EVE Online
Concord presence@ Ore anomolies& asteroid belts for 0.6 space and higher
Quite recently I found myself questioning the real sense of security in the supposed "high-sec' space locations. For example, I've lost 2 retreivers in the past 5 days due to bandits in 0.6 space and higher. These were not big battleships, but lowly catalysts in groups of 2 and 3. They immobilized and destroyed my ship within seconds of engaging. Concord warped in and were able to destroy one ship as the remainder warped to safety, seconds later a 3rd party loots my cargo hold and then departs. I am left with nothing but a $30 million debt for a new ship for all the hard work I've put into playing the industrial class, the working man gets shafted again it seems.My suggestion is to post a concord ship at every asteroid belt and ore anomoly in any space 0.6 and higher, this would solidfy a highly secure presence in these areas, and help to maintain an overall better morale for those of us who have chosen the more industrial, yet somewhat defensless working class of the game. There needs to be a greater sense of fear in attacking someone in high security space, otherwise it underminds the security aspect that the game is trying to convey. I'm not saying post ships all over the galaxy and nerf piracy, I'm just saying make high security space, highly secure.
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cssmb21 a écrit :
*****234 a écrit :
More details:

http://jestertrek.blogspot.co.uk/2014/03/the-bonus-round.html

Just toxic - not good/evil, just bad for the game...

This has nothing to do with game mechanics. All that proves is that there are people who have know commen sence or self respect. No one is forcing you to fall for these scams. No one is forcing you to play.

There is a counter to everything. Always a choice. Always someone smarter and dumber. Good and Evil are the biggest conflict drivers ever. Good can not exist with out Evil and vise versa. So if high sec was to be made so safe then who would you sell your minerals to. It is call High Security. Not Safe Area. Stick to .7 and up if you want to aviod ganks. If someone wants to kill you though they will no matter what.
good and evil are so subjective anyways, since even good must resort to evil to survive, and evil must resort to good to keep from destroying itself.

EVE is pure darwinian, no good or evil about it, people who are smart or know what they are doing, or at least read a little about a subject beforehand, will flourish. people who stumble around blindly, acting like lemmings to whatever promises to biggest riches regardless of proof, will fall prey and die, until they either evolve into the predator or go extinct (leave).

People can say "oh its toxic and is abd for the game" all they want, the fact of the matter is, the game SURVIVES because of its toxic environment, if CCP went to the extent it would take to protect people from themselves and others, it would undermine the core foundation the entire game has been built upon for 10 years. and not only would it relegate much of the game's goals and emchanics to a useless position, a good portion of the "old guard", the players who have built themselves up into the enablers and supporters of much fo the games infrastructure, would leave, throwing the game into an economic downturn it woudlnt eb able to recover from.

Basically, if you think the community is toxic, do something about ti yourself, dont ask CCP, because the day CCP gets involved the point of the game is taken away. Get in contact with noobs, let them know the ins and outs, what to beware of, and how to spot scams. dont be like 90% of the "highsec" corps who simply teach people the turtle or rabbit method, that being if someone is mean either go hide and stop playing til they go away, or run away, teach them to SURVIVE/fight/etc.

i think i prolly got off topic somewhere everywhere, but im too lazy to delete anything when posting is just one click.
No, that's a good reply. The only problem is that he won't think of it as such, because the people doing the whining aren't interested in putting any work in to fix their perceived problems. They want someone else to take care of them in their stead. They want all of the rewards, without any risks or effort. That's why they're victims.
Dernière modification de Shotgun; 25 mars 2014 à 21h08
http://massively.joystiq.com/2014/03/25/heres-some-of-the-cyberbullying-that-happens-in-eve-online/

Great comment:

"On the bright side though, Eve is kind of the roach motel of the gaming world. The worse players out there are stuck in the game and hopefully not going over to any others."
People who had bad experiences will write stuff like that. Or they'll simply do it to jump on the EVE-bashing publicity bandwagon.

Blaming the victim in a video game isn't the same as blaming the victim in real life. In a game, you can only lose what you've accumulated from your time playing it. In real life, you can lose much more, such as your credibility, respect, your health, or even your life. Therefore, it's fine to ridicule those who fall for simple "give me everything you have" scams, or get ganked carrying all of their possessions in untanked haulers on autopilot out of sheer ignorance.

