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Very few players which I guess was good since anything more than like 30-40 people in a fight had lag to the point of unplayability and big likelihood that it would crash the server.
Very limited ship selection, not only because there where much fewer ships but also because there where a strict tier system within each ship class where with a few rare exceptions only the top tier ship where worth flying.
Ships also only had 1 bonus, after a few years they added a second bonus but it wasn't until the tiericide in 2012 that role bonuses and such where added and ships other than the top tier ones became worth flying.
First 2 years had a much worse interface, you had to switch between seeing high, mid or low slots and there where no overview.
Station ping pong, there where no sovereignty system so conquerable stations which where added in the first expansion had a single hp bar and could often switch hands several times per day.
I could go on and on but as much as I enjoyed my time with BGBR in Curse in 2005 I know it's because it was my first time and because the game was better.
Now if you want to change that 2003 to maybe 2013 or maybe even a bit later then I'm more inclined to agree with you, that said I still think that both from a content and a mechanics standpoint the game has never been better than it is now.
Sorry, I meant Pearl Abyss. I was reading while I was typing up the post and I was reading about tencent buying shares in some other company, my bad.
Pearl Abyss, I wish we could go back to the days when CCP was just CCP and wasn't a Subsidiary of Pearl Abyss.
To me the game has gone to far into that mobile gaming micro transaction hell that games are going into and well, I wish we could go back to when that wasn't the case.
I say 2003 because in 2003 the game was new for everyone. Alliances weren't really formed yet. Things were always changing and things were just fresh. Then as time went on you had scandal after scandal where people got jobs at CCP and give themselves in game advantages among a host of other controversies that just ruin the game. Then you have a ton of people hacking and cheating now, but that is really all multiplayer games now a days I suppose.
I miss the old days and the old school MMOs, EQ99, Asheron's Call, Dark Age of Camelot, EvE Online(prior to mobile gaming hell). I hate the new mobile game style mmos we get now a days. I hate the communities now, back in the day cheating wasn't as prevalent, people were just excited to be online and talk with people from around the world. People now a days take all that for granted and do nothing but turn these once amazing communities into hell trolls thrive in. There is no desire for people to come together. The communities are close knit and shun outsiders. Different generations and different times.
You could still form alliances, it was just not an in game mechanic backing it up. You can't stop people from banding together in common cause.
As I said the supposed golden days where not nearly as golden as some seem to think. If anything the game was in a fairly bad state for the most of it. What has mainly changed is that people expectations grew faster than the game evolved so people consider the game worse when it's actually better.
Some sure, not all.
100% false.
The microtransactions were not as bad as they are now. They used to be just skins and some PLEX. Now it's entire ships and loadouts
They were. It's why people have such fond memories of the game from that era. It's why people talk about it.
Your opinion and you are welcome to it. I ,and many others, whole heartedly disagree.
No, expectations had nothing to do with it. People see it as worse because it is worse. After the Pearl Abyss take over you saw this massive push for aggressive monetization. It's become mobile gaming garbage. It wasn't like that before and people long for the days of old where that stuff wasn't a thing. There was a sub and that was it. CCP tried their hand at micro-transactions but, they weren't as bad as what PA brought to the table.
Anyway, it's clear you don't feel the same way, that's fine. I will always disagree with you and you will always disagree with me. Just leave it at that. I made this post simply because I was longing for the old days of EvE Online where I had loads of fun with friends and no micro-transaction mobile game garbage in sight. It's just something I deeply miss and know I will never get back and it's a shame. : /
You mean 100% true. The groups formed in early alpha.
Have the microstransactions become gradually worse over the years: Sure.
Did the Pearl Abyss acquisition have any meaningful impact on it: No.
No that's why people look with rose tinted eyes on that era thinking it was better than it really was, and people are not talking about really early years other than maybe in the context of the Empires of Eve book. When people are talking about the good years of Eve most will reference the mid years 2010-2015 when Eve peaked in online numbers.
And you know why I can know that? Because there aren't that many people left from that era that can be around to talk about it. Unlike me most of the people that played back then are long gone. When you see bitter vets on reddit talking about the good old days they are not 2003 players, they are 2010-2015 player (or even later). And trend you will see is that the first year or two that they played the game was the best time, no matter when that time actually happened to be.
It's not an opinion, it's a fact. Mechanically and content wise the early years of eve was crap. We liked it anyway but that doesn't change the fact.
The aggressive push for microtransactions happened before Pearl Abyss took over, the big one started when Alpha accounts and skill point extractors where added (2016). That's when the major change to the game happened, Any MT changes after that including anything that has happened after Pearl Abyss are gradual minor changes.
You are longing for a time that never existed other than in your mind, it's called nostalgia. People always think things used to be better even with that almost never being the case.
Whatever you say.
No, I said what I meant, your statement was 100% false.
(rolls eyes)
False, it 100% had an impact, whether you BELIEVE IT or not, it did.
It's not rose tinted eyes.
Yes, around the time they introduced Wormholes, good times.
Those people are gone for a reason. (rolls eyes)
They are talking about a time prior to micro-transactions, just as I am. Lol.
Ok. Whatever you say.
No, it's your opinion.
I agree. Someone at CCP made dumb decisions and those decisions lead to CCP needing to be acquired to stay afloat.
That's your opinion. I see it completely differently. I saw the MT's get much much worse and much faster as soon as Pearl Abyss acquired them. It makes sense to, they have to make money for their new shareholders and they will do it in anyway they can, unfortunately, just to look good in the short term at the expense of the long term health of the game and it's playerbase. Who needs several million players when you can have a few whales who will spend vastly more money than those other players.
I am longing for a time that did exist, I know, I lived it. It's not just nostalgia.
Things were VASTLY better before PA came a long and before the MTs were introduced. I wish we could go back.
Anyway I am done arguing with you. Have a good day man.
And no things weren't vastly better before PA, that's just your imagination. Microtransactions where added at a steady pace before them and nothing of significans has changed in that matter. As much as you want to try an blame them CCP did just as "good" of a job themselvs long before and the just continued that steady pace post PA.
As far as monetization goes, CCP/EVE evolved alongside the market in general. EVE didn't have predatory monetization during its early years because predatory monetization wasn't yet invented at that time. But the signs of the impending direction were clear even during the earlier years, when we had the monocle and "$800 jeans" fiascos. I wouldn't blame the Koreans on this; CCP would've become this way regardless of the acquisition.
I remember doing some big fleet battles before tidi, you just DC and couldn't log back in. I'd say the game is in a better place today. there are more options and production niches that ppl can get into rather than singular players running 100+ Pos moon mining empires, I remember reading a reddit post from a guy that ran something like 80+ pos towers doing moon mining (by himself) with a monthly turn over of over 50b in profit. these day the moon mining is more spread out and accessible to pretty much everyone rather than a handful of ppl. these days you might actually be able to get into t2 production without needing roles like fuel technician and defence management. these roles weren't just handed out to anyone since they allow you to offline towers. back when the moon mining was passively done by pos towers if you wanted to do t2 reactions then you would need to have roles in your corp, if you have the roles to drop towers and online/offline them then you can do that to all the towers in your corp. you only really want to give these roles to ppl you trust. but you don't need roles any more to do t2 indy.
2011: Skin and cloths shop
2016: Skill injectors
2018: Pearl Abyss acquisition
Some other important milestones.
2006: Invention
2009: Wormholes
2011: Tidi
2013: Warp acceleration changes
2016: Citadels
2018: Abyssal deadspace