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Otherwise, there is always something new to learn, even for those who have been playing for years. You train your character in-game, but you also progress as a player.
It is very important to set your own goals, and always try to weigh the possible risks vs. reward for anything you do. The stakes make everything more exciting and satisfying.
It must be emphasized that this game really shines as part of a group. You can play it solo, but it is a much more difficult experience when you only have yourself and no one else to help.
As such how much time is required to reach and stay at "the top" really depends on what "the top" means to you.
If you want to do something like lead an alliance of thousands of people then yes, that will be a second job.
If however "the top" is flying with some of the best alliances in the game being involved in the PvP battles that shape the player-driven narrative, and you don't care about flying a supercapital or don't mind that goal arriving much later down the line, you can do that with minimal investment, 2 hours or so a week. Large groups replace any PvP ships you lose for free and given how easy it is to set up free passive income, there is essentially no grinding in EVE unless you want to make ingame cash very quickly to pursue personal or specific goals.
Things like trading, procurement, logistics, can vary wildly on what exactly you are trying to achieve.
Don't let these weirdos trick you, its really fun and relaxing if you stay away from the politics and pvp.
Get in a good starter corp and read up on plenty of stuff. Money wise it is only the monthly sub as a starter,