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The thing about speed and acceleration in this game is that ship weight is part of their calculations, and propulsion modules increase your ship's mass considerably. I'm not going to go into details because the formula is fairly complex (you can Google it if you want to), but the end result of putting an oversize afterburner on your ship is that your ship will actually have a lower speed and slower acceleration than if you were to use a regular-size microwarp drive. The only benefits you're getting from putting an oversize afterburner are that you won't have your propulsion mod shut down by warp scramblers as in the case of the microwarp drive, and your ship will have much more mass, which helps if you want to bump other players greater distances.
If you insist on using an oversize afterburner, then you'll need to get a lot more power grid. Aside from the Power Grid Management skill that increases your PG by 5% per level, the only way you can get more PG is through rigs and modules. For frigates, your best bet is to use the "Micro Auxiliary Power Core I" module, which gives a baseline +10 PG (and more for better versions of the item). Otherwise, the "Reactor Control Unit" module and the "Ancillary Current Router" rig increase PG by 10-15%, depending on version.
But in all regular use cases, using a normal-size propulsion mod will be better than an oversize one, considering that you could use speed-increasing mods and rigs instead of PG-increasing ones, and have much greater acceleration and agility while having nearly the same speed.
See here for more info:
https://wiki.eveuniversity.org/Propulsion_equipment