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I wouldn't mind that.
Already exists: Astrox Imperium.
Creating a single-player version of EVE Online could indeed have both positive and negative impacts on its player base. On one hand, it could attract new players who prefer standalone experiences and broaden the game's appeal. On the other hand, there is a risk that some existing players might feel neglected when other players choose to leave the MMO version for the single-player experience.
To mitigate these risks, careful planning would be essential:
Ensure that both versions are marketed in a way that highlights their unique aspects without putting them against each other. Emphasize that they offer different experiences within the same universe, appealing to different preferences.
Engage with the existing player base throughout the development process to understand their concerns and preferences. This could help in making informed decisions that respect the interests of all players not just the PvP players.
While there are valid concerns about fracturing the existing player base, creating a single-player version of EVE Online could be beneficial if executed thoughtfully. It has the potential to attract new players and provide current fans with more options, enriching the EVE universe as a whole.
You dont understand how eve works. literaly every activity gains value by the necesity of interaction with other players trough the markets. NOBODY completes the whole production process of a module or ship alone because is not worth the time and effort. There is always waste and byproducts that you eaither need to sell or lose time using them and complicate to death all you produce.
The single player expirience is the alpha state, nobody is going to hunt you actively unless you give them a reason or you put yourself in a dangerous situation
This is fixed by AI-Driven Interactions.
Introduce AI-controlled characters that simulate traders, pirates, and allies. These AI entities would provide dynamic interactions within the game world, offering opportunities for trade, combat, and exploration.
Adjust game mechanics to make production processes more rewarding when successful. This could involve streamlining production cycles or introducing unique rewards for mastering complex manufacturing tasks.
Simulate market trends using AI-driven economies that respond to in-game events or player actions. This would allow players to experience the thrill of making a profit or the frustration of losing money without requiring other players.
Implement dynamic AI that responds to player actions, creating opportunities for conflict based on how the player chooses to play. This could include scenarios where the player's decisions provoke AI-controlled enemies.
Adjust progression systems so they are more personal and less dependent on external factors. This would provide a sense of growth and achievement without needing interactions with other players.
Utilize curated or randomized experiences to provide the same sense of discovery and wonder as in the multiplayer version. This could involve emulated environments or unexpected events created by AI.
Enhance replay value through dynamic AI, branching storylines, with emulated player behavior with AI driven entities. These elements would create unique experiences each time the player engages with the game.
Begin with a single-player campaign that introduces players to the EVE universe and gameplay mechanics without immediate multiplayer interactions. Expand upon this foundation if successful, incorporating more dynamic AI emulated content.
While developing a single-player version of EVE Online presents significant challenges, it is not impossible. By focusing on innovative approaches to replicating the social dynamics and market interactions that make the multiplayer game so valuable, a single-player EVE experience could offer a rich and rewarding adventure for players who prefer going solo.
wont work
Join EVE University, learn more about the game, find friends.
This game did it, so it def can work
"Work" is doing a lot of heavy lifting in that sentence lol.
States show the succes it had?
I been a eve player from 2006 and still is.
There are still no runner up to eve online and there have yet to be any single player game that comes close to doing what eve have done. If someone really want to play a "solo" eve then there is Elite Dangerous.
That might just be the closest to eve there is.
But to take a game that's 100% player driven ( or was befor peral abyss bought it) and try make it single player just won't work.
Some games can't be made in to solid games
WoW. ESO. Ultima Online. Guild Wars. New World and so on just ain't build up to support that.
Ofc you can play it as a Solo player and just so no group stuff but then you be cutting half the game off from yourself.
Otherwise, its largely the same except that in Perpetuum what they would consider their "null sec" allows for terrain deformation and allows you to more or less completely redesign the continent to your desire meaning the longer you own the land the more defensible you can make it while also exploiting its riches.
The official servers shut down some time ago but the devs handed out the server files and a group of turboautists fans have taken up the reins and have done some pretty solid work with their OpenPerpetuum Project. No monthly sub, no ♥♥♥♥♥♥♥♥ like injectors or blatant gambling like the hypernet. No kneecapping the industry to ruin the gameplay and ♥♥♥♥ over the economy.
Sure, it doesn't average 3k players a month each running 10-20 accounts each but the action certainly isn't lacking.