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EVE is pure darwinian, no good or evil about it, people who are smart or know what they are doing, or at least read a little about a subject beforehand, will flourish. people who stumble around blindly, acting like lemmings to whatever promises to biggest riches regardless of proof, will fall prey and die, until they either evolve into the predator or go extinct (leave).
People can say "oh its toxic and is abd for the game" all they want, the fact of the matter is, the game SURVIVES because of its toxic environment, if CCP went to the extent it would take to protect people from themselves and others, it would undermine the core foundation the entire game has been built upon for 10 years. and not only would it relegate much of the game's goals and emchanics to a useless position, a good portion of the "old guard", the players who have built themselves up into the enablers and supporters of much fo the games infrastructure, would leave, throwing the game into an economic downturn it woudlnt eb able to recover from.
Basically, if you think the community is toxic, do something about ti yourself, dont ask CCP, because the day CCP gets involved the point of the game is taken away. Get in contact with noobs, let them know the ins and outs, what to beware of, and how to spot scams. dont be like 90% of the "highsec" corps who simply teach people the turtle or rabbit method, that being if someone is mean either go hide and stop playing til they go away, or run away, teach them to SURVIVE/fight/etc.
i think i prolly got off topic somewhere everywhere, but im too lazy to delete anything when posting is just one click.
Great comment:
"On the bright side though, Eve is kind of the roach motel of the gaming world. The worse players out there are stuck in the game and hopefully not going over to any others."
Blaming the victim in a video game isn't the same as blaming the victim in real life. In a game, you can only lose what you've accumulated from your time playing it. In real life, you can lose much more, such as your credibility, respect, your health, or even your life. Therefore, it's fine to ridicule those who fall for simple "give me everything you have" scams, or get ganked carrying all of their possessions in untanked haulers on autopilot out of sheer ignorance.
As such, criminal activity within the game isn't the same as criminal activity in real life. People who pirate and scam in EVE don't necessarily pirate and scam in other games. Yes, there are those who do, but there are also those who are total carebears in EVE, yet also total psychopaths in other games.
For example, I'm rather ruthless in EVE, but despite that, I usually treat survival games as stealth experiences, and rarely gank/humiliate other players. And guess what? A lot of other EVE players I know are just like that.
So whenever someone writes a sensationalist showpiece like either of the things you linked above, they're flat-out, objectively wrong. They're basing their conclusions on a bunch of unsupported assumptions because of their own personal feelings on the matter.
No matter how many such links you paste, you won't reinforce your points, because all of your supporting information is coming from people with an axe to grind.
I understand EVE is not for everyone though. If you live in Caldari space try minning in Isikano in the lonetrek region. Has little traffic is a dead end basically. Almost always pyroxes and all the other top end High Sec ores up to down time. Low traffic. When I was minning I used a Retriever max yeild fit and never had problems. Rarely was anyone even in the belt with me.
Is it going to be bad? I don't know. But I do know that comparing it to EVE is silly. The two games aim to accomplish entirely different things.
By the way, what "loopholes" are you talking about? Bumping is kind of "meh," I agree, but you can't kill someone with bumping alone.
Basically, if its within defined game mechanics as put out by CCP, then it isnt a loophole, its supported. If you believe something was exploiting a loophole outside of a direct consequence of its design, file a petition to CCP, not only can you have your stuff reimbursed, but they can start wrk on fixing the issue, aswell as banning anyone who repeatedly uses it.
However due to the lack of threads on the ACTUAL forums involving people complaining about exploits, I have to assume you didnt fully comprehend a game mechanic, and suffered for it, which is by design. EVE is a game that encourages research adn individual initiative in order to create the creative uses of game tools and mechanics for your advantage.
So again, I ask, tell us the scenario in which this exploit happened, I truly want to know what was exploited or misunderstood, as knwoing where you failed could help me educate other young players from making the same mistake that befell you.
And as others sais, avoid terms like exploit, since an exploit involves using mechanics outsie of how they were intended, which very rarely happens in EVE and is fixed unless CCP redefines the parameters of the mechanic to accomodate the action.
Its sad to hear you were suicide ganked and feel the game isnt for you though. Did you try moving to a quieter system? I know most people who get ganked get ganked within 1-2 jumps of a noob system or trade hub, or were in a pipe-system and got caught by some disgruntled pirates who missed their target.
For instance, I've been playing EVE going on 3-4 years now, and for almost my whole first year exclusively mined (outside the occasional suicide fleet in lowsec I attended led by a bunch of drunk Aussie miners that netted us a faction-fit vindicator kill). Outside of a single AWOX by a corp member, I have never been ganked, because I stick to quiet systems around 0.6 Sec (so good low ores but much faster CONCORD response timer), whereas my friend who mines in 0.5s and along trade routes gets ganked 4-5 times a month consistently.
So saying that, as much as I say to try and get back out there and keep playing, I can understand if you want to leave. Just know that you are missing out on one of the best community-centric experiences in gaming (99% of the content being generated by players for players, having friends IS the endgame).
*edit* on closer inspection you never actually said you were quitting, however Ive seen enough ragequit threads lately Im going to go ahead and leave that part there.