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I don't want to knock the game because I know it's immensely popular and successful, but wow... this is really not what I imagined the game was like all these years.
I don't know if I'm missing something but I don't see the appeal of this game at all.
Flying is point and click, most stuff is done through menus, yes. There IS a free-cam mode with wasd controls, but it's not used by 99% of players other than see what it is and then never ever turn it on again.
I'm genuinely surprised the game is so popular then. The game play seems so boring. I mean obviously people enjoy it a lot but I don't get it.
For sure. I mean so many people enjoy it so it's got to be a good game. I just wish I understood the appeal is all. Like how much is there to do if it's all menu driven and point and click? How much depth does it have? I'm just confused I guess.
all strategy games are point and click endeavors
anyway, it plays great on my steam deck after some tweaking
As for what the game is, it's what MMOs were supposed to be like originally. Huge open world, player-driven economy, lots of activities and almost no handholding from the devs past the tutorial. You could mine rocks all day, go exploring for treasure in dangerous lowsec systems, join the militia and do PVP fleet battles, join a corp for group PVE etc. etc. The progression is very loose here aside from skills and your ISK balance (which can be bought with real money btw, so it's P2W if you do PVP basically, but just like real life you can either accept that, don't try to play competitively or stop playing altogether).
I'm an MMO veteran myself. I played Ultima Online for 20 years. My first MMO was EverQuest. So I'm no stranger to the concept of a sandbox MMO. I've just never seen one so menu driven before that's all. I'm afraid this game is a little too boring for me. But I'm happy people enjoy it. There's room for all kinds of games in this world after all.
Star Trek: The Next Generation is one of the finest tv-series I know. I highly recommend watching it.
Think of it like a space strategy game. You don't directly control individual ships but you give orders and they carry them out. Except in EVE, you follow the ship around and the strategy element is more along the lines of how you build yourself and make an impact on the world rather than growing an empire, although if you end up in control of a large player corporation capable of establishing sovereignty in nullsec then it becomes like that lmao
If you need direct tactile feedback for every action you take where nothing happens unless you're actively pressing down a button, then it definitely won't be for you, but it can and often does become extremely action packed and the depth behind everything is insane.
It can be fairly 'deep'. It really depends on what you're looking for.
The UI/menus can be a bit daunting at first, but over time, and with regular play, you'll get used to it (and if you play long enough, you'll probably customize it more and more, incl. using overview packs to help w/ navigation and combat, etc.).
IMHO, it's still one of the prettiest space games out there (I've yet to bother downloading Star Citizen, but I generally prefer EVE's aesthetics; the scale and, again, aesthetics feels better than Elite: Dangerous, etc.), so just flying/warping around can be 'fun'.
There's a fair amount of sights to see: Jita 4-4, the remains of the Tranquility Trading Tower in Perimeter (next door to Jita), the Honor Guard in Amarr, the statue of St. Jamyl Sarum looking toward the ruins of the Elder Fleet in Sarum Prime (next door to Amarr), the memorial for capsuleers in Molea, the monument at M2-XFE, etc.
A lot of people are drawn to the idea of big fights. Joining a corporation, then going on fleets, and basically just following instructions for an hour (or more... or hours...), being part of the spectacle as hundreds (or thousands) of people on grid shoot and manuever (in slow mo, when TiDi (time dilation) kicks in).
If you're into that...then it can be great fun.
Or, if you're so inclined, you could be the one calling the shots. Some (most?) corporations/alliances have programs to facilitate the training of new fleet commanders.
Some people like building stuff. EVE's economy, incl. the production of 'stuff' (ships, structures, modules like weapons and shields and armor, ammunition, etc.) is player-driven. The materials used in industry are also mostly from players mining rocks or huffing gas, etc.
There are lots of corporations, and plenty are newbie friendly.
I recommend KarmaFleet University (KFU). It's in High Sec, and it's near Jita.
KarmaFleet in Null sec is also newbie friendly, but Null sec is a commitment (e.g., getting there, getting setup (there is help, tho', like free ship programs), getting used to being in Null sec, etc.), so KFU maybe better suited for really new players.
There's also a good amount of stuff on Youtube, too, both in terms of tutorials, gameplay, and history.
A recent documentary (lengthy, tho'), is the Down the Rabbit Hole one for EVE Online. I recommend checking that out.