EVE Online

EVE Online

Is the game dead?
Just watched a whole documentry on this game and it seems like it involves hundreds of thousands of people, how come is averaging 3k? Is it dead or smth. I am new and was thinking about playing this game. It seems super technical and confusing.
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Showing 16-30 of 186 comments
Originally posted by code:
Originally posted by Kodokuro:
There is around is 30k player in peak hours. 3k are the ones using steam to lunch the game. All of them in one server. Crowded in my opinion.
https://eve-offline.net/?server=tranquility
Those are not accurate numbers, on average a player has at least 3 multiboxes / alts running. Running the client in the background also acts as a "Player" since it's synced to the service.

From my last estimate, around 4k-8k people actually still play this game.

Remember that's concurrent numbers online at a given time. Not the total number playing the game overall. There are players from every timezone on earth so the total number of active players is probably five to ten times what you'll see online at any one time.
waffl Feb 4 @ 11:00pm 
Originally posted by ImperiusDamian:
Originally posted by code:
Those are not accurate numbers, on average a player has at least 3 multiboxes / alts running. Running the client in the background also acts as a "Player" since it's synced to the service.

From my last estimate, around 4k-8k people actually still play this game.

Remember that's concurrent numbers online at a given time. Not the total number playing the game overall. There are players from every timezone on earth so the total number of active players is probably five to ten times what you'll see online at any one time.

Hahahahahaha you are adorable.
code Feb 5 @ 12:50am 
Originally posted by ImperiusDamian:
Originally posted by code:
Those are not accurate numbers, on average a player has at least 3 multiboxes / alts running. Running the client in the background also acts as a "Player" since it's synced to the service.

From my last estimate, around 4k-8k people actually still play this game.

Remember that's concurrent numbers online at a given time. Not the total number playing the game overall. There are players from every timezone on earth so the total number of active players is probably five to ten times what you'll see online at any one time.
That's not how it works my dude. All server times are under one timezone (UTC) so even if your in a different time zone you connect to the server time and are registered as a active user at UTC time.
Last edited by code; Feb 5 @ 12:51am
Originally posted by code:
Originally posted by ImperiusDamian:

Remember that's concurrent numbers online at a given time. Not the total number playing the game overall. There are players from every timezone on earth so the total number of active players is probably five to ten times what you'll see online at any one time.
That's not how it works my dude. All server times are under one timezone (UTC) so even if your in a different time zone you connect to the server time and are registered as a active user at UTC time.
He is drawing the difference between concurrent and active players.

The 30k number is concurrent players, which is not the same as active players (aka,the total player base). If you are logged in you are a concurrent player. If you play 2 hours a week but are not currently logged in, you are an active player. Typically about 10% of a playerbase is logged in at any given time. EVE's % is probably higher as there is no AFK timer although the daily reset boots everyone out.

Originally posted by code:
From my last estimate, around 4k-8k people actually still play this game.
Pulling from my alliance's API, there are more than 8k people who are active in my alliance alone (Actual individuals. Not their alts.)

Again from our API, the most mode number of omega accounts a player has is 1. The mean is 1.6.
Last edited by Lactose the Intolerant; Feb 5 @ 5:26am
ZynXao Feb 5 @ 7:33am 
Originally posted by Lactose the Intolerant:
Pulling from my alliance's API, there are more than 8k people who are active in my alliance alone (Actual individuals. Not their alts.)

Again from our API, the most mode number of omega accounts a player has is 1. The mean is 1.6.
thats pretty cool info. I only know of the numbers CCP published on fanfest in 2022 which was a mean of 2.6.
Originally posted by ZynXao:
Originally posted by Lactose the Intolerant:
Pulling from my alliance's API, there are more than 8k people who are active in my alliance alone (Actual individuals. Not their alts.)

Again from our API, the most mode number of omega accounts a player has is 1. The mean is 1.6.
thats pretty cool info. I only know of the numbers CCP published on fanfest in 2022 which was a mean of 2.6.
CCP was not clear if they were including all of each player's registered accounts regardless of subscription status in that figure or just omegas. I suspect the former honestly.