As such, criminal activity within the game isn't the same as criminal activity in real life. People who pirate and scam in EVE don't necessarily pirate and scam in other games. Yes, there are those who do, but there are also those who are total carebears in EVE, yet also total psychopaths in other games.

For example, I'm rather ruthless in EVE, but despite that, I usually treat survival games as stealth experiences, and rarely gank/humiliate other players. And guess what? A lot of other EVE players I know are just like that.

So whenever someone writes a sensationalist showpiece like either of the things you linked above, they're flat-out, objectively wrong. They're basing their conclusions on a bunch of unsupported assumptions because of their own personal feelings on the matter.

No matter how many such links you paste, you won't reinforce your points, because all of your supporting information is coming from people with an axe to grind.
Dernière modification de Shotgun; 26 mars 2014 à 1h10
Thanks for all the comments, I've been given biased and unbiased viewpoints on this game. Which I welcome whole-heartedly, because there are 2 sides to every coin that have an equal purpose. Honestly, I think we can chalk alot of it up to loopholes in the game mechanics, which some poeple just love to exploit. CCP could adjust such loopholes, but that's another story. I love the idea of this game but, I'm thinking Star Citizen might have better game mechanics and a broader oulook on greifing. Personally, I don't mind getting killed in a game if its warrented, but not if I'm paying to play and someone is just exploiting loopholes in game mechanics to grief me. That scenario draws a line where you're no longer messing with my in game character, your messing with my cash. Given the current state of the economy, I'm not about to pay to be griefed due to designer neglect of the exploits. The mechanics in Star Citizen are more realistic, ie: try bumping a mining barge with a hornet and it's realistic to the fact that the hornet goes crunch upon impact. The little details are what make a game great or disgraceful, I apologize that I want a realistic space sim where silly stuff like bumping cant happen without any physical recourse, or if you've decided to be a total badass, kill lots of people and have no worries about how it will affect your mobility in the system or dealings with space police. If you decide to be a criminal then you will be treated as such, that's all I want, and it seems Star Citizen delivers much better than EVE on these moral challenges. Thank you all, for the advice and direction in this thread.
Star Citizen will be far from touching the depth EVE has. CCP has been working for 10 years improving making mistakes learning from them and adjusting. They are more involved with there players than any other game developer out there. How many other games have huge conventions every year, go out to the pub with the players, host a 25k prize tournement and have had people playing for 10 years and counting?

I understand EVE is not for everyone though. If you live in Caldari space try minning in Isikano in the lonetrek region. Has little traffic is a dead end basically. Almost always pyroxes and all the other top end High Sec ores up to down time. Low traffic. When I was minning I used a Retriever max yeild fit and never had problems. Rarely was anyone even in the belt with me.
Star Citizen is going to be a fundamentally single-player experience, with some encounter-like multiplayer mechanics thrown in. The market is going to be mostly NPC-based, and due to graphical limitations, the amount of other people you'll be able to play with will be tiny. You won't just not be able to have massive fleet battles with hundreds of players on a single grid; even having a few people mining together will make your hardware scream. SC is designed for people who want to roleplay a spaceship captain in a feel-good environment, and not for those who want to play an MMO where player choice matters.

Is it going to be bad? I don't know. But I do know that comparing it to EVE is silly. The two games aim to accomplish entirely different things.

By the way, what "loopholes" are you talking about? Bumping is kind of "meh," I agree, but you can't kill someone with bumping alone.
Dernière modification de Shotgun; 26 mars 2014 à 7h29
Nothing specific, just exploits in general.Every game has em, some should be addressed, some dont really matter in the larger aspect of the game. I don't have a list or anything if thats what you mean?
Trippy Canoe a écrit :
Nothing specific, just exploits in general.Every game has em, some should be addressed, some dont really matter in the larger aspect of the game. I don't have a list or anything if thats what you mean?
we asked for clarifications, elaborations. give us a scenario in which someone "exploited a loophole" in game mechanics. because so far the only one thats been rpevalent in the game was only around for about a month or two, adn it was the first one in years, and that was the unintentional crimewatch circumvention involving shooting Mobile Tractor Units, which was fixed.

