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The pve is a means to an end, it's not really the highlight of the game. You always fit your ship to tank the damage and kill the NPCs, there is no uncertainty in PVE, unless you don't know what you're doing. or the only uncertainty in doing pochven pve, wormhole pve, nullsec pve, is that you might have someone try to kill you. the pve itself isn't the risky part.
The problem with a purely pve server is that the pve isn't good enough to challenge large groups of people, so no one loses ships, and they become a dime a dozen. The risk of losing ships is what makes the game interesting. this is before mentioning that there are a whole bunch of ships that only really work in pvp and don't really do much at all in pve. Ewar ships as one example, there is no point to these in pve. not when you could just bring more damage.
You have to join a corporation and fleet up with other people. mmos are social, the game expects you to make friends and make use of the force multiplier.
it's not that there aren't benefits to being solo, you have a better chance of catching people doing pve in null sec if you're solo. Large groups tend to draw attention, singular people have a better chance of sneaking through or not being noticed in local. you can definitely get kills solo, its just knowing when to fight and when you're out gunned. typically if you're hunting pver's you bring a damage type they aren't tanked for. if they are fighting sansha's for example, you'd bring kinetic and explosive damage, because they probably won't be tanked for that. the same principle works for all types of npcs, if someone is doing guristas you'd bring explosive or EM, if someone is ratting angels, you'd bring EM/Therm, because they will likely be tanked for explosive / kin.
The risk and stakes are the game, without those its a completely different game. I think it would get stagnant very quickly. people are quite risk adverse as it is (seeing as most people don't leave highsec its the most populated region of space), but the only real use for isk in the long term is to spend on ships to do pvp with. its the best sink in the game. and the main sink.
most corps offer free ships anyway, my corps doctrine ships are eagles and ferroxes, they give out free ferroxes, then you have SRP's ship replacement programs, ships like logis are always replaced. if you fly logi you can get the same ship replaced over and over again. at no cost to you.
That makes you no money, that gives you nothing, because EVE over the last few years has dumped everything into PVP, making non PVP activities worthless or just outright a chore to do. Gotta get those super awesome thousand dollar battles on Forbes to drive up the free advertisement.
Thats the problem with new players. they believe ganking nerds in low or null is the only income of multiboxers and gankers. No my friend, the real money is in industry.
Manufacture tech 2 mods, drones, advanced moon materials, making reactions on low sec and you will see where the real money is high sec, low or null. You can make the same money destroying a Battleship gives in one single sale by pretty much risking nothing. Is just matter of research on the market to see oportunities on ovewrproced goods and it takes a few days to preapare the Bluprint original, blueprint copies, invent the tech 2 copies and haul the materials but is very profitable and the skill you need you already have them if you ever been a miner.
Lazy people dont do industry because they dont like to struggle with numbers
It has the same appeal as going to a public place and being around people but without having to interact with them. Like, for example, a nice book store that has places to sit down and drink coffee while reading. Some people enjoy the feeling of being near others but just find it stressful to actually interact with them, or their job requires constant interaction with people but they don't feel like being alone. Many mmos that I've played have this feeling, of being around others, playing the game alone and having fun reading the chat, but without being forced to interact in pvp or other activities. That doesn't seem to be this game, sadly, but it is what it is. Can't have everything and that's fine.
This game pretty much has that. As long as you stay in high sec, and stay in the NPC corps (since they can't be war declared like player corps can) you will, unless you do a couple of very specific things such as hauling high value freight in a fragile ship, essentially never be forced to interact with other players unless you want to.
You are a liar. Im married and playing solo in different fields within EVE with PvP included; on/off for 16 years. xD
What a cuck-show you folks are delivering here. You watch us fk and enjoying it while you get aroused watching us and belitteling yourselves. You clearly know no shame just because you lost to someone.
but to do a pve server would have to rework the piller stones of what makes eve eve.
if you want to be safe just use your head aint really that hard to do.
and i been playing eve from 2006 and i done my part of years solo just having fun.
and it only gotten easier to be a solo player doing stuff in eve then ever befor.
what you are saying are a lie.