later ect). literally never has a business that has been around for decades been sold off because it was just too profitable. If it was profitable there wouldn't be a reason for an established business like CCP to be sold.
Once Vanguard fails, which it will, EvE players arn't going to play it and FPS players already have much more established and polished games compared to Vanguard that looks like a COD game from the early 2000's. CCP will be sold off again within the next few years after that if not being shuttered in the next 10 years. Nothing CCP has made surpassed EvE in revenue and the only successful games they have are EvE spinoffs.
20$ a month isn't going to bring new players in to save EvE when player can play much more polished and modern MMOs that are half the price and vastly more updated. Look at Star Citizen it's player count is more than double EvE's and it's half the price. Why would a new player chose EvE over SC when EvE is running on 20 year old code that CCP refuses to update because they admitted themselves they don't have anyone any more that knows how to use those old coding languages.