Basically, if its within defined game mechanics as put out by CCP, then it isnt a loophole, its supported. If you believe something was exploiting a loophole outside of a direct consequence of its design, file a petition to CCP, not only can you have your stuff reimbursed, but they can start wrk on fixing the issue, aswell as banning anyone who repeatedly uses it.

However due to the lack of threads on the ACTUAL forums involving people complaining about exploits, I have to assume you didnt fully comprehend a game mechanic, and suffered for it, which is by design. EVE is a game that encourages research adn individual initiative in order to create the creative uses of game tools and mechanics for your advantage.

So again, I ask, tell us the scenario in which this exploit happened, I truly want to know what was exploited or misunderstood, as knwoing where you failed could help me educate other young players from making the same mistake that befell you.
You've misunderstood, no exploit happened to me. I was just suicide ganked. When I was referring to the exploits , I was referring to the myriad of complaints of which on the forums. I was making light of the problems people where having, I was saying that like most games, there are exploits that people will use as an unfair advantage to grief others, nothing fancy. I apologize if I misinterpreted anything.
oh, completely unrelated question, Heka, have you ever played everquest? because your name seems really familiar, then again I might just be too baked
Indeed, suicide-ganking isn't an exploit. When you label it as such, people will assume you're whiny/ignorant, so be careful of the language you use, or at least put a disclaimer somewhere in your post. There's nothing illegitimate, exploitative, or unintentional about the act of suicide-ganking itself.
clab 26 mars 2014 à 17h31 
Ah I find this string of comments to be of upmost hilariousness. I'm sorry to tell you this Trippy Canoe, but EVE Online might not be the game for you.
Trippy Canoe a écrit :
oh, completely unrelated question, Heka, have you ever played everquest? because your name seems really familiar, then again I might just be too baked
No, never played everquest. Hekantonkheries however is one of the spellings for a anme referring to warriors allied with the Titans from Greek Mythology that possessed a hundred arms. More common than most people think it is to see in fantasy-based games due to its mythological connections, I get mistaken for players of other games occasionally who use the name with a similar spelling.

And as others sais, avoid terms like exploit, since an exploit involves using mechanics outsie of how they were intended, which very rarely happens in EVE and is fixed unless CCP redefines the parameters of the mechanic to accomodate the action.

Its sad to hear you were suicide ganked and feel the game isnt for you though. Did you try moving to a quieter system? I know most people who get ganked get ganked within 1-2 jumps of a noob system or trade hub, or were in a pipe-system and got caught by some disgruntled pirates who missed their target.

For instance, I've been playing EVE going on 3-4 years now, and for almost my whole first year exclusively mined (outside the occasional suicide fleet in lowsec I attended led by a bunch of drunk Aussie miners that netted us a faction-fit vindicator kill). Outside of a single AWOX by a corp member, I have never been ganked, because I stick to quiet systems around 0.6 Sec (so good low ores but much faster CONCORD response timer), whereas my friend who mines in 0.5s and along trade routes gets ganked 4-5 times a month consistently.

So saying that, as much as I say to try and get back out there and keep playing, I can understand if you want to leave. Just know that you are missing out on one of the best community-centric experiences in gaming (99% of the content being generated by players for players, having friends IS the endgame).

*edit* on closer inspection you never actually said you were quitting, however Ive seen enough ragequit threads lately Im going to go ahead and leave that part there.
Dernière modification de Xenrek; 26 mars 2014 à 19h48
@ OP, I mine on occasion in the highest activity ice belts, lots of gankers never ganked. Survived sevarl attempted ganks. Eve punishes the stupid. If not for ganking ice get mined out fast. I like gankers, they kill off bots, afk miners, and idiots. It takes 4 cats to bring down my mackinaw, 16 cats to get my skiff. Mark gankers in contacts know when they are out, warp out when they come on grid, stay aligned. Make friends with people who are better/smarter, and they will watch these thing for you if you can't. This game is easy if your a smart experienced MMO gamer. If this is your first MMO then you might want to go play WOW or hello kitty, (same thing) first to learn. Hope you stick with the game its fun, cool space graphics and ships it's a cool open ended sandbox, try PI, try exploring, don't just mine. And HTFU!
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Posté le 22 mars 2014 à 6h06
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