Our figure is just for Omegas (with players with no Omega account also counting as 1), although given that we have a lot of new players in our coalition our average will be lower than the EVE average. Something like a wormhole group would have a much higher average.
Last edited by Lactose the Intolerant; Feb 5 @ 7:51am
code Feb 5 @ 11:46am 
Originally posted by ZynXao:
Originally posted by Lactose the Intolerant:
Pulling from my alliance's API, there are more than 8k people who are active in my alliance alone (Actual individuals. Not their alts.)

Again from our API, the most mode number of omega accounts a player has is 1. The mean is 1.6.
thats pretty cool info. I only know of the numbers CCP published on fanfest in 2022 which was a mean of 2.6.
The lad has no idea what he's talking about.

We all have access to the same public api, there's no private corp api.
Originally posted by code:
Originally posted by ZynXao:
thats pretty cool info. I only know of the numbers CCP published on fanfest in 2022 which was a mean of 2.6.
The lad has no idea what he's talking about.

We all have access to the same public api, there's no private corp api.

You could still see active players, right?

And an alliance number would probably be much lower. How many alts are just sitting in systems for eyes?

I know I have several meme alts that I leave in NPC corps.
code Feb 5 @ 12:56pm 
Originally posted by Send It:
Originally posted by code:
The lad has no idea what he's talking about.

We all have access to the same public api, there's no private corp api.

You could still see active players, right?

And an alliance number would probably be much lower. How many alts are just sitting in systems for eyes?

I know I have several meme alts that I leave in NPC corps.
Whatever is in game I'm not familiar with, but the api: https://esi.evetech.net/ui/#/Character
you can't access character data, even with an account token you don't get things like alts, as they are registered under a new character, so the lad is full of sh**.

Even corp data: https://esi.evetech.net/ui/#/Corporation/get_corporations_corporation_id_members_limit you don't have access to any info he's talking about.

The whole point in what I'm trying to say is unless you have access to the private API that CCP uses theres no real way to calculate the players, Steam logs the client launcher time and their own public data and graphs would lean towards a higher player count since they would want to show they have more players.
Last edited by code; Feb 5 @ 1:00pm
Originally posted by code:
Originally posted by Send It:

You could still see active players, right?

And an alliance number would probably be much lower. How many alts are just sitting in systems for eyes?

I know I have several meme alts that I leave in NPC corps.
Whatever is in game I'm not familiar with, but the api: https://esi.evetech.net/ui/#/Character
you can't access character data, even with an account token you don't get things like alts, as they are registered under a new character, so the lad is full of sh**.

Even corp data: https://esi.evetech.net/ui/#/Corporation/get_corporations_corporation_id_members_limit you don't have access to any info he's talking about.

The whole point in what I'm trying to say is unless you have access to the private API that CCP uses theres no real way to calculate the players, Steam logs the client launcher time and their own public data and graphs would lean towards a higher player count since they would want to show they have more players.
Literally every single Nullsec alliance operates like this and so do all of the larger corps too. Anyone who has ever played with a major alliance has been through this process and knows for a fact that this information is readily available to their alliance.

Players link all of their character APIs to our external services under a single account which tracks activity across all of their characters, automatically assigns SRP payments to be paid, manages access and access levels to Mumble, Discord, Jabber, forums etc.

We are able to track how many characters each player has, their omega status etc etc. Players are supposed to link accounts that are outside of the alliance to external services and really there's little reason for them not to.

They are unable to join the alliance in the first place unless they do this. Unless they log all of their characters under one account, they would need to meet participation for each character separately, have a separate IP, Discord, Mumble, Jabber, email etc etc for each character.

Pray tell, what information am I not able to glean from my own alliance?
Last edited by Lactose the Intolerant; Feb 5 @ 2:05pm
No. Next question.
waffl Feb 7 @ 5:54pm 
Originally posted by fenrar28:
No. Next question.

Found an alt.
Aleddra Feb 7 @ 6:05pm 
https://store.steampowered.com/charts/mostplayed
20k is a bit above Civilisation 5. Which is good. Rated at top 64.
waffl Feb 7 @ 6:09pm 
Originally posted by Aleddra:
https://store.steampowered.com/charts/mostplayed
20k is a bit above Civilisation 5. Which is good. Rated at top 64.

that's 2-3k actual humans and their 18-17k alt accounts.
Aleddra Feb 7 @ 6:10pm 
Right, becasue you can tell.
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