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But can you please post your fit here so I could fugure out your problem? Never seen mining ships struggling with cap.
To do so, go to your fitting window, save your current fit and "copy to clipboard" button in the fittings list that can be opened by "browse" button in fitting window.
https://www.youtube.com/watch?v=aIt_Yvxis2Q
If the video is not showing here, go to YouTube and search Captain Ricco, the video I'm referring to is the newest one.
You'll want to use modules via clicking the icons on the HUD (to the right of the capacitor/shields/armor display by default).
Looking at your video, I believe you have the HUD icons hidden. Just to the right of the capacitor indicator there's a ">>" icon, press it and it should show you the icons.
Anyways, since the practical problem has been solved, let's talk about your OP.
In EVE, almost every single module is either dropped from NPCs (this applies only to the "named" and rare versions of T1 modules - show info on something and go to the variations tab to understand), or is crafted by players using player-acquired materials and blueprints bought from select NPC stations, or "invented" as in the case of T2 items.
Furthermore, everything in the game can be bought and sold on the open market. The market is self-explanatory. You can either make timed sell or buy orders, or buy instantly from sell orders or sell instantly to buy orders. Most of the orders are player-made, because this is an open, player-driven economy. Beware, because there are scams, and they're allowed, so always check the figures (although at the moment, you have nothing expensive to lose anyway).
With regard to the modules you listed, it's important to understand that a fitting for a ship can be good or bad. You can't just throw various things on your ship and think it's fine; it's not that kind of game, and there are correct and wrong things to do with regard to your fitting.
I know you're new, but do not hold some overly romanticized view for the feel of the game. It's nice to be new and to have that feeling of exploring something complex and unknown, but you're not a "spaceship captain trying to survive amongst the stars by ingenuously rigging his trusty starship with whatever he's able to find as he gets by." EVE is more of a single-unit RTS game with established norms of efficiency. Part of this involves not expecting to be able to do everything yourself, and as an extent of that, you should get used to buying and selling on the market. Most T1 items are dirt-cheap, and you should have no issues buying them even on your first day. You might have to travel though, because not all starting areas are stocked by players.
Generally speaking, if you need help with a fitting, post yours using the method provided by a previous poster, and we'll tell you what's bad and how to change it.
And to answer your last question, yes, you will lose your stuff when you get blown up, and you can get blown up by player at any time. There are various consequences to attacking other players in different areas of space, however, and you should be almost totally safe as long as you're in high-sec (.5 and above) and aren't doing something stupid, like carrying hundreds of millions of ISK worth of stuff in a hauler, stealing items, or accepting duel requests.
As far as posting my needs, I'm keeping a very good journal on YouTube with each major achievement and any trouble I'm having will be evident on the next video. (Search Captain Ricco on YouTube).
Thanks again for your friendly advice.
Anyways, there are a lot of things you can safely avoid experimenting with. For example, aside from the couple of minutes you spend on mining in the tutorial (how's that coming along by the way?), it's safe to put mining down and not touch it for a very, very long time. Mining won't teach you the skills you need to become a good player, and those who start out with it (and especially those who stick with it) usually never become proficient at the game.
My ultimate goal in this game is to master each level. I'm starting small and slow and will try everything I can get my hands on. I know I have to resort to blowing up cargo ships and haulers to get the kind of revenue coming in so I can craft the ultimate pirate ship. I'm ready to spend years doing it if the game lasts that long.
Regarding the mining for the tutorial, (thanks for asking) sucess! I was finally able to activate the laser and got 1200 au of Veldspar. I've got to convert it to ISK. Or keep it for crafting?
There's a distinction between "jumping" through a star gate and warping from point a to b in this game.
Jumping from a system to another system via star gates cannot be interrupted once one activates the star gate.
Warping from A to B within a system can be interrupted via 2 main methods.
Method one is for an attacker to use either a warp scrambler or warp disrupter ship module to block a ship's warp drive. The scrambler has stronger warp blocking capabilities and can also disable micro warp drives, but is shorter range than the disrupter. Method one can be used in any security space, though it's consider an illegal action in high/low sec (assuming one's target isn't a legal target... but it's probably a bit too early to concern yourself with crime & punishment stuff so I'm not gonna' get into it).
Method two is for someone to deploy a warp disrupting "bubble" that prevents anyone within it from warping away. "Bubbles" can only be deployed in null security space.
There's a tertiary method of delaying a warp called "bumping" where a player can crash into another ship and knock it out of alignment (ships align before warping), but that's an advanced concept and can be somewhat challenging to pull off correctly.
Warping from system to system via star gates is relatively safe in high security space.
Edit: BTW, Pandemic Horde has some videos on youtube oriented towards beginner pilots. This particular video may be helpful to you: https://youtu.be/9nqNoK63XCA
I'll also point out that PH is a pvp-oriented low sec corp that accepts newer players (its parent corp, Pandemic Legion, is a notable mercenary corp). They may be worth considering joining once you're comfortable with the basics, since you stated you want to be a space pirate.
At least if I follow some kind of regime, I should be on-track and ready to join a militia/mercenary organzation in about a month, or, I will start my own with a group of rogue rebels. :) I feel the possiblitities in this game are endless and It should take the rest of my life to get tired of it.
Also, please, please lose the overly-romanticized perception of the game. I don't want to see you get hurt, and it will happen like it happens to like 95% of new players I've seen approach the game in that sort of manner.
Less "I'm going to make sure all systems are nominal" and more "I'm going to try out this thing to see what it does, and also, should I put this thing on...what does it do?" Trust me on this.