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Αναφορά προβλήματος μετάφρασης
its just not going to change, so because it will always have multiboxing you have to learn to live with it, or find another game that doesn't have multiboxing. oh wait, all games can be multiboxed, you don't say. guess you're stuck playing single player games.
you said that ppl obsess too much over this game, yes, do you know what self awareness is? you're complaining about something that is never going to change, ever. Ill bet a testicle on it.
Ill summarise it for you
1) other players are better than boxing more clients, period.
2) if you want to do large scale industry you need alts because you can only do so much on one character ( limited job slots )
3) if you want to fly capitals one day, you need your own cyno character, it can't be on the same account as your capital. if you don't have your own cyno alt you have to rely on other ppl to light cynos for you. so you can only move your capital when other ppl are able to light cynos for you, rather than you, simply being able to light them, yourself.
4) titan pilots never leave their titan, so if you ever get a titan, that character will be in that ship until it dies. if it never dies, it never leaves the titan. so if you want to join battles with something other than your titan pilot you need an alt.
5) same for super carriers. pretty much.
6) corps are often setup with alts as CEO's so main characters can switch corps and the corp stays open.
and on and on. i'm sure I could keep writing reasons for alts and extra boxes to exist but its freaking pointless, they exist, they are heavily ingrained into the game, they aren't mandatory but they are extremely useful the longer you play the game.
do you need to start multiboxing straight away? depends, are you doing mining and industry, then yes (one mining character, one hauling character, industry slots and PI), are you doing combat, no (you don't need multiple combat pilots on day 1 but you might want an alt when your main reaches capitals, so you have character that can fly subcaps instead of your capital pilot). there we go.. hopefully this summary is good enough that we're all on the same page. you don't need to multibox if you're in a corp with ppl who can help you do stuff. you don't need to multibox if you have no interest at all in industry and crafting. there are players who don't have multiple accounts and have always had only 1. it really is only if you WANT to do multiple things (simultaneously), then you will want to multibox, if you DO NOT WANT to do multiple things (simultaneously) then you don't need to multibox. its this simple. you ask yourself, 'what do I want to do in this game' and what this is will dictate the amount of use you'll get out of a second character. its really not as complex or as convoluted as its being made out to be. its not an oxymoron or a paradox. so i'm not sure why its being made out to be.
set aside your bias and realise that every mmo has ppl running multiple accounts, I dual boxed everquest ffs. some ppl box entire parties or raids. its not like this is the only game with multiboxing. its just one that has gameplay with minimal inputs, making it extremely easy to multibox. the graphic requirements are low, even on my relic 4th gen i5 I can run 4-5 maybe 6 clients before I start to notice any performance issues.
And yeah EVE was not the first mmo I multiboxed in. I started in Star Wars Galaxies where I wanted to try out a crafting proffession without reducing the combat abilities of my main (in SWG you could respec as many times as you wanted with some xp grind but you had 250 skill points total max).
I suppose it just depends where you are, close to the front line or far back in your home system.
the changes to jump clones was nice, being able to switch in station with no cooldown and being able to have multiple clones in the same station, I can see it being less of a commitment to change to a cheaper clone without triggering a 18/19hr cd. its a godsend for me because I can do nearly all boosts so I like to have the mindlink clones in the same place.
I played a little bit of SWG on a private server I think it did let me box upto 3 chars. I had a droid engineer, a teras kasi spin to win character that I didn't end up completing the jedi town, and a dancer/performer buff char with I think I burnt myself out at that point. it was a pretty cool mmo, janky as hell though. I sold some droids to ppl, that was fun, the crafting was pretty cool but I think I just went too ham on it, the jedi quests killed me I got stuck on one of them and messed up the daily rotation. think the server was set to rotate daily but it still took a week to cycle back around. it was something strange like that and I stopped playing. i got pissed that I spent a day trying to complete this janky quest and gave up some other shiny game caught my attention. I did like the crafting and the resource gathering was similar to mining in Eve. low input. afk friendly. I think i played on pre-cu but it had custom content from post cu. infinity it was called, it might still be going, I only knew about it because it was being run by a guy(Qrave) that was in the wormhole corp I was in (boxing nestors). I saw him say in discord that he was sorry he wasn't playing (much) he was hosting an SWG private server, so I gave it a try.
1 x scout / tacler
2 x capp/repairers
1 x stealth bomber
1x main nuker
Would this be bare minium or would i need more multibox alts to be on par with other multiboxers ?
