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Remember that's concurrent numbers online at a given time. Not the total number playing the game overall. There are players from every timezone on earth so the total number of active players is probably five to ten times what you'll see online at any one time.
Hahahahahaha you are adorable.
The 30k number is concurrent players, which is not the same as active players (aka,the total player base). If you are logged in you are a concurrent player. If you play 2 hours a week but are not currently logged in, you are an active player. Typically about 10% of a playerbase is logged in at any given time. EVE's % is probably higher as there is no AFK timer although the daily reset boots everyone out.
Pulling from my alliance's API, there are more than 8k people who are active in my alliance alone (Actual individuals. Not their alts.)
Again from our API, the most mode number of omega accounts a player has is 1. The mean is 1.6.
Our figure is just for Omegas (with players with no Omega account also counting as 1), although given that we have a lot of new players in our coalition our average will be lower than the EVE average. Something like a wormhole group would have a much higher average.
We all have access to the same public api, there's no private corp api.
You could still see active players, right?
And an alliance number would probably be much lower. How many alts are just sitting in systems for eyes?
I know I have several meme alts that I leave in NPC corps.
you can't access character data, even with an account token you don't get things like alts, as they are registered under a new character, so the lad is full of sh**.
Even corp data: https://esi.evetech.net/ui/#/Corporation/get_corporations_corporation_id_members_limit you don't have access to any info he's talking about.
The whole point in what I'm trying to say is unless you have access to the private API that CCP uses theres no real way to calculate the players, Steam logs the client launcher time and their own public data and graphs would lean towards a higher player count since they would want to show they have more players.
Players link all of their character APIs to our external services under a single account which tracks activity across all of their characters, automatically assigns SRP payments to be paid, manages access and access levels to Mumble, Discord, Jabber, forums etc.
We are able to track how many characters each player has, their omega status etc etc. Players are supposed to link accounts that are outside of the alliance to external services and really there's little reason for them not to.
They are unable to join the alliance in the first place unless they do this. Unless they log all of their characters under one account, they would need to meet participation for each character separately, have a separate IP, Discord, Mumble, Jabber, email etc etc for each character.
Pray tell, what information am I not able to glean from my own alliance?
Found an alt.
20k is a bit above Civilisation 5. Which is good. Rated at top 64.
that's 2-3k actual humans and their 18-17k alt accounts.