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Thorveim Jul 26, 2020 @ 2:38pm
trig cruiser solo PvP
I am considering a triglavian cruiser to use as a solo ship to hunt intruders in nullsec... so not "true" solo PvP as I am unlikely to end up alone on the case, but I would rather be self-reliant and be able to help whatever allied forces show up

Thing is, I am not sure if I should go for a Vedmak or an Ikitursa... The Vedmak is faster and WAY cheaper, the Iki has longer range and can melt almost any tank should the fight drag on, on top of the very handy assault damage control.

Overall though, i'm really not helped by the fact these ships don't seem extremely popular either, and information about them and how to fit them well online is scarce to non-existant. I'm guessing an active armor tank is the way (you WANT the fight to drag on especially with the Ikitursa), but one rep? 2? how about cap management? And on top when i do a sim of the Iki, the thing gets blinged REALLY quickly

Overall, help would be appreciated :)
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Showing 1-13 of 13 comments
Shotgun Jul 26, 2020 @ 2:54pm 
Always fit at least two repairers on any PvP setup, with the exception of some lighter-tanked frigates.

Fit them like you would any other self-tanked turret ship for PvP. That means standard tackle and an injector. Energy neutralizers too, of course.

Something that's seeing more and more utility these days is the capacitor battery, although it's not really a viable option for anything with less than 5 medium slots, unless it's something that doesn't need a webber, like a kiting ship.
Last edited by Shotgun; Jul 26, 2020 @ 2:55pm
Thorveim Jul 26, 2020 @ 3:17pm 
wonder why the 2 repairers, apart from using an ancillary armor rep module.. more than that and i don't think the cap of the Vedmak or Iki will survive the ordeal alongside the MWD and the gun.

I'll admit this may be my first time trying an activa tank too btw.. my fits so far were either buffer for fleets with logi support, or hull tanks :p
Last edited by Thorveim; Jul 26, 2020 @ 3:19pm
Shotgun Jul 26, 2020 @ 4:16pm 
That's what the injector is for. You never rely on your own passive cap regeneration for active tanks in PvP, with a very small number of exceptions.
Verios44 Jul 26, 2020 @ 5:16pm 
[Vedmak, Vedmak]
Imperial Navy Medium Armor Repairer
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Damage Control II
Entropic Radiation Sink II

50MN Y-T8 Compact Microwarpdrive
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

Heavy Scoped Entropic Disintegrator
Medium Energy Nosferatu II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Trimark Armor Pump I
Medium Explosive Armor Reinforcer I



Warrior II x5
Infiltrator II x5

Tetryon Exotic Plasma M x500
Navy Cap Booster 800 x1


Thats a solo fit I would consider decent. Can use a anchilerry armor rep instead and this is designed to be in the face of what your shooting at.

If your gonna small gang it, fighting at range maybe more advisable.

I selected a T1 heavy entropic because the T2 apec skillbook is still stupid expensive, not many are willing to buy a almost 300m skillbook for a trial ship.

I didnt bother to model cargo, but I would use

- Cap charges
- ammo
- some nanite paste
- drugs like mindflood
Last edited by Verios44; Jul 26, 2020 @ 5:17pm
Thorveim Jul 26, 2020 @ 5:40pm 
sounds reasonable... I wonder why the Vedmak instead of the Iki? not saying there is no reason, just curious as of why one and not the other
Verios44 Jul 26, 2020 @ 5:43pm 
Originally posted by Thorveim:
sounds reasonable... I wonder why the Vedmak instead of the Iki? not saying there is no reason, just curious as of why one and not the other

I presumed a T1 hull, iki would be fitted very similarlly id guess but instead of a DC slap on an ADC. Plus id want T2 guns to go with a hac.

Also Iki’s are not cheap, even for heavy assault cruiser standards.

Iki can go for around the 450m and above range and the other hacs range between 220 and 270 mil depending on hull.
Last edited by Verios44; Jul 26, 2020 @ 5:48pm
Shotgun Jul 26, 2020 @ 6:16pm 
Originally posted by Verios44:
[Vedmak, Vedmak]
Imperial Navy Medium Armor Repairer
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Damage Control II
Entropic Radiation Sink II

50MN Y-T8 Compact Microwarpdrive
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

Heavy Scoped Entropic Disintegrator
Medium Energy Nosferatu II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Trimark Armor Pump I
Medium Explosive Armor Reinforcer I

Warrior II x5
Infiltrator II x5

Tetryon Exotic Plasma M x500
Navy Cap Booster 800 x1
This setup has some glaring issues. First of all, a Trimark rig without any emphasis on buffer tanking is a massive waste. Second, stacking an explosive resistance rig on top of two EANM IIs is a waste due to stacking - a second nano pump would be much better choice.

I also have severe reservations about using only one repairer. I guess it's viable as a very specific strategy, but not workable in the majority of engagements. The small Nosferatus are also concerning, but I don't have the resource usage numbers to know if it's truly a limitation or not. Going for full neutralizers might be a better idea, though.
Verios44 Jul 26, 2020 @ 6:45pm 
Originally posted by Shotgun:
Originally posted by Verios44:
[Vedmak, Vedmak]
Imperial Navy Medium Armor Repairer
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Damage Control II
Entropic Radiation Sink II

50MN Y-T8 Compact Microwarpdrive
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

Heavy Scoped Entropic Disintegrator
Medium Energy Nosferatu II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Trimark Armor Pump I
Medium Explosive Armor Reinforcer I

Warrior II x5
Infiltrator II x5

Tetryon Exotic Plasma M x500
Navy Cap Booster 800 x1
This setup has some glaring issues. First of all, a Trimark rig without any emphasis on buffer tanking is a massive waste. Second, stacking an explosive resistance rig on top of two EANM IIs is a waste due to stacking - a second nano pump would be much better choice.

