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That said, there is an actual problem with players starting with too few skill points (note: this is different from "not catching up"), and CCP is noticing this, again, and is planning to start off new characters with about half a million SP. There used to be a time when they started off with 800,000 and CCP, in their infinite wisdom, decided to get rid of it.
Found your little problem, budski. Maybe don't play the game like an autistic seven-year-old, and actually go out and do something fun. All you need to kill someone is a properly-fitted frigate, and because the game is absolutely saturated with weak, ineffectual players like yourself, it's very easy to do so with the proper mindset and attitude.
How have you not realised after 7 years?
Also, ten bucks says the OP will now talk about his rich and storied 0.0 career in Providence.
That said, I will agree that the rate of skillpoint acquisition is too slow, especially if one wants to get into properly fitted t2 ships (frigates aside, as t2 frigates don't take too long) and have the support skills to fly them well. Personally I'd advocate for CCP to grant all characters a few additional base attribute points.
If you haven't figured out after 7 years what's fun in eve and you're still grinding Missions... then i'm speechless. I taught the game to some new friends and they realized after 2 days already that missions is not what they want to do. They earn their money now in an active FW corp and are having fun.
Classical case of playing the game wrong.
That's not wrong that's the self imposed wall that solo players run into.
Same as SWG, EQ1, DAoC and WAR before realy started to shine playing in groups doing what ever people fancy it is the same with EvE you the player and the peole around you make the content that suits you.
Playing solo is possible but certainly not the most facemelting awesome thing ever but that's for pretty much every MMO these Days.
Imho it is never to late to start playing a game that's about social interaction in one or another way.
So OP you totaly wrong.
the more skills you have in eve the more options you have to do more things, not gaining overpowerd stats. in a 1v1 fight you will 99% of the times die as a new player against someone with perfect skills, but if you play smart, something you learn over time as you play (there for posibel to "grinde up") you can get kills and do well.
Unlike many other games the limeting factor in eve is a much isk as it is skills/levels, you can make som realy wickid fits with faction mods and ships if you want to part with the money for it, fits that will trump raw skill points almost any day.
I whould be far more apprehensive if i was pited agaisnt any of the top 10 solo pvpers flying a t1frig in a week old acount then i would against any faction frig in the hands of a 1 day old noob with a perfect skilld acount.
isk and real player experience is just as paramount as skills are.
Your problem has lied, and always will lie with that thing that's located between your chair and your keyboard. You've entered this game under the assumption that you're entitled to peace and safety, when even its front-page summary tells you that this is not the case. I can safely assume that you did the same thing with DayZ.
Do you know why the proficient players "won't fly with you," or "show you how pvp works"? It's because of your poisonous attitude. If you can't go fifteen minutes without whining about sociopaths this, and griefers that, with regard to your experience in a game that advertises open-world pvp as its main feature, then no one who's decent will want to spend any time with you. And thus, your only real option is to associate with other whiny, ineffectual players like yourself, whose response to any unwanted external stimuli is to complain about their unfulfilled entitlements. It's actually amazing how far the veterans will go to teach new players in this game, especially with regard to pvp. Most groups will literally shower you with advice and free stuff if you merely show desire and initiative to stick around for the long term and become a valuable member. Too bad you'll never experience that.