Its depressing amount of time/money and work tough just to be on par with other folks out there...
the truth is you're never on par with anything, because there is always a bigger fish. using the same logic you need to box 30k accounts so you can take on the whole server. then you're on par with everyone else.
there is never enough, because there will always be a bigger fleet that can stomp on you. you need to know, what you can beat and what you have to run away from, whether its 1v1 or 100v100. or anything in between. this is the playing smart portion of the game where every battle isn't going to be fairly matched, so you have to make a choice. sometimes you'll be the boot, other times you'll get the boot.
having a second account is handy, I did make a 3rd account ages ago when they were going for like 1$ on steam, but I don't use that account, I've always been happy with 2 accounts, I don't even use all my character slots, I made 1 cyno character that is keeping my holding corp open and thats it, it can't even light cynos anymore since it can't fly force recons. I don't always use both my characters together, I don't often pvp with them at the same time. I pick one and the other is idle, the other day I was doing some structure bashing and my alt was salvaging a level 4 in a completely different region. so you're just using your alts to do multiple things, make money while you pvp, move items from a to b, sit on a gate cloaked as a pair of eyes. etc. you don't have to try hard and box 20 accounts if you don't want to. I've never really felt like I needed more than 2. I did start the game doing mining so I made my alt quite soon after my main, I needed a character to haul with and the jet canning was sketchy as hell back when I started playing, there were lots of ppl can flipping so just leaving cans in the belts was a bad idea, I had to have a character come pick up the cans ASAP. and it snowballed from there. once it could haul, I started training it into ships my main couldn't fly. these days it has max exhumers while my main character can do a max orca or porpoise with the mindlink. I'm actually just a week away from finishing information and being able to do the entire set of fleet boosts with mindlinks. so if i want to mine, I can mine, if I want to go exploring, both chars can scan, one of them can do t2 probe launchers, when I get bored of spamming level 4s I hunt escalations, 5/10s by running dens in a confessor or jackdaw. I prefer combat pve over mining these days its just a bit more interesting unless i'm binge watching tv shows and don't want to press buttons that much. having my alt means it doesn't matter what it is I can do it moderately well and so when I log into Eve I don't tend to get bored that quickly since I can bounce between various things and keep it fresh.
I don't craft that much I do have the PI setup to make, nanite repair paste, I have the BPO so I just spam make copies of it. I have the Life support backup unit BPO and the auto-integrity preservation seals BPO, I know the mats for these is changing in viridian so i've updated my PI to make test cultures and viral agents. in preparation for that change. you can make isk from selling BPC contracts, I've sold a bunch of 1000run bpc contracts. to ppl who can't afford the BPOs yet. or those who simply don't want to buy bpos.
I also make all the materials you need to make fuel blocks, so robotics, coolant, uranium, mechanical parts. all I need to do is mine ice and I can make fuel blocks. the only issue is that I don't min max my PI that much, I don't really enjoy doing it but it does make good isk even in highsec assuming you run a good PI chain. I have no idea what I make but it has to be about 200m or more per week. thats just in the T3s. I know it can be much higher in lowsec/nullsec/wormhole, I just can't be bothered to micro manage it that much. I already do 2 day cycles to keep the extractors on 30 minute cycles. so I reset it every day. so long as its pulling in at least 1500 raws it keeps up with a factory.
I make enough isk so that I can lose some of it weekly without it crippling me in any real way. boxing extra clients helps with isk generation but it doesn't make up for the fun you get from fleeting up with other players. thats always going to be the better option.
there really is nothing preventing you farming up an ISK buffer before you start to whelp yourself in pvp repeatedly. you don't have to start playing eve and then instantly begin whelping caracals in lowsec. the game is a marathon not a sprint.
its taken me years to get to this point https://imgur.com/a/2T0UqAK some years I haven't played, I have taken 1-2+ year breaks from Eve. but every time I play I make a bit more progress or am able to fly something new or better. my main character is less focused than my alt, its got way more 4's. these days I'm just trying to close the gaps and round things out. I don't have many huge training goals, I might put my alt into a revelation one day but I'm not super gunning for it. i've done the capital thing and i'm not massively hyped to do it again. but if I did I think i would go with a dread. i'm pretty happy flying subcaps. I know there are ppl out there that have come into the game after me and are doing better than me in terms of isk generation. and thats fine. it does take years to really master the game, but it doesn't mean you can't be in the right place at the right time no matter how long you've played. eventually you have plenty of isk to lose ships and have it not matter, I can only fly 1 ship at a time so having 50 of the same ship is pointless unless I eventually lose some of them. you just have to learn to take it on the chin and don't undock stuff you'll miss if it dies. you have to think of your ships as consumables because they kinda are.
ark, atlas, rust and games like them are basically, eve without multiboxing. that is essentially what it would be like. you'd still get stomped on by bigger groups, you'd still probably have trouble with manning certain time zones. you're not going to get ppl punching trees 24/7. or simply moving items across the map. as the only thing that they do. while in Eve you need characters constantly moving items across the game. if every freighter pilot had to be someones main. the game would slow to a crawl. or it would change the dynamic entirely and a lot of things would just become localised. there would be less long distance campaigns because the logistics would be too nonsense to bother with.
I have a regular freighter and I was going to take it up to caldari space from Amarr space, its 55 jumps and just the thought of it makes my face hurt, it would take several hours without webs. its like nah m8 i'm not doing that many jumps in a freighter, thats several hours of just warp to 0, jump, warp to 0, jump warp to 0, jump nothing super riveting. the ships are cool to have to move bulk but there is a tolerance level for how far i'm willing to move that glacial thing. how many hours i'm willing to spend watching it align.