I also have severe reservations about using only one repairer. I guess it's viable as a very specific strategy, but not workable in the majority of engagements. The small Nosferatus are also concerning, but I don't have the resource usage numbers to know if it's truly a limitation or not. Going for full neutralizers might be a better idea, though.

To be fair I did make a mistake on the rigs, was supposed to be two nano pumps. Explosive is there due to a bad explosive hole even with the eanm’s.

Single rep is mostly because fitting a dual rep is too tight on the fit, would have to sacrafice the med cap booster.

The small nosses are there because thats all that fits and couldnt think of much better for high slots. Maybe a smartie?
Shotgun Jul 26, 2020 @ 7:34pm 
Originally posted by Verios44:
To be fair I did make a mistake on the rigs, was supposed to be two nano pumps. Explosive is there due to a bad explosive hole even with the eanm’s.

Single rep is mostly because fitting a dual rep is too tight on the fit, would have to sacrafice the med cap booster.

The small nosses are there because thats all that fits and couldnt think of much better for high slots. Maybe a smartie?
The reactive hardener takes care of the explosive resist, if it comes down to that.

There are ways you can save PG with this setup, such as by downgrading the T2 modules to named.

I would definitely go with neutralizers for PvP.
ZynXao Jul 27, 2020 @ 4:07am 
a thing I like to do when looking for fits is to just check zkill for a specific ship and go for the monthly top pilot. then I just check their lossmails for fits. this would be the monthly top for the vedmak: https://zkillboard.com/ship/47270/top/ and here for the iki: https://zkillboard.com/ship/52252/top/ I then check the killboards of these pilots to see if they fly in low sec, null or are just high sec wardeccers. it usually gives me a good first fit that I can adjust to my needs.
Verios44 Jul 27, 2020 @ 4:16am 
Originally posted by Shotgun:
Originally posted by Verios44:
To be fair I did make a mistake on the rigs, was supposed to be two nano pumps. Explosive is there due to a bad explosive hole even with the eanm’s.

Single rep is mostly because fitting a dual rep is too tight on the fit, would have to sacrafice the med cap booster.

The small nosses are there because thats all that fits and couldnt think of much better for high slots. Maybe a smartie?
The reactive hardener takes care of the explosive resist, if it comes down to that.

There are ways you can save PG with this setup, such as by downgrading the T2 modules to named.

I would definitely go with neutralizers for PvP.

[Vedmak, Vedmak]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Ancillary Armor Repairer
Damage Control II
Entropic Radiation Sink II

50MN Y-T8 Compact Microwarpdrive
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

Heavy Compact Entropic Disintegrator
Medium Energy Neutralizer II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Ancillary Current Router I



Infiltrator II x5
Warrior II x5

Tetryon Exotic Plasma M x500
Navy Cap Booster 800 x1
Nanite Repair Paste x32

____

Some alterations to your ideas and my own mistakes fixed.
Thorveim Jul 27, 2020 @ 4:34am 
guess it's worth trying a vedmak first... damage output is the same as the Ikit if the engagement doesn't drag on afetr all, and the 2 ships have the exact same slots (although the Ikitursa trades a rig slot for some extra CPU and grid).. so I guess the Vedmak would be a good thing to test the ship and see if it works... and if I manage not to lose it for long enough I might upgrade to the Ikitursa (I can rat with a carrier, so it's something I could afford without too much delay)

also looking around more, I did see weird fits for the Ikitursa... fits that go without any damage control and take a single rep on fits blinged up to 2 billion isk (interest being that they are cap stable without a booster even with the reps on, using passive batteries instead in the mid and sometimes even low slots).. I guess for the Iki it's a good thing to not rely on cap charges (you want the fight to last a long time after all, and I guess that kind of fight isn't too good when you rely on consumable charges... ) but it still makes for really strange fits
Last edited by Thorveim; Jul 27, 2020 @ 5:27am
Shotgun Jul 27, 2020 @ 8:46am 
Originally posted by Verios44:
Originally posted by Shotgun:
The reactive hardener takes care of the explosive resist, if it comes down to that.

There are ways you can save PG with this setup, such as by downgrading the T2 modules to named.

I would definitely go with neutralizers for PvP.

[Vedmak, Vedmak]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Ancillary Armor Repairer
Damage Control II
Entropic Radiation Sink II

50MN Y-T8 Compact Microwarpdrive
Medium Capacitor Booster II
Warp Scrambler II
Stasis Webifier II

Heavy Compact Entropic Disintegrator
Medium Energy Neutralizer II
Small Energy Nosferatu II
Small Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Medium Ancillary Current Router I



Infiltrator II x5
Warrior II x5

Tetryon Exotic Plasma M x500
Navy Cap Booster 800 x1
Nanite Repair Paste x32

____

Some alterations to your ideas and my own mistakes fixed.
I would change one of the EANMs to a Reactive Armor Hardener (it's simply worth more due to its utility).

Downgrade the injector or the neutralizer to a named (or cheap faction) version, and put a different type of MWD in there to help with capacitor.

Change the Nanobot to a Pump to help with capacitor as well.

I'm not sure if the PG rig is truly required. Can you post the resource utilization figures, and AWU level?
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Date Posted: Jul 26, 2020 @ 2:38pm
Posts: 13